基本概念
Lifecycles其实从名字看肯定是与生命周期相关,那它与生命周期又有什么联系?
先参考一下官方文档:
Lifecycles是一个生命周期感知组件,当Activity或者Fragment的生命周期发生改变的时会,Lifecycles也会做出相应的生命周期状态的改变,它保存关于组件生命周期状态的信息(比如活动或片段),并允许其他对象观察这种状态。
可以看出Lifecycles是一个组件,具有感知生命周期的功能,既然是个组件,那就说明可以嵌入到其他地方,比如VewModel便是其中之一。
我们知道,当我们需要处理与生命周期相关的组件的时候,在没有Lifecycles提供的时候,需要设置各种回调,如下所示:
class MyLocationListener {
public MyLocationListener(Context context, Callback callback) {
// ...
}
void start() {
// connect to system location service
}
void stop() {
// disconnect from system location service
}
}
class MyActivity extends AppCompatActivity {
private MyLocationListener myLocationListener;
@Override
public void onCreate(...) {
myLocationListener = new MyLocationListener(this, (location) -> {
// update UI
});
}
@Override
public void onStart() {
super.onStart();
myLocationListener.start();
// manage other components that need to respond
// to the activity lifecycle
}
@Override
public void onStop() {
super.onStop();
myLocationListener.stop();
// manage other components that need to respond
// to the activity lifecycle
}
}
当组件数目过多的时候,便会需要在生命周期回调中管理多个组件从而徒增代码量,使得项目难以维护,而且在生命周期中执行过多的耗时操作极易引起内存泄漏,而这些都可以通过Lifecycles来解决。
看下Lifecycles的源码吧,反正也不长
public abstract class Lifecycle {
/**
* Lifecycle coroutines extensions stashes the CoroutineScope into this field.
*
* @hide used by lifecycle-common-ktx
*/
@RestrictTo(RestrictTo.Scope.LIBRARY_GROUP)
@NonNull
AtomicReference<Object> mInternalScopeRef = new AtomicReference<>();
//添加生命周期状态的观察者
@MainThread
public abstract void addObserver(@NonNull LifecycleObserver observer);
//这个也就是移除观察者
@MainThread
public abstract void removeObserver(@NonNull LifecycleObserver observer);
//获得当前生命周期状态
@MainThread
@NonNull
public abstract State getCurrentState();
//再熟悉不过的生命周期回调
//是从框架和生命周期类分派的生命周期事件,这些事件映射到活动和片段中的回调事件。
@SuppressWarnings("WeakerAccess")
public enum Event {
/**
* Constant for onCreate event of the {@link LifecycleOwner}.
*/
ON_CREATE,
/**
* Constant for onStart event of the {@link LifecycleOwner}.
*/
ON_START,
/**
* Constant for onResume event of the {@link LifecycleOwner}.
*/
ON_RESUME,
/**
* Constant for onPause event of the {@link LifecycleOwner}.
*/
ON_PAUSE,
/**
* Constant for onStop event of the {@link LifecycleOwner}.
*/
ON_STOP,
/**
* Constant for onDestroy event of the {@link LifecycleOwner}.
*/
ON_DESTROY,
/**
* An {@link Event Event} constant that can be used to match all events.
*/
ON_ANY
}
//这个也就此当前所处于的状态了
@SuppressWarnings("WeakerAccess")
public enum State {
/**
* Destroyed state for a LifecycleOwner. After this event, this Lifecycle will not dispatch
* any more events. For instance, for an {@link android.app.Activity}, this state is reached
* <b>right before</b> Activity's {@link android.app.Activity#onDestroy() onDestroy} call.
*/
DESTROYED,
/**
* Initialized state for a LifecycleOwner. For an {@link android.app.Activity}, this is
* the state when it is constructed but has not received
* {@link android.app.Activity#onCreate(android.os.Bundle) onCreate} yet.
*/
INITIALIZED,
/**
* Created state for a LifecycleOwner. For an {@link android.app.Activity}, this state
* is reached in two cases:
* <ul>
* <li>after {@link android.app.Activity#onCreate(android.os.Bundle) onCreate} call;
* <li><b>right before</b> {@link android.app.Activity#onStop() onStop} call.
* </ul>
*/
CREATED,
/**
* Started state for a LifecycleOwner. For an {@link android.app.Activity}, this state
* is reached in two cases:
* <ul>
* <li>after {@link android.app.Activity#onStart() onStart} call;
* <li><b>right before</b> {@link android.app.Activity#onPause() onPause} call.
* </ul>
*/
STARTED,
/**
* Resumed state for a LifecycleOwner. For an {@link android.app.Activity}, this state
* is reached after {@link android.app.Activity#onResume() onResume} is called.
*/
RESUMED;
/**
* Compares if this State is greater or equal to the given {@code state}.
*
* @param state State to compare with
* @return true if this State is greater or equal to the given {@code state}
*/
public boolean isAtLeast(@NonNull State state) {
return compareTo(state) >= 0;
}
}
}
使用示例
以Chronometer为例子来示范生命周期监听
public class MyChronometer extends Chronometer implements LifecycleObserver {
private long time;
public MyChronometer(Context context) {
super(context);
}
public MyChronometer(Context context, AttributeSet attrs) {
super(context, attrs);
}
public MyChronometer(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
//以注解的形式完成监听
@OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
private void stopMeter(){
time = SystemClock.elapsedRealtime() - getBase();
stop();
}
@OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
private void resumeMeter(){
setBase(SystemClock.elapsedRealtime() - time);
start();
}
}
然后Activity如下:只需要添加观察者即可
public class LifecyclesActivity extends AppCompatActivity {
MyChronometer chronometer;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_lifecycles);
chronometer = findViewById(R.id.meter);
getLifecycle().addObserver(chronometer);
}
}
是不是感觉Activity与Chronometer之间解耦了,Chrononmeter自我实现了良好的封装,也方便了移植。
这也就是使用Lifecycles带来的好处。