今天剩下的大部分都是工具函数了,比较易读,就过一遍即可
// Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.
var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');
var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',
'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];
var collectNonEnumProps = function(obj, keys) {
var nonEnumIdx = nonEnumerableProps.length;
var constructor = obj.constructor;
var proto = _.isFunction(constructor) && constructor.prototype || ObjProto;
// Constructor is a special case.
var prop = 'constructor';
if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);
while (nonEnumIdx--) {
prop = nonEnumerableProps[nonEnumIdx];
if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {
keys.push(prop);
}
}
};
// Retrieve the names of an object's own properties.
// Delegates to **ECMAScript 5**'s native `Object.keys`.
_.keys = function(obj) {
if (!_.isObject(obj)) return [];
if (nativeKeys) return nativeKeys(obj);
var keys = [];
for (var key in obj) if (_.has(obj, key)) keys.push(key);
// Ahem, IE < 9.
if (hasEnumBug) collectNonEnumProps(obj, keys);
return keys;
};
// Retrieve all the property names of an object.
_.allKeys = function(obj) {
if (!_.isObject(obj)) return [];
var keys = [];
for (var key in obj) keys.push(key);
// Ahem, IE < 9.
if (hasEnumBug) collectNonEnumProps(obj, keys);
return keys;
};
// Retrieve the values of an object's properties.
_.values = function(obj) {
var keys = _.keys(obj);
var length = keys.length;
var values = Array(length);
for (var i = 0; i < length; i++) {
values[i] = obj[keys[i]];
}
return values;
};
// Returns the results of applying the iteratee to each element of the object.
// In contrast to _.map it returns an object.
_.mapObject = function(obj, iteratee, context) {
iteratee = cb(iteratee, context);
var keys = _.keys(obj),
length = keys.length,
results = {};
for (var index = 0; index < length; index++) {
var currentKey = keys[index];
results[currentKey] = iteratee(obj[currentKey], currentKey, obj);
}
return results;
};
// Convert an object into a list of `[key, value]` pairs.
// The opposite of _.object.
_.pairs = function(obj) {
var keys = _.keys(obj);
var length = keys.length;
var pairs = Array(length);
for (var i = 0; i < length; i++) {
pairs[i] = [keys[i], obj[keys[i]]];
}
return pairs;
};
// Invert the keys and values of an object. The values must be serializable.
_.invert = function(obj) {
var result = {};
var keys = _.keys(obj);
for (var i = 0, length = keys.length; i < length; i++) {
result[obj[keys[i]]] = keys[i];
}
return result;
};
// Return a sorted list of the function names available on the object.
// Aliased as `methods`.
_.functions = _.methods = function(obj) {
var names = [];
for (var key in obj) {
if (_.isFunction(obj[key])) names.push(key);
}
return names.sort();
};
// An internal function for creating assigner functions.
var createAssigner = function(keysFunc, defaults) {
return function(obj) {
var length = arguments.length;
if (defaults) obj = Object(obj);
if (length < 2 || obj == null) return obj;
for (var index = 1; index < length; index++) {
var source = arguments[index],
keys = keysFunc(source),
l = keys.length;
for (var i = 0; i < l; i++) {
var key = keys[i];
if (!defaults || obj[key] === void 0) obj[key] = source[key];
}
}
return obj;
};
};
// Extend a given object with all the properties in passed-in object(s).
_.extend = createAssigner(_.allKeys);
collectNonEnumProps
// Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.
var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString'); // 是否存在小于ie9的无法for in的bug
var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',
'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];
var collectNonEnumProps = function(obj, keys) {
var nonEnumIdx = nonEnumerableProps.length;
var constructor = obj.constructor;
var proto = _.isFunction(constructor) && constructor.prototype || ObjProto;
// Constructor is a special case.
var prop = 'constructor';
if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);
while (nonEnumIdx--) {
prop = nonEnumerableProps[nonEnumIdx];
if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {
keys.push(prop);
}
}
};
收集对象中无法迭代的属性
_.keys
// Retrieve the names of an object's own properties.
// Delegates to **ECMAScript 5**'s native `Object.keys`.
_.keys = function(obj) {
if (!_.isObject(obj)) return []; // 如果非对象,返回空数组
if (nativeKeys) return nativeKeys(obj); // object.keys
var keys = [];
for (var key in obj) if (_.has(obj, key)) keys.push(key); // 原生属性迭代,非prototype
// Ahem, IE < 9.
if (hasEnumBug) collectNonEnumProps(obj, keys);
return keys;
};
// Retrieve all the property names of an object.
_.allKeys = function(obj) {
if (!_.isObject(obj)) return [];
var keys = [];
for (var key in obj) keys.push(key);
// Ahem, IE < 9.
if (hasEnumBug) collectNonEnumProps(obj, keys);
return keys;
}; //包含prototype
_.values
// Retrieve the values of an object's properties.
_.values = function(obj) {
var keys = _.keys(obj);
var length = keys.length;
var values = Array(length);
for (var i = 0; i < length; i++) {
values[i] = obj[keys[i]];
}
return values;
};
收集value,且是原生
_.mapObject
// Returns the results of applying the iteratee to each element of the object.
// In contrast to _.map it returns an object.
_.mapObject = function(obj, iteratee, context) {
iteratee = cb(iteratee, context);
var keys = _.keys(obj),
length = keys.length,
results = {};
for (var index = 0; index < length; index++) {
var currentKey = keys[index];
results[currentKey] = iteratee(obj[currentKey], currentKey, obj);
}
return results;
};
已解释
_.pairs
// Convert an object into a list of `[key, value]` pairs.
// The opposite of _.object.
_.pairs = function(obj) {
var keys = _.keys(obj); // 取得原生key
var length = keys.length;
var pairs = Array(length);
for (var i = 0; i < length; i++) {
pairs[i] = [keys[i], obj[keys[i]]];
}
return pairs;
};
_.invert
// Invert the keys and values of an object. The values must be serializable.
_.invert = function(obj) {
var result = {};
var keys = _.keys(obj);
for (var i = 0, length = keys.length; i < length; i++) {
result[obj[keys[i]]] = keys[i];
}
return result;
};
翻转
_.functions
// Return a sorted list of the function names available on the object.
// Aliased as `methods`.
_.functions = _.methods = function(obj) {
var names = [];
for (var key in obj) {
if (_.isFunction(obj[key])) names.push(key);
}
return names.sort();
};
prototype的方法也会涉及
_.extend
// An internal function for creating assigner functions.
var createAssigner = function(keysFunc, defaults) {
return function(obj) {
var length = arguments.length;
if (defaults) obj = Object(obj);
if (length < 2 || obj == null) return obj;
for (var index = 1; index < length; index++) {
var source = arguments[index],
keys = keysFunc(source),
l = keys.length;
for (var i = 0; i < l; i++) {
var key = keys[i];
if (!defaults || obj[key] === void 0) obj[key] = source[key];
}
} // 拓展属性,如果设定default,则就按照原属性写入
return obj;
};
};
// Extend a given object with all the properties in passed-in object(s).
_.extend = createAssigner(_.allKeys); // 区别在于一个覆写所有
_.extendOwn = _.assign = createAssigner(_.keys);// 一个覆写原生
_.findKey
// Returns the first key on an object that passes a predicate test.
_.findKey = function(obj, predicate, context) {
predicate = cb(predicate, context);
var keys = _.keys(obj), key;
for (var i = 0, length = keys.length; i < length; i++) {
key = keys[i];
if (predicate(obj[key], key, obj)) return key;
}
};
找到符合条件的key就跑路,返回key,正所谓跑得快
没了