//异步加载场景
private AsyncOperation async;
void Start()
{
async = SceneManager.LoadSceneAsync("");
//加载完后不跳转场景
async.allowSceneActivation = false;
//加载完后跳转
async.allowSceneActivation = true;
//当前加载的进度(返回值类型float)
//async.progress;
//是否加载完成(返回值类型bool)
//async.isDone
//5.3之前
//async=Application.LoadLevelAsync("场景名称");
}