underscore.js 964 --- 1103行

今天剩下的大部分都是工具函数了,比较易读,就过一遍即可

// Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.
  var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');
  var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',
                      'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];

  var collectNonEnumProps = function(obj, keys) {
    var nonEnumIdx = nonEnumerableProps.length;
    var constructor = obj.constructor;
    var proto = _.isFunction(constructor) && constructor.prototype || ObjProto;

    // Constructor is a special case.
    var prop = 'constructor';
    if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);

    while (nonEnumIdx--) {
      prop = nonEnumerableProps[nonEnumIdx];
      if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {
        keys.push(prop);
      }
    }
  };

  // Retrieve the names of an object's own properties.
  // Delegates to **ECMAScript 5**'s native `Object.keys`.
  _.keys = function(obj) {
    if (!_.isObject(obj)) return [];
    if (nativeKeys) return nativeKeys(obj);
    var keys = [];
    for (var key in obj) if (_.has(obj, key)) keys.push(key);
    // Ahem, IE < 9.
    if (hasEnumBug) collectNonEnumProps(obj, keys);
    return keys;
  };

  // Retrieve all the property names of an object.
  _.allKeys = function(obj) {
    if (!_.isObject(obj)) return [];
    var keys = [];
    for (var key in obj) keys.push(key);
    // Ahem, IE < 9.
    if (hasEnumBug) collectNonEnumProps(obj, keys);
    return keys;
  };

  // Retrieve the values of an object's properties.
  _.values = function(obj) {
    var keys = _.keys(obj);
    var length = keys.length;
    var values = Array(length);
    for (var i = 0; i < length; i++) {
      values[i] = obj[keys[i]];
    }
    return values;
  };

  // Returns the results of applying the iteratee to each element of the object.
  // In contrast to _.map it returns an object.
  _.mapObject = function(obj, iteratee, context) {
    iteratee = cb(iteratee, context);
    var keys = _.keys(obj),
        length = keys.length,
        results = {};
    for (var index = 0; index < length; index++) {
      var currentKey = keys[index];
      results[currentKey] = iteratee(obj[currentKey], currentKey, obj);
    }
    return results;
  };

  // Convert an object into a list of `[key, value]` pairs.
  // The opposite of _.object.
  _.pairs = function(obj) {
    var keys = _.keys(obj);
    var length = keys.length;
    var pairs = Array(length);
    for (var i = 0; i < length; i++) {
      pairs[i] = [keys[i], obj[keys[i]]];
    }
    return pairs;
  };

  // Invert the keys and values of an object. The values must be serializable.
  _.invert = function(obj) {
    var result = {};
    var keys = _.keys(obj);
    for (var i = 0, length = keys.length; i < length; i++) {
      result[obj[keys[i]]] = keys[i];
    }
    return result;
  };

  // Return a sorted list of the function names available on the object.
  // Aliased as `methods`.
  _.functions = _.methods = function(obj) {
    var names = [];
    for (var key in obj) {
      if (_.isFunction(obj[key])) names.push(key);
    }
    return names.sort();
  };

  // An internal function for creating assigner functions.
  var createAssigner = function(keysFunc, defaults) {
    return function(obj) {
      var length = arguments.length;
      if (defaults) obj = Object(obj);
      if (length < 2 || obj == null) return obj;
      for (var index = 1; index < length; index++) {
        var source = arguments[index],
            keys = keysFunc(source),
            l = keys.length;
        for (var i = 0; i < l; i++) {
          var key = keys[i];
          if (!defaults || obj[key] === void 0) obj[key] = source[key];
        }
      }
      return obj;
    };
  };

  // Extend a given object with all the properties in passed-in object(s).
  _.extend = createAssigner(_.allKeys);

collectNonEnumProps


  // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.
  var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString'); // 是否存在小于ie9的无法for in的bug
  var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',
                      'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString']; 

  var collectNonEnumProps = function(obj, keys) {
    var nonEnumIdx = nonEnumerableProps.length;
    var constructor = obj.constructor;
    var proto = _.isFunction(constructor) && constructor.prototype || ObjProto;

