B站视频连接:机器人路径规划、轨迹优化课程-第五讲-RRT算法原理和代码讲解-哔哩哔哩
原视频提供的代码功能基本都已经完善,只要在原有2维基础上在增加一个维度就能实现3维的,碰撞还是用的原算法,高级的不太会
import copy
import math
import random
import time
import matplotlib.pyplot as plt
from scipy.spatial.transform import Rotation as Rot
import numpy as np
show_animation = True
def DrawBall(ax,r,location):
u = np.linspace(0, 2 * np.pi, 100)
v = np.linspace(0, np.pi, 100)
x = r * np.outer(np.cos(u), np.sin(v))+location[0]
y = r * np.outer(np.sin(u), np.sin(v))+location[1]
z = r * np.outer(np.ones(np.size(u)), np.cos(v))+location[2]
# Plot the surface
ax.plot_surface(x, y, z)
class RRT:
def __init__(self, obstacleList, randArea,
expandDis=2.0, goalSampleRate=10, maxIter=200):
self.start = None
self.goal = None
self.min_rand = randArea[0]
self.max_rand = randArea[1]
self.expand_dis = expandDis
self.goal_sample_rate = goalSampleRate
self.max_iter = maxIter
self.obstacle_list = obstacleList
self.node_list = None
self.fig=plt.figure()
self.ax = self.fig.add_subplot(projection='3d')
self.Draw_first=True
def rrt_planning(self, start, goal, animation=True):
start_time = time.time()
self.start = Node(start[0], start[1], start[2])
self.goal = Node(goal[0], goal[1], goal[2])
self.node_list = [self.start]
path = None
for i in range(self.max_iter):
rnd = self.sample()
n_ind = self.get_nearest_list_index(self.node_list, rnd)
nearestNode = self.node_list[n_ind]
# steer
thetax = math.atan2(rnd[1] - nearestNode.y, rnd[0] - nearestNode.x)
lxy = math.sqrt((rnd[1] - nearestNode.y) ** 2 + (rnd[0] - nearestNode.x) ** 2)
thetaz = math.atan2(rnd[2] - nearestNode.z, lxy)
newNode = self.get_new_node(thetax, thetaz, n_ind, nearestNode)
noCollision = self.check_segment_collision(newNode.x, newNode.y, newNode.z, nearestNode.x, nearestNode.y,
nearestNode.z)
if noCollision:
self.node_list.append(newNode)
if animation:
self.draw_graph(newNode, path)
if self.is_near_goal(newNode):
if self.check_segment_collision(newNode.x, newNode.y,newNode.z,
self.goal.x, self.goal.y,self.goal.z):
lastIndex = len(self.node_list) - 1
path = self.get_final_course(lastIndex)
pathLen = self.get_path_len(path)
print("current path length: {}, It costs {} s".format(pathLen, time.time() - start_time))
if animation:
self.draw_graph(newNode, path)
return path
def rrt_star_planning(self, start, goal, animation=True):
start_time = time.time()
self.start = Node(start[0], start[1])
self.goal = Node(goal[0], goal[1])
self.node_list = [self.start]
path = None
lastPathLength = float('inf')
for i in range(self.max_iter):
rnd = self.sample()
n_ind = self.get_nearest_list_index(self.node_list, rnd)
nearestNode = self.node_list[n_ind]
# steer
theta = math.atan2(rnd[1] - nearestNode.y, rnd[0] - nearestNode.x)
newNode = self.get_new_node(theta, n_ind, nearestNode)
noCollision = self.check_segment_collision(newNode.x, newNode.y, nearestNode.x, nearestNode.y)
if noCollision:
nearInds = self.find_near_nodes(newNode)
newNode = self.choose_parent(newNode, nearInds)
self.node_list.append(newNode)
self.rewire(newNode, nearInds)
if animation:
self.draw_graph(newNode, path)
if self.is_near_goal(newNode):
if self.check_segment_collision(newNode.x, newNode.y,
self.goal.x, self.goal.y):
lastIndex = len(self.node_list) - 1
tempPath = self.get_final_course(lastIndex)
tempPathLen = self.get_path_len(tempPath)
if lastPathLength > tempPathLen:
path = tempPath
lastPathLength = tempPathLen
print(
"current path length: {}, It costs {} s".format(tempPathLen, time.time() - start_time))
return path
def informed_rrt_star_planning(self, start, goal, animation=True):
