来了一个JS图片裁剪的功能,用原生JS写了一下,遇到了一些坑,这里记录一下,话不多说,直接上代码
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>原生js实现图片裁剪</title>
</head>
<body>
<!-- <input id="npt" type="file"> -->
<br>
原始图片: <img id="strategyImage" src="demo.jpg" alt="">
生成:<img id="later" style="width: 720px" src="" alt="">
</body>
<script>
let canvas = document.createElement("canvas");// 创建canvas对象
let ctx = canvas.getContext('2d');
let original = document.getElementById("strategyImage");
let later = document.querySelector("#later");
let clone = [{x:0,y:0},{xx:720,yy:720}];//x y为要裁剪的左上角的坐标,xx yy为右下角的坐标
getImgBase64()
// 图片转base64
function image2Base64(img) {
var canvas = document.createElement("canvas");
canvas.width = img.width;
canvas.height = img.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0, img.width, img.height);
let dataURL = canvas.toDataURL("image/png");
getImage(dataURL)
return dataURL;
}
// 获取图片base64数据
function getImgBase64(){
var base64="";
var img = new Image();
img.setAttribute('crossOrigin','anonymous');
img.src=original.src;
img.onload=function(){
base64 = image2Base64(img);
}
}
// 创建图片
var getImage = function(b64){
// 创建图片对象
var image = new Image();
image.src = `${b64}`;
image.onload = function(){
// 获取原图宽高
var height = this.height;
var width = this.width;
//设置canvas大小与原图宽高一致
canvas.height = height;
canvas.width = width;
// 在canvas绘制图片
ctx.drawImage(this,0, 0,width,height);
// 截图:
drawRect();
}
};
// 绘制截图矩阵
var drawRect = function (){
let strategyImage = document.querySelector('#strategyImage'); //图片
console.log(strategyImage,"aaaz")
let ImgHeight = strategyImage.height; //图片实际高度
let ImgWidth = strategyImage.width; //图片实际宽度
let ActualAspectRatio = ImgHeight / ImgWidth; //实际高宽比
let IdealAspectRatio = 1.82; //理想高宽比比
let ratioDifference = ActualAspectRatio - IdealAspectRatio; //实际宽高比 - 理想宽高比 = 宽高比差值
let aspectRatio = 1;
let l = console.log;
if (ActualAspectRatio > IdealAspectRatio ) {
aspectRatio = 1/1.82;
clone[0].x = 0;
clone[0].y = (ImgHeight - ImgWidth * 1.82) /2;
clone[1].xx = ImgWidth;
clone[1].yy = ImgWidth * 1.82;
}
if (ActualAspectRatio < IdealAspectRatio) {
aspectRatio = 1;
clone[0].x = 0;
clone[0].y = 0;
clone[1].xx = ImgWidth;
clone[1].yy = ImgHeight;
}
if(ActualAspectRatio < 1/3){
clone[0].x = (ImgWidth - ImgHeight * 1.82) /2;
clone[0].y = 0;
clone[1].xx = ImgWidth;
clone[1].yy = ImgHeight * 1.82;
}
if (ActualAspectRatio === IdealAspectRatio) {
aspectRatio = 1;
clone[0].x = 0;
clone[0].y = 0;
clone[1].xx = ImgWidth;
clone[1].yy = ImgHeight;
}
// 截图宽度
var w = clone[1].xx;
// 截图高度
var h = clone[1].yy;
// 获取截图区域内容,截图区域的像素点矩阵
var cutImage = ctx.getImageData(clone[0].x,clone[0].y,w,h);
// 裁剪后的base64数据
var newImage = createNewCanvas(cutImage,w,h);
var image = new Image();
image.src = `${b64}`;
later.src = newImage;
// console.log(details_img);// 裁剪后的base64数据
};
//创建新的空白canvas画布将矩阵渲染截图
var createNewCanvas = function (content,width,height){
var nCanvas = document.createElement('canvas');
var nCtx = nCanvas.getContext('2d');
nCanvas.width = width;
nCanvas.height = height;
nCtx.putImageData(content,0,0);// 将画布上指定矩形的像素数据,通过 putImageData() 方法将图像数据放回画布
return nCanvas.toDataURL('image/png');
}
</script>
</html>
***对了,有个大坑请注意,请求本地图片移动要在本地启动一个服务,我用的nginx。
如果哪里有问题希望各位大神留言指教