首先需要获取有多少个点
java代码
package com.zking.administrator.g160628_android19_pointstouch;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import java.util.ArrayList;
import java.util.List;
/**
* Created by Administrator on 2017/7/9 0009.
*/
public class MyView extends View {
List<Circle> circles=new ArrayList<>();
public MyView(Context context) {
super(context);
}
public MyView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public MyView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public MyView(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Paint paint=new Paint();
for (Circle circle : circles) {
circle.drawSelf(canvas,paint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
//获取手指的行为
int action=event.getAction();
int action_code=action&0xff;
//手指的下标Index
int pointIndex=action>>8;
//获取手指的坐标
float x=event.getX(pointIndex);
float y=event.getY(pointIndex);
//获取手指的名字ID
int pointId=event.getPointerId(pointIndex);
if(action_code>=5){
action_code-=5;
}
switch (action_code) {
//case 5:
case MotionEvent.ACTION_DOWN:
//实例化圆
Circle circle=new Circle(x,y,pointId);
//将圆添加到集合中
circles.add(circle);
break;
case MotionEvent.ACTION_UP:
circles.remove(get(pointId));
break;
case MotionEvent.ACTION_MOVE:
for (int i = 0; i <event.getPointerCount() ; i++) {
int id=event.getPointerId(i);
get(id).x=event.getX(i);
get(id).y=event.getY(i);
}
break;
}
//重新调用onDraw 重绘
invalidate();
//重新绘制 子线程
// postInvalidate();
return true;
}
public Circle get(int pointId){
for (Circle circle : circles) {
if(circle.pointId==pointId){
return circle;
}
}
return null;
}
}
在main文件那边的setcontext里面直接new就可以了