start_time = time.time()
self.start = Node(start[0], start[1])
self.goal = Node(goal[0], goal[1])
self.node_list = [self.start]
# max length we expect to find in our 'informed' sample space,
# starts as infinite
cBest = float('inf')
path = None
# Computing the sampling space
cMin = math.sqrt(pow(self.start.x - self.goal.x, 2)
+ pow(self.start.y - self.goal.y, 2))
xCenter = np.array([[(self.start.x + self.goal.x) / 2.0],
[(self.start.y + self.goal.y) / 2.0], [0]])
a1 = np.array([[(self.goal.x - self.start.x) / cMin],
[(self.goal.y - self.start.y) / cMin], [0]])
e_theta = math.atan2(a1[1], a1[0])
# 论文方法求旋转矩阵(2选1)
# first column of identity matrix transposed
# id1_t = np.array([1.0, 0.0, 0.0]).reshape(1, 3)
# M = a1 @ id1_t
# U, S, Vh = np.linalg.svd(M, True, True)
# C = np.dot(np.dot(U, np.diag(
# [1.0, 1.0, np.linalg.det(U) * np.linalg.det(np.transpose(Vh))])),
# Vh)
# 直接用二维平面上的公式(2选1)
C = np.array([[math.cos(e_theta), -math.sin(e_theta), 0],
[math.sin(e_theta), math.cos(e_theta), 0],
[0, 0, 1]])
for i in range(self.max_iter):
# Sample space is defined by cBest
# cMin is the minimum distance between the start point and the goal
# xCenter is the midpoint between the start and the goal
# cBest changes when a new path is found
rnd = self.informed_sample(cBest, cMin, xCenter, C)
n_ind = self.get_nearest_list_index(self.node_list, rnd)
nearestNode = self.node_list[n_ind]
# steer
theta = math.atan2(rnd[1] - nearestNode.y, rnd[0] - nearestNode.x)
newNode = self.get_new_node(theta, n_ind, nearestNode)
noCollision = self.check_segment_collision(newNode.x, newNode.y, nearestNode.x, nearestNode.y)
if noCollision:
nearInds = self.find_near_nodes(newNode)
newNode = self.choose_parent(newNode, nearInds)
self.node_list.append(newNode)
self.rewire(newNode, nearInds)
if self.is_near_goal(newNode):
if self.check_segment_collision(newNode.x, newNode.y,
self.goal.x, self.goal.y):
lastIndex = len(self.node_list) - 1
tempPath = self.get_final_course(lastIndex)
tempPathLen = self.get_path_len(tempPath)
if tempPathLen < cBest:
path = tempPath
cBest = tempPathLen
print(
"current path length: {}, It costs {} s".format(tempPathLen, time.time() - start_time))
if animation:
self.draw_graph_informed_RRTStar(xCenter=xCenter,
cBest=cBest, cMin=cMin,
e_theta=e_theta, rnd=rnd, path=path)
return path
def sample(self):
if random.randint(0, 100) > self.goal_sample_rate:
rnd = [random.uniform(self.min_rand, self.max_rand), random.uniform(self.min_rand, self.max_rand),
random.uniform(self.min_rand, self.max_rand)]
else: # goal point sampling
rnd = [self.goal.x, self.goal.y, self.goal.z]
return rnd
def choose_parent(self, newNode, nearInds):
if len(nearInds) == 0:
return newNode
dList = []
for i in nearInds:
dx = newNode.x - self.node_list[i].x
dy = newNode.y - self.node_list[i].y
d = math.hypot(dx, dy)
theta = math.atan2(dy, dx)
if self.check_collision(self.node_list[i], theta, d):
dList.append(self.node_list[i].cost + d)
else:
dList.append(float('inf'))
minCost = min(dList)
minInd = nearInds[dList.index(minCost)]
if minCost == float('inf'):
print("min cost is inf")
return newNode
newNode.cost = minCost
newNode.parent = minInd
return newNode
def find_near_nodes(self, newNode):
n_node = len(self.node_list)
r = 50.0 * math.sqrt((math.log(n_node) / n_node))
d_list = [(node.x - newNode.x) ** 2 + (node.y - newNode.y) ** 2
for node in self.node_list]
near_inds = [d_list.index(i) for i in d_list if i <= r ** 2]
return near_inds
def informed_sample(self, cMax, cMin, xCenter, C):
