camera.ts
//create by tengyunyang
import {_decorator, Component, math} from "cc";
const {ccclass, property} = _decorator;
const {Vec2, Vec3, Quat} = math;
const v2_1 = new Vec2();
const v2_2 = new Vec2();
const v3_1 = new Vec3();
const qt_1 = new Quat();
const KEYCODE = {
W: 'W'.charCodeAt(0),
S: 'S'.charCodeAt(0),
A: 'A'.charCodeAt(0),
D: 'D'.charCodeAt(0),
Q: 'Q'.charCodeAt(0),
E: 'E'.charCodeAt(0),
SHIFT: cc.macro.KEY.shift,
};
@ccclass("camera")
export class camera extends Component {
@property
moveSpeed = 1;
@property
moveSpeedShiftScale = 5;
@property({slide: true, range: [0.05, 0.5, 0.01]})
damp = 0.2;
@property
rotateSpeed = 1;
_euler = new Vec3();
_velocity = new Vec3();
_position = new Vec3();
_speedScale = 1;
onLoad() {
cc.systemEvent.on(cc.SystemEvent.EventType.MOUSE_WHEEL, this.onMouseWheel, this);
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_DOWN, this.onKeyDown, this);
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_UP, this.onKeyUp, this);
cc.systemEvent.on(cc.SystemEvent.EventType.TOUCH_START, this.onTouchStart, this);
cc.systemEvent.on(cc.SystemEvent.EventType.TOUCH_MOVE, this.onTouchMove, this);
cc.systemEvent.on(cc.SystemEvent.EventType.TOUCH_END, this.onTouchEnd, this);
Vec3.copy(this._euler, this.node.eulerAngles);
Vec3.copy(this._position, this.node.position);
}
onDestroy() {
cc.systemEvent.off(cc.SystemEvent.EventType.MOUSE_WHEEL, this.onMouseWheel, this);
cc.systemEvent.off(cc.SystemEvent.EventType.KEY_DOWN, this.onKeyDown, this);
cc.systemEvent.off(cc.SystemEvent.EventType.KEY_UP, this.onKeyUp, this);
cc.systemEvent.off(cc.SystemEvent.EventType.TOUCH_START, this.onTouchStart, this);
cc.systemEvent.off(cc.SystemEvent.EventType.TOUCH_MOVE, this.onTouchMove, this);
cc.systemEvent.off(cc.SystemEvent.EventType.TOUCH_END, this.onTouchEnd, this);
}
update(dt) {
// position
Vec3.transformQuat(v3_1, this._velocity, this.node.rotation);
Vec3.scaleAndAdd(this._position, this._position, v3_1, this.moveSpeed * this._speedScale);
Vec3.lerp(v3_1, this.node.position, this._position, dt / this.damp);
this.node.setPosition(v3_1);
// rotation
Quat.fromEuler(qt_1, this._euler.x, this._euler.y, this._euler.z);
Quat.slerp(qt_1, this.node.rotation, qt_1, dt / this.damp);
this.node.setRotation(qt_1);
}
onMouseWheel(e) {
const delta = -e.getScrollY() * this.moveSpeed * 0.1; // delta is positive when scroll down
Vec3.transformQuat(v3_1, Vec3.UNIT_Z, this.node.rotation);
Vec3.scaleAndAdd(this._position, this.node.position, v3_1, delta);
}
onKeyDown(e) {
const v = this._velocity;
if (e.keyCode === KEYCODE.SHIFT) {
this._speedScale = this.moveSpeedShiftScale;
} else if (e.keyCode === KEYCODE.W) {
if (v.z === 0) {
v.z = -1;
}
} else if (e.keyCode === KEYCODE.S) {
if (v.z === 0) {
v.z = 1;
}
} else if (e.keyCode === KEYCODE.A) {
if (v.x === 0) {
v.x = -1;
}
} else if (e.keyCode === KEYCODE.D) {
if (v.x === 0) {
v.x = 1;
}
} else if (e.keyCode === KEYCODE.Q) {
if (v.y === 0) {
v.y = -1;
}
} else if (e.keyCode === KEYCODE.E) {
if (v.y === 0) {
v.y = 1;
}
}
}
onKeyUp(e) {
const v = this._velocity;
if (e.keyCode === KEYCODE.SHIFT) {
this._speedScale = 1;
} else if (e.keyCode === KEYCODE.W) {
if (v.z < 0) {
v.z = 0;
}
} else if (e.keyCode === KEYCODE.S) {
if (v.z > 0) {
v.z = 0;
}
} else if (e.keyCode === KEYCODE.A) {
if (v.x < 0) {
v.x = 0;
}
} else if (e.keyCode === KEYCODE.D) {
if (v.x > 0) {
v.x = 0;
}
} else if (e.keyCode === KEYCODE.Q) {
if (v.y < 0) {
v.y = 0;
}
} else if (e.keyCode === KEYCODE.E) {
if (v.y > 0) {
v.y = 0;
}
}
}
onTouchStart(_e) {
if (cc.game.canvas.requestPointerLock) cc.game.canvas.requestPointerLock();
}
onTouchMove(e) {
e.getStartLocation(v2_1);
if (v2_1.x > cc.winSize.width * 0.4) { // rotation
e.getDelta(v2_2);
this._euler.y -= v2_2.x * this.rotateSpeed * 0.1;
this._euler.x += v2_2.y * this.rotateSpeed * 0.1;
} else { // position
e.getLocation(v2_2);
Vec3.subtract(v2_2, v2_2, v2_1);
this._velocity.x = v2_2.x * 0.01;
this._velocity.z = -v2_2.y * 0.01;
}
}
onTouchEnd(e) {
if (document.exitPointerLock) document.exitPointerLock();
e.getStartLocation(v2_1);
if (v2_1.x < cc.winSize.width * 0.4) { // position
this._velocity.x = 0;
this._velocity.z = 0;
}
}
}