canvans纹理
效果图
- 在canvas画时钟
- 将canvas传递给THREE.Texture纹理
- 将纹理传递给THREE.MeshBasicMareial材质
- 构造THREE.Mesh
在3D纹理的基础利用js制作贴图赋予物体
回顾3D纹理的流程可跳转上一篇博客
代码重构
js绘制时钟
var canvas;
function clock()
{
canvas = document.createElement('canvas');//创建的canvas传入threejs
canvas.width=200;
canvas.height=200;
var ctx = canvas.getContext('2d');
if(ctx){
var timerId;
var frameRate = 60;
function canvObject(){
this.x = 0;
this.y = 0;
this.rotation = 0;
this.borderWidth = 2;
this.borderColor = '#000000';
this.fill = false;
this.fillColor = '#ff0000';
this.update = function(){
if(!this.ctx)throw new Error('你没有指定ctx对象。');
var ctx = this.ctx
ctx.save();
ctx.lineWidth = this.borderWidth;
ctx.strokeStyle = this.borderColor;
ctx.fillStyle = this.fillColor;
ctx.translate(this.x, this.y);
if(this.rotation)ctx.rotate(this.rotation * Math.PI/180);
if(this.draw)this.draw(ctx);
if(this.fill)ctx.fill();
ctx.stroke();
ctx.restore();
}
};
function Line(){};
Line.prototype = new canvObject();
Line.prototype.fill = false;
Line.prototype.start = [0,0];
Line.prototype.end = [5,5];
Line.prototype.draw = function(ctx){
ctx.beginPath();
ctx.moveTo.apply(ctx,this.start);
ctx.lineTo.apply(ctx,this.end);
ctx.closePath();
};
function Circle(){};
Circle.prototype = new canvObject();
Circle.prototype.draw = function(ctx){
ctx.beginPath();
ctx.arc(0, 0, this.radius, 0, 2 * Math.PI, true);
ctx.closePath();
};
var circle = new Circle();
circle.ctx = ctx;
circle.x = 100;
circle.y = 100;
circle.radius = 90;
circle.fill = true;
circle.borderWidth = 6;
circle.fillColor = '#ffffff';
var hour = new Line();
hour.ctx = ctx;
hour.x = 100;
hour.y = 100;
hour.borderColor = "#000000";
hour.borderWidth = 10;
hour.rotation = 0;
hour.start = [0,20];
hour.end = [0,-50];
var minute = new Line();
minute.ctx = ctx;
minute.x = 100;
minute.y = 100;
minute.borderColor = "#333333";
minute.borderWidth = 7;
minute.rotation = 0;
minute.start = [0,20];
minute.end = [0,-70];
var seconds = new Line();
seconds.ctx = ctx;
seconds.x = 100;
seconds.y = 100;
seconds.borderColor = "#ff0000";
seconds.borderWidth = 4;
seconds.rotation = 0;
seconds.start = [0,20];
seconds.end = [0,-80];
var center = new Circle();
center.ctx = ctx;
center.x = 100;
center.y = 100;
center.radius = 5;
center.fill = true;
center.borderColor = 'orange';
for(var i=0,ls=[],cache;i<12;i++){
cache = ls[i] = new Line();
cache.ctx = ctx;
cache.x = 100;
cache.y = 100;
cache.borderColor = "orange";
cache.borderWidth = 2;
cache.rotation = i * 30;
cache.start = [0,-70];
cache.end = [0,-80];
}
timerId = setInterval(function(){
// 清除画布
ctx.clearRect(0,0,200,200);
// 填充背景色
ctx.fillStyle = 'orange';
ctx.fillRect(0,0,200,200);
// 表盘
circle.update();
// 刻度
for(var i=0;cache=ls[i++];)cache.update();
// 时针
hour.rotation = (new Date()).getHours() * 30;
hour.update();
// 分针
minute.rotation = (new Date()).getMinutes() * 6;
minute.update();
// 秒针
seconds.rotation = (new Date()).getSeconds() * 6;
seconds.update();
// 中心圆
center.update();
},(1000/frameRate)|0);
}else{
alert('您的浏览器不支持Canvas无法预览.');
}
}
threejs重构
<style>
div#canvas-frame {//渲染画布
border: none;
cursor: pointer;
width: 1000px;
height: 500px;
background-color: #ffffff;//白色
margin:0 auto;//css选择器
}
</style>
<script>
var camera, scene, renderer;
var mesh;
var texture;//全局变量声明
function start()//渲染函数入口
{
clock();
init();
animate();
}
function init() {
//初始化
width = document.getElementById('canvas-frame').clientWidth;
height = document.getElementById('canvas-frame').clientHeight;
renderer = new THREE.WebGLRenderer({
antialias : true
});
renderer.setSize(width, height);
document.getElementById('canvas-frame').appendChild(renderer.domElement);
renderer.setClearColor(0xFFFFFF, 1.0);
//透视相机
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 400;
scene = new THREE.Scene();
//以下为加载Canvas纹理
var geometry = new THREE.CubeGeometry(150,150,150);
//一个box
texture = new THREE.Texture(canvas);//canvans材质
var material = new THREE.MeshBasicMaterial({map:texture});
texture.needsUpdate = true;
mesh =new THREE.Mesh(geometry,material);
scene.add(mesh);
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {//循环渲染
texture.needsUpdate = true;
mesh.rotation.y -= 0.01;//旋转
mesh.rotation.x -= 0.01;
requestAnimationFrame( animate );
renderer.render( scene, camera );
// renderer.setClearColor(0xFFFFFF, 1.0);
}
</script>
ok,nice!