#!/usr/bin/env python
# -*- coding:utf-8 -*-
# author:tiger
# datetime:2021/9/18 5:11 下午
import gym
import numpy as np
import torch
import matplotlib.pyplot as plt
from torch import nn
from torch.distributions import Categorical
from torch import finfo
# 一些超参数
GAMMA = 0.9 # 计算累积回报时候的折扣系数
LR = 0.001 # 学习率
eps = finfo(torch.float32).eps
# 定义Agent
class Agent(nn.Module):
def __init__(self):
super(Agent, self).__init__()
self.net = nn.Sequential(nn.Linear(4, 32), nn.ReLU(),
nn.Linear(32, 32), nn.ReLU(),
nn.Linear(32, 2), nn.Softmax(dim=1))
self.opt = torch.optim.Adam(self.net.parameters(), lr=LR)
# 前向计算
def forward(self, state):
return self.net(state)
# 定义训练器类
class Trainer:
def __init__(self, env):
self.env = env
self.agent = Agent()
self.opt = torch.optim.Adam(self.agent.parameters(), lr=LR) # 定义优化器
def __call__(self): # 训练
reward_plt = []
for episode in range(1000): # 这里迭代了1000次
state = self.env.reset() # 初始化环境得到初始状态
traj = [[], [], []] # 用来存放一个episode的state,action,reward
log_probs = [] # 用来存放动作的log值
while True:
action, log_prob = self.__select_action(state) # 选择动作并返回动作的log值
log_probs.append(log_prob)
next_state, reward, done, _ = self.env.step(action) # 更新环境
traj[0].append(state)
traj[1].append(action)
traj[2].append(reward)
state = next_state
# 如果done的True表示这个episode结束
if done:
break
returns = [] # 用于记录每一个时间步的回报
r = 0
rewards = 0 # 计算episode总的奖励
for reward in traj[2][::-1]: # 反着取计算回报
r = r * GAMMA + reward
rewards += reward
returns.insert(0, r)
reward_plt.append(rewards)
returns = torch.tensor(returns)
returns = (returns - returns.mean()) / (returns.std() + eps) # 标准化returns序列
loss = 0 # 记录loss
for r, log_prob in zip(returns, log_probs):
loss += -r * log_prob # 计算loss
# 更新
self.opt.zero_grad()
loss.backward()
self.opt.step()
plt.plot(reward_plt)
plt.show()
# 选择动作
def __select_action(self, state):
state = torch.from_numpy(np.expand_dims(state, 0)).float() # 将ndarray类型转换为tensor类型
act_probs = self.agent(state)[0] # 计算得到每个动作的概率
example = Categorical(act_probs) # 创建样本
action = example.sample() # 抽样
return action.item(), example.log_prob(action) # 返回动作和动作概率的log值
# 测试
def test(self):
while True:
state = self.env.reset()
rewards = 0
while True:
self.env.render()
state = torch.from_numpy(np.expand_dims(state, 0)).float()
action_prob = self.agent(state)
action = torch.argmax(action_prob).item()
next_state, reward, done, _ = env.step(action)
rewards += reward
state = next_state
if done:
break
print(rewards)
break
if __name__ == '__main__':
env = gym.make("CartPole-v0")
trainer = Trainer(env)
trainer()
trainer.test()
REFINFORCE算法实现
最新推荐文章于 2022-08-03 17:06:52 发布