#include <iostream>
using namespace std;
class A{
static int i;
public:
static int j;
static void set_i(int a){ //用静态方法访问静态属性
i = a;
}
void print()
{
cout << "i=" << i << "\t" << "j=" << j << endl;
}
A(){
cout << "A()" << endl;
}
~A(){
cout << "~A()" << endl;
}
};
int A::j = 100; //被static修饰的属性必须进行全局初始化
int A::i = 50;
void fun(){
A a;
}
int main()
{
fun();
A a;
A b;
a.set_i(12);
b.set_i(22);
b.j = 200; //被static修饰的属性是所有对象共有的
a.print();
b.print();
cout <<A::j<< endl; //对于static修饰的属性的引用
return 0;
}
using namespace std;
class A{
static int i;
public:
static int j;
static void set_i(int a){ //用静态方法访问静态属性
i = a;
}
void print()
{
cout << "i=" << i << "\t" << "j=" << j << endl;
}
A(){
cout << "A()" << endl;
}
~A(){
cout << "~A()" << endl;
}
};
int A::j = 100; //被static修饰的属性必须进行全局初始化
int A::i = 50;
void fun(){
A a;
}
int main()
{
fun();
A a;
A b;
a.set_i(12);
b.set_i(22);
b.j = 200; //被static修饰的属性是所有对象共有的
a.print();
b.print();
cout <<A::j<< endl; //对于static修饰的属性的引用
return 0;
}