在布局文件中,我们把图片叠罗汉一样叠起来,把点击的那个图片放在布局最后,那样就可以实现展示的是哪张
public class MainActivity extends AppCompatActivity {
private final String TAG = "CircleMenu";
private FrameLayout content_main;
private ImageView iv8;
private ImageView iv7;
private ImageView iv6;
private ImageView iv5;
private ImageView iv4;
private ImageView iv3;
private ImageView iv2;
private ImageView iv1;
private ImageView iv18;
private ImageView iv17;
private ImageView iv16;
private ImageView iv15;
private ImageView iv14;
private ImageView iv13;
private ImageView iv12;
private ImageView iv11;
//创建两个集合,把初始化后要实现圆形或者扇形的imageview分别存放到两个集合中
//扇形
private List<ImageView> imageViews = new ArrayList<>();
//圆形
private List<ImageView> imageViews2 = new ArrayList<>();
//扇形半径
private final int radius1 = 500;
//圆形半径
private final int radius2 = 300;
private void assignViews() {
//content_main = (FrameLayout) findViewById(R.id.content_main);
//初始化id并且存放到集合
iv8 = (ImageView) findViewById(R.id.iv8);
imageViews.add(iv8);
iv7 = (ImageView) findViewById(R.id.iv7);
imageViews.add(iv7);
iv6 = (ImageView) findViewById(R.id.iv6);
imageViews.add(iv6);
iv5 = (ImageView) findViewById(R.id.iv5);
imageViews.add(iv5);
iv4 = (ImageView) findViewById(R.id.iv4);
imageViews.add(iv4);
iv3 = (ImageView) findViewById(R.id.iv3);
imageViews.add(iv3);
iv2 = (ImageView) findViewById(R.id.iv2);
imageViews.add(iv2);
iv1 = (ImageView) findViewById(R.id.iv1);
iv18 = (ImageView) findViewById(R.id.iv18);
imageViews2.add(iv18);
iv17 = (ImageView) findViewById(R.id.iv17);
imageViews2.add(iv17);
iv16 = (ImageView) findViewById(R.id.iv16);
imageViews2.add(iv16);
iv15 = (ImageView) findViewById(R.id.iv15);
imageViews2.add(iv15);
iv14 = (ImageView) findViewById(R.id.iv14);
imageViews2.add(iv14);
iv13 = (ImageView) findViewById(R.id.iv13);
imageViews2.add(iv13);
iv12 = (ImageView) findViewById(R.id.iv12);
imageViews2.add(iv12);
iv11 = (ImageView) findViewById(R.id.iv11);
}
@RequiresApi(api = Build.VERSION_CODES.HONEYCOMB)
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
assignViews();
}
@RequiresApi(api = Build.VERSION_CODES.HONEYCOMB)
public void onClick(View v) {
if (v.getId() == iv1.getId()) {
Boolean isShowing = (Boolean) iv1.getTag();
if (null == isShowing || isShowing == false) {
ObjectAnimator objectAnimator = ObjectAnimator.ofFloat(iv1, "rotation", 0, 45);
objectAnimator.setDuration(500);
objectAnimator.start();
iv1.setTag(true);
showSectorMenu();
} else {
iv1.setTag(false);
ObjectAnimator objectAnimator = ObjectAnimator.ofFloat(iv1, "rotation", 45, 0);
objectAnimator.setDuration(500);
objectAnimator.start();
closeSectorMenu();
}
} else if (v.getId() == iv11.getId()) {
Boolean isShowing = (Boolean) iv11.getTag();
if (null == isShowing || isShowing == false) {
ObjectAnimator objectAnimator = ObjectAnimator.ofFloat(iv11, "rotation", 0, 45);
objectAnimator.setDuration(500);
objectAnimator.start();
iv11.setTag(true);
showCircleMenu();
} else {
iv11.setTag(false);
ObjectAnimator objectAnimator = ObjectAnimator.ofFloat(iv11, "rotation", 45, 0);
objectAnimator.setDuration(500);
objectAnimator.start();
closeCircleMenu();
}
} else {
Toast.makeText(this, "点击了第" + (imageViews.indexOf(v) == -1 ? imageViews2.indexOf(v) : imageViews.indexOf(v)) + "个", Toast.LENGTH_SHORT).show();
}
}
/**
* 显示扇形菜单
*/
@RequiresApi(api = Build.VERSION_CODES.HONEYCOMB)
private void showSectorMenu() {
/***第一步,遍历所要展示的菜单ImageView*/
for (int i = 0; i < imageViews.size(); i++) {
PointF point = new PointF();
