JAVA实现斗地主(制牌,洗牌,发牌,看牌)集合完成

package com.wcy;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
public class DouDiZhu {
	
	public static void main(String[] args){
		String[] num = {"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
		String[] color = {"♥","♠","♣","♦"};
		HashMap<Integer, String> map = new HashMap<>();
		//存放Map集合的Key值
		ArrayList<Integer> li = new ArrayList<Integer>();
		//记录制作出牌的数量
		int i = 0;
		//制作52张牌
		for (String s1 : num) {
			for (String s2 : color) {
				map.put(i,s2+s1);
				//将制作的牌放入ArrayList集合中
				li.add(i);
				i++;
			}
		}
		//制作大小王
		map.put(i, "大王");
		li.add(i);
		i++;
		map.put(i, "小王");
		li.add(i);
		//测试制作的牌
		System.out.println(map);
		System.out.println(li);
		//洗牌
		Collections.shuffle(li);
		System.out.println(li);
		//发底牌,将三张牌放入数组
		ArrayList<Integer>bottom =new ArrayList<Integer>();
		for (int j = 0; j < 3; j++) {
			bottom.add(li.remove(0));
		}
		//创建三个集合放牌
		ArrayList<Integer> p1 = new ArrayList<>();
		ArrayList<Integer> p2 = new ArrayList<>();
		ArrayList<Integer> p3 = new ArrayList<>();
		while(!li.isEmpty()) {
			p1.add(li.remove(0));
			p2.add(li.remove(0));
			p3.add(li.remove(0));			
		}
		//给每个人齐牌
		Collections.sort(p1);
		Collections.sort(p2);
		Collections.sort(p3);
		System.out.println(bottom);
		System.out.println(p1);
		System.out.println(p2);
		System.out.println(p3);	
		//看牌
		System.out.println("底牌:"+KanPai(bottom,map));
		System.out.println("玩家1:"+KanPai(p1,map));
		System.out.println("玩家2:"+KanPai(p2,map));
		System.out.println("玩家3:"+KanPai(p3, map));
	} 
	//看牌方法
	public static String KanPai(List<Integer> li,HashMap<Integer, String> map) {
		StringBuilder s =new StringBuilder();
		//遍历每个集合 得到对应的值
		for (int x : li) {
			String st=map.get(x);
			s.append(st).append("\t");
		}
		return s.toString();
		
	}
}

在这里插入图片描述

下面是利用Java集合实现斗地主洗牌发牌、排序和看牌功能的示例代码: ```java import java.util.ArrayList; import java.util.Collections; import java.util.HashMap; import java.util.List; import java.util.Map; public class Doudizhu { // 定义扑克牌的点数和花色 private static final String[] CARD_NUMBERS = { "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2", "小王", "大王" }; private static final String[] CARD_SUITS = { "♠", "♥", "♣", "♦" }; public static void main(String[] args) { // 生成一副扑克牌 List<String> cards = generateCards(); // 洗牌 shuffleCards(cards); // 发牌 Map<String, List<String>> players = dealCards(cards); // 排序 sortCards(players); // 看牌 showCards(players); } /** * 生成一副扑克牌 */ private static List<String> generateCards() { List<String> cards = new ArrayList<>(); for (String suit : CARD_SUITS) { for (String number : CARD_NUMBERS) { cards.add(suit + number); } } return cards; } /** * 洗牌 */ private static void shuffleCards(List<String> cards) { Collections.shuffle(cards); } /** * 发牌 */ private static Map<String, List<String>> dealCards(List<String> cards) { Map<String, List<String>> players = new HashMap<>(); players.put("player1", new ArrayList<>()); players.put("player2", new ArrayList<>()); players.put("player3", new ArrayList<>()); players.put("landlord", new ArrayList<>()); for (int i = 0; i < cards.size(); i++) { String card = cards.get(i); if (i >= cards.size() - 3) { // 最后三张牌分给地主 players.get("landlord").add(card); } else { // 其他牌平均分给三个玩家 players.get("player" + (i % 3 + 1)).add(card); } } return players; } /** * 排序 */ private static void sortCards(Map<String, List<String>> players) { for (List<String> cards : players.values()) { Collections.sort(cards, (c1, c2) -> { int index1 = getIndex(c1); int index2 = getIndex(c2); if (index1 == index2) { return c1.compareTo(c2); } else { return Integer.compare(index1, index2); } }); } } /** * 获取扑克牌的点数 */ private static int getIndex(String card) { String number = card.substring(1); switch (number) { case "2": return 13; case "A": return 12; case "K": return 11; case "Q": return 10; case "J": return 9; case "10": return 8; case "9": return 7; case "8": return 6; case "7": return 5; case "6": return 4; case "5": return 3; case "4": return 2; case "3": return 1; default: return 0; } } /** * 看牌 */ private static void showCards(Map<String, List<String>> players) { for (String player : players.keySet()) { System.out.print(player + ": "); List<String> cards = players.get(player); for (String card : cards) { System.out.print(card + " "); } System.out.println(); } } } ``` 注:代码中使用的扑克牌样式可能在不同的操作系统和终端中显示略有不同。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值