Unity编辑器工具_一键生成/修改预制体
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
public class Tool
{
static Dictionary<int, Table_item> items_ID = TableManager.Getitem();
static Dictionary<string, Table_item> items_Name = new Dictionary<string, Table_item>