/***第二步,根据菜单个数计算每个菜单之间的间隔角度*/
int avgAngle = (90 / (imageViews.size() - 1));
/**第三步,根据间隔角度计算出每个菜单相对于水平线起始位置的真实角度**/
int angle = avgAngle * i;
Log.d(TAG, "angle=" + angle);
/**
*
* 圆点坐标:(x0,y0)
* 半径:r
* 角度:a0
* 则圆上任一点为:(x1,y1)
* x1 = x0 + r * cos(ao * 3.14 /180 )
* y1 = y0 + r * sin(ao * 3.14 /180 )
*/
/**第四步,根据每个菜单真实角度计算其坐标值**/
point.x = (float) Math.cos(angle * (Math.PI / 180)) * radius1;
point.y = (float) -Math.sin(angle * (Math.PI / 180)) * radius1;
Log.d(TAG, point.toString());
/**第五步,根据坐标执行位移动画**/
/**
* 第一个参数代表要操作的对象
* 第二个参数代表要操作的对象的属性
* 第三个参数代表要操作的对象的属性的起始值
* 第四个参数代表要操作的对象的属性的终止值
*/
ObjectAnimator objectAnimatorX = ObjectAnimator.ofFloat(imageViews.get(i), "translationX", 0, point.x);
ObjectAnimator objectAnimatorY = ObjectAnimator.ofFloat(imageViews.get(i), "translationY", 0, point.y);
/**动画集合,用来编排动画**/
AnimatorSet animatorSet = new AnimatorSet();
/**设置动画时长**/
animatorSet.setDuration(500);
/**设置同时播放x方向的位移动画和y方向的位移动画**/
animatorSet.play(objectAnimatorX).with(objectAnimatorY);
/**开始播放动画**/
animatorSet.start();
}
}
/**
* 关闭扇形菜单
*/
@RequiresApi(api = Build.VERSION_CODES.HONEYCOMB)
private void closeSectorMenu() {
for (int i = 0; i < imageViews.size(); i++) {
PointF point = new PointF();
int avgAngle = (90 / (imageViews.size() - 1));
int angle = avgAngle * i;
Log.d(TAG, "angle=" + angle);
point.x = (float) Math.cos(angle * (Math.PI / 180)) * radius1;
point.y = (float) -Math.sin(angle * (Math.PI / 180)) * radius1;
Log.d(TAG, point.toString());
ObjectAnimator objectAnimatorX = ObjectAnimator.ofFloat(imageViews.get(i), "translationX", point.x, 0);
ObjectAnimator objectAnimatorY = ObjectAnimator.ofFloat(imageViews.get(i), "translationY", point.y, 0);
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.setDuration(500);
animatorSet.play(objectAnimatorX).with(objectAnimatorY);
animatorSet.start();
}
}
/**
* 显示圆形菜单
*/
@RequiresApi(api = Build.VERSION_CODES.HONEYCOMB)
private void showCircleMenu() {
for (int i = 0; i < imageViews2.size(); i++) {
PointF point = new PointF();
int avgAngle = (360 / (imageViews2.size() - 1));
int angle = avgAngle * i;
Log.d(TAG, "angle=" + angle);
point.x = (float) Math.cos(angle * (Math.PI / 180)) * radius2;
point.y = (float) Math.sin(angle * (Math.PI / 180)) * radius2;
Log.d(TAG, point.toString());
ObjectAnimator objectAnimatorX = ObjectAnimator.ofFloat(imageViews2.get(i), "translationX", 0, point.x);
ObjectAnimator objectAnimatorY = ObjectAnimator.ofFloat(imageViews2.get(i), "translationY", 0, point.y);
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.setDuration(500);
animatorSet.play(objectAnimatorX).with(objectAnimatorY);
animatorSet.start();
}
}
/**
* 关闭圆形菜单
*/
@RequiresApi(api = Build.VERSION_CODES.HONEYCOMB)
private void closeCircleMenu() {
for (int i = 0; i < imageViews2.size(); i++) {
PointF point = new PointF();
int avgAngle = (360 / (imageViews2.size() - 1));
int angle = avgAngle * i;
Log.d(TAG, "angle=" + angle);
point.x = (float) Math.cos(angle * (Math.PI / 180)) * radius2;
point.y = (float) Math.sin(angle * (Math.PI / 180)) * radius2;
Log.d(TAG, point.toString());
ObjectAnimator objectAnimatorX = ObjectAnimator.ofFloat(imageViews2.get(i), "translationX", point.x, 0);
ObjectAnimator objectAnimatorY = ObjectAnimator.ofFloat(imageViews2.get(i), "translationY", point.y, 0);
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.setDuration(500);
animatorSet.play(objectAnimatorX).with(objectAnimatorY);
animatorSet.start();
}
}
关于扇形图的算法,有点小复杂所以我给大家做了一个思维图,相信大家应该都可以看懂