    // Constructor is a special case.
    var prop = 'constructor';
    if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);

    while (nonEnumIdx--) {
      prop = nonEnumerableProps[nonEnumIdx];
      if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {
        keys.push(prop);
      }
    }
  };

收集对象中无法迭代的属性

_.keys

 // Retrieve the names of an object's own properties.
  // Delegates to **ECMAScript 5**'s native `Object.keys`.
  _.keys = function(obj) {
    if (!_.isObject(obj)) return []; // 如果非对象,返回空数组
    if (nativeKeys) return nativeKeys(obj); // object.keys
    var keys = []; 
    for (var key in obj) if (_.has(obj, key)) keys.push(key); // 原生属性迭代,非prototype
    // Ahem, IE < 9.
    if (hasEnumBug) collectNonEnumProps(obj, keys);
    return keys; 
  };
 // Retrieve all the property names of an object.
  _.allKeys = function(obj) {
    if (!_.isObject(obj)) return [];
    var keys = [];
    for (var key in obj) keys.push(key);
    // Ahem, IE < 9.
    if (hasEnumBug) collectNonEnumProps(obj, keys);
    return keys;
  }; //包含prototype

_.values


  // Retrieve the values of an object's properties.
  _.values = function(obj) {
    var keys = _.keys(obj);
    var length = keys.length;
    var values = Array(length);
    for (var i = 0; i < length; i++) {
      values[i] = obj[keys[i]];
    }
    return values;
  };

收集value,且是原生

_.mapObject

 // Returns the results of applying the iteratee to each element of the object.
  // In contrast to _.map it returns an object.
  _.mapObject = function(obj, iteratee, context) {
    iteratee = cb(iteratee, context);
    var keys = _.keys(obj),
        length = keys.length,
        results = {};
    for (var index = 0; index < length; index++) {
      var currentKey = keys[index];
      results[currentKey] = iteratee(obj[currentKey], currentKey, obj);
    }
    return results;
  };

已解释

_.pairs

 // Convert an object into a list of `[key, value]` pairs.
  // The opposite of _.object.
  _.pairs = function(obj) {
    var keys = _.keys(obj); // 取得原生key
    var length = keys.length;
    var pairs = Array(length);
    for (var i = 0; i < length; i++) {
      pairs[i] = [keys[i], obj[keys[i]]];
    }
    return pairs;
  };

_.invert


  // Invert the keys and values of an object. The values must be serializable.
  _.invert = function(obj) {
    var result = {};
    var keys = _.keys(obj);
    for (var i = 0, length = keys.length; i < length; i++) {
      result[obj[keys[i]]] = keys[i];
    }
    return result;
  };

翻转

_.functions


  // Return a sorted list of the function names available on the object.
  // Aliased as `methods`.
  _.functions = _.methods = function(obj) {
    var names = [];
    for (var key in obj) {
      if (_.isFunction(obj[key])) names.push(key);
    }
    return names.sort();
  };

prototype的方法也会涉及

_.extend

 // An internal function for creating assigner functions.
  var createAssigner = function(keysFunc, defaults) {
    return function(obj) {
      var length = arguments.length;
      if (defaults) obj = Object(obj);
      if (length < 2 || obj == null) return obj;
      for (var index = 1; index < length; index++) {
        var source = arguments[index],  
            keys = keysFunc(source),
            l = keys.length;
        for (var i = 0; i < l; i++) {
          var key = keys[i];
          if (!defaults || obj[key] === void 0) obj[key] = source[key];
        }
      } // 拓展属性,如果设定default,则就按照原属性写入
      return obj;
    };
  };

  // Extend a given object with all the properties in passed-in object(s).
  _.extend = createAssigner(_.allKeys); //  区别在于一个覆写所有
    _.extendOwn = _.assign = createAssigner(_.keys);// 一个覆写原生

_.findKey


  // Returns the first key on an object that passes a predicate test.
  _.findKey = function(obj, predicate, context) {
    predicate = cb(predicate, context);
    var keys = _.keys(obj), key;
    for (var i = 0, length = keys.length; i < length; i++) {
      key = keys[i];
      if (predicate(obj[key], key, obj)) return key;
    }
  };

找到符合条件的key就跑路,返回key,正所谓跑得快

没了
这里写图片描述

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