if cMax < float('inf'):
r = [cMax / 2.0,
math.sqrt(cMax ** 2 - cMin ** 2) / 2.0,
math.sqrt(cMax ** 2 - cMin ** 2) / 2.0]
L = np.diag(r)
xBall = self.sample_unit_ball()
rnd = np.dot(np.dot(C, L), xBall) + xCenter
rnd = [rnd[(0, 0)], rnd[(1, 0)]]
else:
rnd = self.sample()
return rnd
@staticmethod
def sample_unit_ball():
a = random.random()
b = random.random()
if b < a:
a, b = b, a
sample = (b * math.cos(2 * math.pi * a / b),
b * math.sin(2 * math.pi * a / b))
return np.array([[sample[0]], [sample[1]], [0]])
@staticmethod
def get_path_len(path):
pathLen = 0
for i in range(1, len(path)):
node1_x = path[i][0]
node1_y = path[i][1]
node2_x = path[i - 1][0]
node2_y = path[i - 1][1]
pathLen += math.sqrt((node1_x - node2_x)
** 2 + (node1_y - node2_y) ** 2)
return pathLen
@staticmethod
def line_cost(node1, node2):
return math.sqrt((node1.x - node2.x) ** 2 + (node1.y - node2.y) ** 2)
@staticmethod
def get_nearest_list_index(nodes, rnd):
dList = [(node.x - rnd[0]) ** 2
+ (node.y - rnd[1]) ** 2
+ (node.z - rnd[2]) ** 2 for node in nodes]
minIndex = dList.index(min(dList))
return minIndex
def get_new_node(self, theta1, theta2, n_ind, nearestNode):
newNode = copy.deepcopy(nearestNode)
newNode.x += self.expand_dis * math.cos(theta1)
newNode.y += self.expand_dis * math.sin(theta1)
newNode.z += self.expand_dis * math.sin(theta2)
newNode.cost += self.expand_dis
newNode.parent = n_ind
return newNode
def is_near_goal(self, node):
d = self.line_cost(node, self.goal)
if d < self.expand_dis:
return True
return False
def rewire(self, newNode, nearInds):
n_node = len(self.node_list)
for i in nearInds:
nearNode = self.node_list[i]
d = math.sqrt((nearNode.x - newNode.x) ** 2
+ (nearNode.y - newNode.y) ** 2)
s_cost = newNode.cost + d
if nearNode.cost > s_cost:
theta = math.atan2(newNode.y - nearNode.y,
newNode.x - nearNode.x)
if self.check_collision(nearNode, theta, d):
nearNode.parent = n_node - 1
nearNode.cost = s_cost
@staticmethod
def distance_squared_point_to_segment(v, w, p):
# Return minimum distance between line segment vw and point p
if np.array_equal(v, w):
return (p - v).dot(p - v) # v == w case
l2 = (w - v).dot(w - v) # i.e. |w-v|^2 - avoid a sqrt
# Consider the line extending the segment,
# parameterized as v + t (w - v).
# We find projection of point p onto the line.
# It falls where t = [(p-v) . (w-v)] / |w-v|^2
# We clamp t from [0,1] to handle points outside the segment vw.
t = max(0, min(1, (p - v).dot(w - v) / l2))
projection = v + t * (w - v) # Projection falls on the segment
return (p - projection).dot(p - projection)
def check_segment_collision(self, x1, y1, z1, x2, y2, z2):
for (ox, oy, oz, size) in self.obstacle_list:
dd = self.distance_squared_point_to_segment(
np.array([x1, y1,z1]),
np.array([x2, y2,z2]),
np.array([ox, oy,oz]))
if dd <= size ** 2+1:
return False # collision
return True
def check_collision(self, nearNode, theta, d):
tmpNode = copy.deepcopy(nearNode)
end_x = tmpNode.x + math.cos(theta) * d
end_y = tmpNode.y + math.sin(theta) * d
return self.check_segment_collision(tmpNode.x, tmpNode.y, end_x, end_y)
def get_final_course(self, lastIndex):
path = [[self.goal.x, self.goal.y,self.goal.z]]
while self.node_list[lastIndex].parent is not None:
node = self.node_list[lastIndex]
path.append([node.x, node.y,node.z])
lastIndex = node.parent
path.append([self.start.x, self.start.y, self.start.z])
return path
def draw_graph_informed_RRTStar(self, xCenter=None, cBest=None, cMin=None, e_theta=None, rnd=None, path=None):
plt.clf()
