实验2

#include<windows.h>
#include<GL/glut.h>
#include<algorithm>
#include<wingdi.h>
void Display(void)
{
    glClearColor(0.0,0.0,0.0,0.0);
    glClear(GL_COLOR_BUFFER_BIT);
    glColor3f(1.0f,1.0f,1.0f);
    glRectf(-0.5f,-0.5f,0.5f,0.5f);


    glBegin(GL_TRIANGLES);//指定画三角形
    glColor3f(1.0f,0.0f,0.0f);//颜色
    glVertex2f(0.0f,1.0f);//顶点
    glColor3f(0.0f,1.0f,0.0f);//颜色
    glVertex2f(0.8f,-0.5f);
    glColor3f(0.0f,0.0f,1.0f);//颜色
    glVertex2f(-0.8f,-0.5f);
    glEnd();

    glPointSize(3);//指定点占3个像素
    glBegin(GL_POINTS);//指定画点
    glColor3f(1.0f,0.0f,0.0f);
    glVertex2f(-0.4f,-0.4f);
    glColor3f(0.0f,1.0f,0.0f);
    glVertex2f(0.0f,0.0f);
    glColor3f(0.0f,0.0f,1.0f);
    glVertex2f(0.4f,0.4f);
    glEnd();
    glFlush();
}


int main(int argc,char *argv[])
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
    glutInitWindowPosition(100,100);
    glutInitWindowSize(400,400);
    glutCreateWindow("myDEMO");

    glutDisplayFunc(Display);//调用绘图函数

    glutMainLoop();//进入循环
    return 0;
}


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