- 博客(3)
- 资源 (2)
- 收藏
- 关注
原创 【Unity/C#】限制字符串显示长度,比如限制玩家角色名字显示长度
例如:UI显示规则:英文字符长度==1,中文字符长度==2,限制字符串显示长度不超过10,超出部分用"···"代替playerNameText.text = StringUtility.AbbrevStringWithinLength("玩家de名字可能会很长的~",10,"···");//结果:"玩家de名字···" /// <summary> /// 化简字符串长度 /// </summary> /// <param name=
2021-10-25 18:17:05 3126 1
原创 【问题记录】Shader: On older GPUs/iOS it was impossible to resolve AA and at the same time preserve AA-ed
报错:On older GPUs/iOS it was impossible to resolve AA and at the same time preserve AA-ed surface for future usage.Meaning that after resolving AA once (say, by changing RT) the contents are undefined and need to be redrawn, effectively disabling things
2021-10-08 19:29:23 408
原创 【Unity/C#】小数Round取整时,以0.5结尾的小数取整结果问题,Round(1.5)=2且Round(2.5f)=2
小数Round取整时,以0.5结尾的小数取整结果问题,Round(1.5)=2,并且Round(2.5f)=2 ???测试代码: Debug.Log(Mathf.Round(1.5f)); //2 Debug.Log(Mathf.Round(2.5f)); //2 Debug.Log(Mathf.Round(3.5f)); //4 Debug.Log(.
2021-10-04 22:06:45 2131
【Unity】升级版·Excel数据解析,自动创建C#类,自动创建ScriptableObject生成类,自动序列化Asset
2022-07-05
Unity ScrollRect 动态缩放大小,自动定位
2022-06-29
空空如也
TA创建的收藏夹 TA关注的收藏夹
TA关注的人