Android 使用 Glide 实现高斯模糊效果

第一步:引入依赖

implementation 'com.github.bumptech.glide:glide:4.7.1'
implementation 'jp.wasabeef:glide-transformations:2.0.1'

**第二步:**自定义继承自BitmapTransformation的类

package com.example.playvideo;


import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Build;
import android.renderscript.RSRuntimeException;
import androidx.annotation.NonNull;

import com.bumptech.glide.Glide;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapTransformation;

import java.nio.charset.Charset;
import java.security.MessageDigest;

import jp.wasabeef.glide.transformations.internal.FastBlur;
import jp.wasabeef.glide.transformations.internal.RSBlur;

/**
 * Created by me on 2018-11-4.
 */

public class BlurTransformation extends BitmapTransformation {

    private static String STRING_CHARSET_NAME = "UTF-8";
    private static final String ID = "com.kevin.glidetest.BlurTransformation";
    private static Charset CHARSET = Charset.forName(STRING_CHARSET_NAME);
    private static final byte[] ID_BYTES = ID.getBytes(CHARSET);

    private static int MAX_RADIUS = 25;
    private static int DEFAULT_DOWN_SAMPLING = 1;

    private Context mContext;
    private BitmapPool mBitmapPool;

    private int mRadius;
    private int mSampling;

    public BlurTransformation(Context context) {
        this(context, Glide.get(context).getBitmapPool()
             , MAX_RADIUS, DEFAULT_DOWN_SAMPLING);
    }

    public BlurTransformation(Context context, BitmapPool pool) {
        this(context, pool, MAX_RADIUS, DEFAULT_DOWN_SAMPLING);
    }

    public BlurTransformation(Context context, BitmapPool pool, int radius) {
        this(context, pool, radius, DEFAULT_DOWN_SAMPLING);
    }

    public BlurTransformation(Context context, int radius) {
        this(context, Glide.get(context).getBitmapPool()
             , radius, DEFAULT_DOWN_SAMPLING);
    }

    public BlurTransformation(Context context, int radius, int sampling) {
        this(context, Glide.get(context).getBitmapPool()
             , radius, sampling);
    }

    public BlurTransformation(Context context, BitmapPool pool
                              , int radius, int sampling) {
        mContext = context.getApplicationContext();
        mBitmapPool = pool;
        mRadius = radius;
        mSampling = sampling;
    }



    @Override
    protected Bitmap transform(@NonNull BitmapPool pool
                               , @NonNull Bitmap toTransform, int
                               outWidth, int outHeight) {
        Bitmap source = toTransform;

        int width = source.getWidth();
        int height = source.getHeight();
        int scaledWidth = width / mSampling;
        int scaledHeight = height / mSampling;

        Bitmap bitmap = mBitmapPool.get(scaledWidth, scaledHeight
                                        , Bitmap.Config.ARGB_8888);
        if (bitmap == null) {
            bitmap = Bitmap.createBitmap(scaledWidth, scaledHeight
                                         , Bitmap.Config.ARGB_8888);
        }

        Canvas canvas = new Canvas(bitmap);
        canvas.scale(1 / (float) mSampling, 1 / (float) mSampling);
        Paint paint = new Paint();
        paint.setFlags(Paint.FILTER_BITMAP_FLAG);
        canvas.drawBitmap(source, 0, 0, paint);

        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
            try {
                bitmap = RSBlur.blur(mContext, bitmap, mRadius);
            } catch (RSRuntimeException e) {
                bitmap = FastBlur.blur(bitmap, mRadius, true);
            }
        } else {
            bitmap = FastBlur.blur(bitmap, mRadius, true);
        }

        //return BitmapResource.obtain(bitmap, mBitmapPool);
        return bitmap;
    }

    @Override
    public int hashCode() {
        return ID.hashCode();
    }

    @Override
    public boolean equals(Object obj) {
        return obj instanceof BlurTransformation;
    }

    @Override
    public void updateDiskCacheKey(MessageDigest messageDigest) {
        messageDigest.update(ID_BYTES);
    }
}

第三步:实际使用

View view = findViewById(R.id.linearLayout);
Glide.with(MovieDetailActivity.this).load(movie.getImagePath())
.apply(RequestOptions.bitmapTransform(
    new BlurTransformation(MovieDetailActivity.this, 25, 1)))
.into(new SimpleTarget<Drawable>() {
    @Override
    public void onResourceReady(@NonNull Drawable resource
                                , @Nullable Transition<? super Drawable> transition) {
        view.setBackground(resource);
    }
});
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Android实现高斯模糊效果有多种方式。一种常用的方式是使用Glide库来加载图片并应用高斯模糊转换。通过使用`bitmapTransform`方法和`BlurTransformation`类,可以将图片进行高斯模糊处理。例如,可以使用以下代码实现高斯模糊效果: ```java Glide.with(this) .load(R.mipmap.image) .apply(bitmapTransform(new BlurTransformation(100))) .into(blurIv); ``` 另一种方式是通过手势滑动来实现动态的高斯模糊效果。可以通过监听触摸事件,在滑动过程中改变模糊图片的alpha值来达到不同程度的模糊效果。例如,可以使用以下代码实现: ```java mBlurImage.setOnTouchListener(new OnTouchListener() { private float mLastY; @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mLastY = event.getY(); break; case MotionEvent.ACTION_MOVE: float y = event.getY(); float alphaDelt = (y - mLastY) / 1000; float alpha = mBlurImage.getAlpha() + alphaDelt; if (alpha > 1.0) { alpha = 1.0f; } else if (alpha < 0.0) { alpha = 0.0f; } mTextView.setText(String.valueOf(alpha)); mBlurImage.setAlpha(alpha); break; case MotionEvent.ACTION_UP: break; } return true; } }); ``` 总结来说,Android实现高斯模糊效果可以使用Glide库进行静态处理,也可以通过手势滑动来实现动态效果。具体选择哪种方式取决于实际需求和开发者的偏好。\[2\]\[3\] #### 引用[.reference_title] - *1* [Android12 支持高斯模糊高斯模糊原理](https://blog.csdn.net/u012165769/article/details/120888709)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^insert_down28v1,239^v3^insert_chatgpt"}} ] [.reference_item] - *2* [android高斯模糊](https://blog.csdn.net/u014709812/article/details/51564856)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^insert_down28v1,239^v3^insert_chatgpt"}} ] [.reference_item] - *3* [Android多种方式实现高斯模糊效果](https://blog.csdn.net/u012556114/article/details/81871578)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^insert_down28v1,239^v3^insert_chatgpt"}} ] [.reference_item] [ .reference_list ]
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