小程序 uniapp 实现pdf 电子合同签名 并导出功能

小程序 uniapp 实现pdf 电子合同签名 并导出功能

需求流程:

  1. 用户只允许上传pdf
  2. 后端将上传后的pdf以base64图片的形式返回
  3. 用户设置签名的位置
  4. 位置设置完成,将电子签名放到设定的位置处
  5. 利用canvas将两张图片合成一张图片,保存至相册

实操
在这里插入图片描述

基本功能不再赘述,简要概括

1:首先是新建签名,出现可缩放,拖拽的框,我是借鉴uniapp插件
插件地址: https://ext.dcloud.net.cn/plugin?id=2059

2: 按照插件步骤执行完毕,下一步就是获取拖拽,缩放之后的 宽高和坐标
x, y, w, h
在下载的插件里面,有个end方法,在end方法里面,获取当前框的大小的位置

<canvas
    canvas-id="canvas-drag"
    disable-scroll="true"
    @touchstart="start"
    @touchmove="move"
    @touchend="end"
    :style="'width: ' + width + 'rpx; height: ' + height + 'rpx;'"
  ></canvas>
    end(e) {
      uni.setStorageSync("storage_x", parseInt(pdfX));
      uni.setStorageSync("storage_y", parseInt(pdfY));
      uni.setStorageSync("storage_w", parseInt(pdfW));
      uni.setStorageSync("storage_h", parseInt(pdfH));
      this.tempGraphArr = [];

      if (isMove) {
        isMove = false; // 重置移动标识
        // 用户操作结束时记录历史

        this.recordHistory();
      }
    },

记录之后,画框,旋转,缩放,这一快就结束了。之后就是
写签名
将签名放在指定位置
将签名导出本地

写签名直接复制过去就能用
画完之后,调用uni.canvasToTempFilePath ,会返回一个本地路径,并将本地路劲传到之前选择框的页面
<template>
  <!-- <div v-show="showCanvas"> -->
  <div class="contain">
    <canvas
      canvas-id="mycanvas"
      class="mycanvas"
      disable-scroll="true"
      @touchstart="ontouchstart"
      @touchmove="touchmove"
      @touchend="touchend"
    ></canvas>
    <view class="footer">
      <view class="footer-wrap">
        <pdf-button
          text="清除"
          mode="clear"
          @pdfButton="clear"
          class="btn"
        ></pdf-button>

        <pdf-button
          v-if="show"
          text="完成"
          mode="pdfGary"
          left="31rpx"
          class="btn"
        >
        </pdf-button>
        <pdf-button
          v-else
          text="完成"
          mode="pdfFinssh"
          @pdfButton="close"
          left="31rpx"
          class="btn"
        >
        </pdf-button>
      </view>
    </view>
  </div>
</template>

<script>
import pdfButton from "../../components/pdfButton";


export default {
  components: {
    pdfButton,
  },
  data() {
    return {
      headerStyleHeight: 0,
      headerStyleTop: 0,
      oc: "",
      points: [], //路径点集合
      showCanvas: false, //
      show: true,
    };
  },
  mounted() {
    this.clear();
  },
  onShow() {
    this.initCanvas();
    // console.log('参数',+uni.getStorageSync("storage_w"));
  },
  methods: {
    close() {
      uni.canvasToTempFilePath({
        canvasId: "mycanvas",
        success: (res) => {
          console.log("res", res.tempFilePath);
          const canvas = res.tempFilePath;
          uni.navigateTo({
            url: `/pages/previewFinally/index?hasSingle=${1}&canvas=${canvas}`,
          });
        },
      });
    },

    initCanvas() {
      this.showCanvas = true;
      this.oc = uni.createCanvasContext("mycanvas");
      //设置画笔样式
      this.oc.lineWidth = 4;
      this.oc.lineCap = "round";
      this.oc.lineJoin = "round";
      this.oc.strokeStyle = "black";
      this.oc.fillStyle = "#fff";
      this.oc.lineWidth = 5;
      this.oc.fillRect(0, 0, 400, 700);
      this.oc.fill();
      this.oc.draw();
    },
    ontouchend(e) {
      console.log("结束啊啊啊啊");
      oc.ontouchmove = null;
      this.show = false;
    },
    ontouchmove(e) {
      const { clientX, clientY } = e.changedTouches[0];
      oc.lineTo(clientX - oc.offsetLeft, clientY - oc.offsetTop);
      oc.stroke();
    },
    //触摸开始,获取到起点

    ontouchstart(e) {
      // debugger
      //   ctx.beginPath();
      const startX = e.changedTouches[0].x;
      const startY = e.changedTouches[0].y;

      let startPoint = {
        X: startX,
        Y: startY,
      };
      this.points.push(startPoint);
      //每次触摸开始,开启新的路径
      this.oc.beginPath();
    },
    //触摸移动,获取到路径点
    touchmove(e) {
      let moveX = e.changedTouches[0].x;
      let moveY = e.changedTouches[0].y;
      let movePoint = {
        X: moveX,
        Y: moveY,
      };
      this.points.push(movePoint); //存点
      let len = this.points.length;
      if (len >= 2) {
        this.draw(); //绘制路径
      }
    },

    // 触摸结束,将未绘制的点清空防止对后续路径产生干扰
    touchend() {
      this.points = [];
      this.show = false;
    },