# for stopping simulation with the esc key.
plt.gcf().canvas.mpl_connect(
'key_release_event',
lambda event: [exit(0) if event.key == 'escape' else None])
if rnd is not None:
plt.plot(rnd[0], rnd[1], "^k")
if cBest != float('inf'):
self.plot_ellipse(xCenter, cBest, cMin, e_theta)
for node in self.node_list:
if node.parent is not None:
if node.x or node.y is not None:
plt.plot([node.x, self.node_list[node.parent].x], [
node.y, self.node_list[node.parent].y], "-g")
if self.Draw_first:
for (ox, oy, size) in self.obstacle_list:
plt.plot(ox, oy, "ok", ms=30 * size)
self.Draw_first=False
if path is not None:
plt.plot([x for (x, y) in path], [y for (x, y) in path], '-r')
plt.plot(self.start.x, self.start.y, "xr")
plt.plot(self.goal.x, self.goal.y, "xr")
plt.axis([-2, 18, -2, 15])
plt.grid(True)
plt.pause(0.01)
@staticmethod
def plot_ellipse(xCenter, cBest, cMin, e_theta): # pragma: no cover
a = math.sqrt(cBest ** 2 - cMin ** 2) / 2.0
b = cBest / 2.0
angle = math.pi / 2.0 - e_theta
cx = xCenter[0]
cy = xCenter[1]
t = np.arange(0, 2 * math.pi + 0.1, 0.1)
x = [a * math.cos(it) for it in t]
y = [b * math.sin(it) for it in t]
rot = Rot.from_euler('z', -angle).as_matrix()[0:2, 0:2]
fx = rot @ np.array([x, y])
px = np.array(fx[0, :] + cx).flatten()
py = np.array(fx[1, :] + cy).flatten()
plt.plot(cx, cy, "xc")
plt.plot(px, py, "--c")
def draw_graph(self, rnd=None, path=None):
# plt.clf()
# # for stopping simulation with the esc key.
# plt.gcf().canvas.mpl_connect(
# 'key_release_event',
# lambda event: [exit(0) if event.key == 'escape' else None])
if rnd is not None:
self.ax.plot(rnd.x, rnd.y,rnd.z, "^k")
for node in self.node_list:
if node.parent is not None:
if node.x or node.y is not None:
self.ax.plot([node.x, self.node_list[node.parent].x], [
node.y, self.node_list[node.parent].y],[node.z, self.node_list[node.parent].z], "-g")
if self.Draw_first:
for (ox, oy,oz, size) in self.obstacle_list:
# self.plot_circle(ox, oy, size)
DrawBall(self.ax,size,[ox,oy,oz])
self.Draw_first=False
self.ax.plot(self.start.x, self.start.y,self.start.z, "xr")
self.ax.plot(self.goal.x, self.goal.y,self.goal.z, "xr")
if path is not None:
self.ax.plot([x for (x, y,z) in path], [y for (x, y,z) in path],[z for (x, y,z) in path], '-r')
# ax.axis([-2, 18, -2, 15,-2,15])
self.ax.set_xlim(-2, 18)
self.ax.set_ylim(-2, 15)
self.ax.set_zlim(-2, 15)
self.ax.grid(True)
plt.pause(1)
class Node:
def __init__(self, x, y, z):
self.x = x
self.y = y
self.z = z
self.cost = 0.0
self.parent = None
def main():
print("Start rrt planning")
# create obstacles
obstacleList = [
(3, 3, 3, 1.5),
(12, 5, 5, 5),
(3, 9, 9, 4),
(9, 11, 11, 2),
]
# obstacleList = [(5, 5, 1), (3, 6, 2), (3, 8, 2), (3, 10, 2), (7, 5, 2),
# (9, 5, 2), (8, 10, 1)]
# Set params
rrt = RRT(randArea=[-2, 18], obstacleList=obstacleList, maxIter=200)
path = rrt.rrt_planning(start=[0, 0, 0], goal=[15, 12, 12], animation=show_animation)
# path = rrt.rrt_star_planning(start=[0, 0], goal=[15, 12], animation=show_animation)
# path = rrt.informed_rrt_star_planning(start=[0, 0], goal=[15, 12], animation=show_animation)
print("Done!!")
if show_animation and path:
plt.show()
if __name__ == '__main__':
main()