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原创 Unity AssetBundle一个需要注意的地方

记录一个问题,就是如果AssetBundle Name相同 那么如果当他是同时都在内存中时就会有一个问题The AssetBundle 'XXXXX' can't be loaded because another AssetBundle with the same files is already loaded. 无法加载AssetBundle‘XXXXX’,因为已经加载了具有相同文件的另一个AssetBundle。所以在做的时候一定要避免AssetBundle同名问题,哪怕不是一个文件夹下,也会出现该问

2021-11-15 14:22:45 2677 2

原创 .net 动态添加断点

调用 System.Diagnostics.Debugger.Break();记一下,有时候挺需要这个的。处理一些恶心的问题..

2021-05-25 16:22:54 121

原创 Swiming

using UnityEditor;using System;using System.Reflection;public class OpenWebViewInTheEditorWindow : EditorWindow{ [MenuItem("Tool/OpenWebViewInTheWindow")] static void OpenWebView() { string Url = "https://www.4399.com"; str...

2020-12-08 17:41:56 384 1

原创 特效检索工具

using UnityEditor;using UnityEngine;using System.IO;using System.Collections.Generic;public class ParticleSystemsSearcher : EditorWindow{ [MenuItem("自定义工具/资源搜索工具/特效搜索")] public static void ShowWindow() { EditorWindow.GetWindow(typ...

2020-07-08 21:01:16 174

原创 unityeditor

记录一下。编辑器动态修改.asset . prefab 需要额外调用一下EditorUtility.SetDirty(obj); 然后再调用AssetDatabase.SaveAssets(); 不然Unity关闭重新打开会丢失数据。

2020-07-08 21:00:42 127

原创 查找图片丢失

using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;using UnityEngine.UI;public class FindMissingImage : BaseEditorWindow{ private List<GameObject> list = new List<GameObject>(); private ...

2020-07-01 15:36:09 236

原创 查找图片Tools

using UnityEngine;using UnityEngine.UI;using UnityEditor;using System.IO;using System.Collections.Generic;public class FindImage : EditorWindow{ static List<Object> list = new List<Object>(); Vector2 scrollerPos = new Vector2();...

2020-07-01 15:35:16 126

原创 FindAssetBundle

using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;public class FindAssetBundle : EditorWindow{ private string assetBundleName = ""; private List<string> list = new List<string>(); Ve...

2020-07-01 15:34:34 107

原创 替换按钮点击效果

using UnityEngine;using UnityEngine.UI;using UnityEditor;using System.IO;using System.Collections.Generic;public class EditorButton : EditorWindow{ [MenuItem("自定义工具/换UI工具/替换按钮点击效果")] private static void ShowWindow() { EditorWindo...

2020-07-01 15:33:56 228

原创 更改图片Tools

using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;public class ChangeTexture : EditorWindow { private int anisoLevel; [MenuItem("自定义工具/ChangeTexture")] private static void ShowWindow() { ...

2020-07-01 15:32:27 138

原创 去掉无用节点

using UnityEngine;using UnityEditor;using System.Collections.Generic;using System.Text;using System.Text.RegularExpressions;using UnityEditorInternal; // 美术在导出模型时,有很多挂点是没有用的。但有些挂点却是有用的,跟美术沟通,有用挂点的名字。 // 再使用该脚本进行一健清理 public class BatchAnim...

2020-07-01 15:30:00 405

原创 查找组件引用

using UnityEngine;using UnityEditor;using System.Collections.Generic;using System.Threading;using UnityEngine.SceneManagement;using System;/// <summary>/// 查找组件,用于批量修改组件的操作/// </summary>public class FindComponent : EditorWindow{ ..

2020-07-01 15:27:31 220

原创 特效替换名字

using UnityEngine;using UnityEditor; public class EffectNameReplace : EditorWindow { private Object targetFile; private string oldStr = string.Empty; private string newStr = string.Empty; private string prefix = s...

2020-07-01 15:23:42 151

原创 地面碰撞体增加材质

using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;public class AddBoxRenderer : EditorWindow{ static private Mesh mesh; static private Material material; [MenuItem("自定义工具/地面碰撞体增加材质", false, 110...

2020-07-01 15:22:33 274

原创 查找图片引用

using UnityEngine;using UnityEditor;using System.Collections.Generic;using System.Threading;using UnityEngine.SceneManagement;using System;/// <summary>/// 查找组件,用于批量修改组件的操作/// </summary>public class FindComponent : EditorWindow{ ..

2020-07-01 15:13:45 268

转载 查丢失资源

public class FindMissingWindow : EditorWindow    {        [MenuItem("Tools/检查/检查MissingReference资源")]        public static void FindMissing()        {            GetWindow&lt;FindMissingWindow&gt...

2018-11-10 10:13:22 168

原创 存储当前场景信息工具

using UnityEngine;using System.Collections;using UnityEditor;using System.Collections.Generic;using System.Xml;using System.IO;using System.Text;using LitJson;using System.Runtime.Serializatio...

2018-11-07 17:34:38 158

转载 Unity骨骼优化

用Unity做游戏经常会用到3D角色,也就会用到骨骼动画。骨骼动画对性能的影响其实非常大的,在说这个问题之前,先来说说骨骼动画的原理。 我之前做过多种骨骼动画,包括写过2D的骨骼动画系统(类似于现在比较流行的龙骨系统),也在flash的stage3D里面写过3D的骨骼模型动画。骨骼动画的原理实际上都是一样的: 首先你需要有一个模型,2D或者3D的,这些模型是由顶点组成的,2d模型的顶点就是一个个四...

2018-04-13 09:13:27 2150

原创 Unity实现鼠标框选

using System;using System.Collections;using System.Collections.Generic;using UnityEngine;public class DrawTest : MonoBehaviour { /// &lt;summary&gt; /// 材质球 /// &lt;/summary&gt; public Mat...

2018-04-11 09:30:40 1385

原创 DBManager

using System;using System.Collections.Generic;using System.Linq;using System.Web;using MySql.Data;using MySql;using MySql.Data.MySqlClient;/// /// DBManager 的摘要说明/// public class D

2018-01-10 20:55:42 2176

原创 WebServer.cs

using System;using System.Collections.Generic;using System.Linq;using System.Web;using System.Web.Services;using MySql.Data;using MySql;using MySql.Data.MySqlClient;using System.Text;

2018-01-10 20:54:53 117

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