废话不多说,直接上脚本。
第一个为服务器:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace Sever
{
class Program
{
static byte[] buffer = new byte[1024];
static void Main(string[] args)
{
Socket severSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ip = IPAddress.Parse("127.0.0.1");
IPEndPoint severpoint = new IPEndPoint(ip,88);
severSocket.Bind(severpoint);
severSocket.Listen(10);
severSocket.BeginAccept(accept,severSocket);
Console.ReadKey();
}
static void accept(IAsyncResult ar)
{
Socket severSocket = ar.AsyncState as Socket;
Socket client = severSocket.EndAccept(ar);
//发数据
string str = "hello";
client.Send(Encoding.UTF8.GetBytes(str));
//接收
client.BeginReceive (buffer, 0, 1024, SocketFlags.None, receive, client);
severSocket.BeginAccept(accept, severSocket);
}
static void receive(IAsyncResult ar)
{
Socket client = null;
try {
client = ar.AsyncState as Socket;
int count = client.EndReceive(ar);
if (count == 0)
{
//正常关闭
client.Close();return;
}
string str = Encoding.UTF8.GetString(buffer, 0, count);
Console.WriteLine(str);
client.BeginReceive(buffer, 0, 1024, SocketFlags.None, receive, client);
}
catch(Exception e)//非正常关闭
{
Console.WriteLine(e);
if (client != null)
{
client.Close();
}
}
}
}
}
服务器与客户端都采用异步加载,当然也可以开辟一条线程,不过无所谓了。
第二个为客户端的
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace ConsoleApp1
{
class Program
{
static void Main(string[] args)
{
Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ip = IPAddress.Parse("127.0.0.1");
IPEndPoint point = new IPEndPoint(ip, 88);
client.Connect(point);
//接收
byte[] buffer = new byte[1024];
int count = client.Receive(buffer);
Console.WriteLine(Encoding.UTF8.GetString(buffer, 0, count));
//发送
while (true)
{
string s = Console.ReadLine();
if (s=="c")
{
//主动关闭
client.Close();
return;
}
client.Send(Encoding.UTF8.GetBytes(s));
}
Console.ReadKey();
client.Close();
}
}
}
这个只是简单的连接,实现多个客户端连接服务器