    /* ***********************************************
                                                                                                                #   绘制笔迹
                                                                                                                #   1.为保证笔迹实时显示,必须在移动的同时绘制笔迹
                                                                                                                #   2.为保证笔迹连续,每次从路径集合中区两个点作为起点(moveTo)和终点(lineTo)
                                                                                                                #   3.将上一次的终点作为下一次绘制的起点(即清除第一个点)
                                                                                                                ************************************************ */
    draw() {
      let point1 = this.points[0];
      let point2 = this.points[1];
      this.points.shift();
      this.oc.moveTo(point1.X, point1.Y);
      this.oc.lineTo(point2.X, point2.Y);
      this.oc.stroke();
      this.oc.draw(true);
    },
    //清空画布
    clear() {
      this.show = true;
      let that = this;
      uni.getSystemInfo({
        success: (res) => {
          let canvasw = res.windowWidth;
          let canvash = res.windowHeight;
          that.oc.clearRect(0, 0, canvasw, canvash);
          that.oc.draw(true);
          //   that.initCanvas();
        },
      });
    },
  },
};
</script>

<style lang="scss">
.contain {
  height: 100vh;
  position: relative;
  .button {
    width: 100%;
    height: 50px;
    line-height: 50px;
    text-align: center;
    font-size: 20px;
    border: 1px solid #bbbbbb;
  }

  .header-box {
    width: 100%;
    background-color: #ffffff;
    padding-bottom: 20rpx;
    color: red;
  }

  .content-box {
    width: 100%;
    height: 500px;
    //   background-color: aliceblue;
    padding: 20rpx;
    box-sizing: border-box;
  }

  .signature {
    position: fixed;
    top: 10px;
    left: 2%;
    z-index: 999;
    width: 96%;
  }

  .mycanvas {
    width: 100%;
    height: 330rpx;
  }

  .footer {
    font-size: 14px;
    height: 100%;
    display: flex;
    justify-content: space-around;
    align-items: center;
    background: #f2f3f5;
    .footer-wrap {
      height: 100%;
      padding: 57rpx 37rpx 17rpx 37rpx;
      box-sizing: border-box;
      display: flex;
      align-items: center;
    }
  }
  .sty-single {
    position: absolute;
    top: 70rpx;
    left: 0rpx;
    width: 569rpx;
    height: 200rpx;
    z-index: 111;
  }
}
.btn {
  height: 100%;
}
</style>

在之前设置位置的页面,将画好的签名。放到指定位置
// 接收传来的canvas

onLoad(options) {
    this.hasSingle = options.hasSingle;
    this.canvas = options.canvas;
    this.px();
  },
  // 渲染canvas,注意宽高,坐标。用之前保存的坐标
  data() {
    return {
      pdfDataList: uni.getStorageSync("filePath"),
      hasSingle: 0,
      canvas: "",
      rpx: "",
      finillyX: uni.getStorageSync("storage_x"),
      finillyY: uni.getStorageSync("storage_y"),
      finillyW: uni.getStorageSync("storage_w"),
      finillyH: uni.getStorageSync("storage_h"),
    };
  },
 //  渲染
 <image
        v-if="pdfDataList != '' && hasSingle == 1"
        :src="canvas"
        class="sty-single transfo"
        :style="{
          width: finillyW + 'px',
          height: finillyH + 'px',
          top: finillyY + 'px',
          left: finillyX + 'px',
        }"
      ></image>

合成图片,将两个图片都画成canvas,然后利用API导出

结构
<view class="footer-wrap">
        <pdf-button
          v-if="canvas"
          text="保存合同"
          mode="finishBig"
          @pdfButton="finishSave"
          class="btn"
        >
        </pdf-button>
功能
finishSave() {
      // 提示用户正在合成,否则用户可能有不当操作或者以为手机卡死
      wx.showLoading({
        title: "合成中",
        mask: true,
      });
      // 创建画布对象
      const ctx = uni.createCanvasContext("myCanvas");
      console.log("ctx", ctx);
      // 获取图片信息,要按照原图来绘制,否则图片会变形
      uni.getImageInfo({
        src: this.pdfDataList, // 底图
        success: (res) => {
          // 根据 图片的大小 绘制底图 的大小
          console.log(" 底图", res);
          let imgPath = res.path;
          ctx.drawImage(
            imgPath,
            0,
            0,
            (750 / 2) * this.rpx,
            (1061 / 2) * this.rpx
          );
          wx.getImageInfo({
            src: this.canvas,
            success: (res) => {
              console.log(" 签名", res);
              ctx.drawImage(
                res.path,
                this.finillyX,
                this.finillyY,
                this.finillyW,
                this.finillyH
              );
              ctx.draw();
              setTimeout(() => {
                console.log("111");
                uni.canvasToTempFilePath({
                  canvasId: "myCanvas",
                  success: (res) => {
                    uni.hideLoading();
                    console.log("合成图片", res);
                    const tempFilePath = res.tempFilePath;
                    // 保存到相册
                    wx.saveImageToPhotosAlbum({
                      filePath: tempFilePath,
                      success: (res) => {
                        // 修改下载状态
                        wx.showModal({
                          title: "温馨提示",
                          content: "已保存到本地相册",
                          confirmText: "我知道了",
                          showCancel: false,
                          success: (res) => {
                            console.log("res图片保存成功", res);
                            if (res.confirm) {
                              uni.reLaunch({
                                url: "/pages/contract/index",
                              });
                            }
                            uni.setStorageSync("sing", "");
                            uni.setStorageSync("File", "");
                            uni.setStorageSync("filePath", "");
                          },
                        });
                      },
                    });
                  },
                });
              }, 2000);
            },
          });
        },
      });
    },

由于canvas画出来的坐标都是px,所以在保存的时候。为了不同机型,需要做适配,按比例就好

 px() {
      const { windowWidth } = wx.getSystemInfoSync();
      this.rpx = windowWidth / 375;
      //获取屏幕宽度,获取自适应单位
      console.log("rpx", this.rpx);
    },

以上代码仅供参考,出现v-if 判断,或者pdf-button之类的。改成自己需要即可

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