Vue-电子签名(E-Signature)

<template>
  <div class="signatureBox">
    <div ref="canvasHW" class="canvasBox">
      <canvas ref="canvasF"
        @touchstart="touchStart"
        @touchmove="touchMove"
        @touchend="touchEnd"
        @mousedown="mouseDown"
        @mousemove="mouseMove"
        @mouseup="mouseUp">
      </canvas>
    </div>
    <div class="signature-btnArea">
      <el-button class="btn" type="info" @click.native.prevent="handleGoBack()">返回</el-button>
      <el-button class="btn" type="info" @click.native.prevent="handleOverwrite()">重签</el-button>
      <el-button class="btn" type="info" @click.native.prevent="handleSubmit()">确认</el-button>
    </div>
  </div>
</template>
export default {
  name: 'ESignature',
  data() {
    return {
      points: [],
      canvasTxt: null,
      stage_info: [],
      startX: 0,
      startY: 0,
      moveY: 0,
      moveX: 0,
      isDown: false,
      strokeStyle: '#000',
      lineWidth: 2
    }
  },
  mounted() {
    this.initCanvas()
  },
  methods: {
    // 初始化Canvas
    initCanvas() {
      let canvas = this.$refs.canvasF
      // 获取画布的高度
      canvas.height = this.$refs.canvasHW.offsetHeight - 20
      // 获取画布的宽度
      canvas.width = this.$refs.canvasHW.offsetWidth - 20
      // 创建 context 对象
      this.canvasTxt = canvas.getContext('2d')
      this.stage_info = canvas.getBoundingClientRect()
    },
    // 鼠标按下事件 - 准备绘画
    mouseDown(ev) {
      ev = ev || event
      ev.preventDefault()
      if (ev) {
        let obj = {
          x: ev.offsetX,
          y: ev.offsetY
        }
        this.startX = obj.x
        this.startY = obj.y
        this.canvasTxt.beginPath()
        this.canvasTxt.moveTo(this.startX, this.startY)
        this.canvasTxt.lineTo(obj.x, obj.y)
        this.canvasTxt.stroke()
        this.canvasTxt.closePath()
        this.points.push(obj)
        this.isDown = true
      }
    },
    // 触摸开始事件 - 准备绘画
    touchStart(ev) {
      ev = ev || event
      ev.preventDefault()
      if (ev.touches.length == 1) {
        let obj = {
          x: ev.targetTouches[0].clientX - this.stage_info.left,
          y: ev.targetTouches[0].clientY - this.stage_info.top
        }
        this.startX = obj.x
        this.startY = obj.y
        this.canvasTxt.beginPath()
        this.canvasTxt.moveTo(this.startX, this.startY)
        this.canvasTxt.lineTo(obj.x, obj.y)
        this.canvasTxt.stroke()
        this.canvasTxt.closePath()
        this.points.push(obj)
      }
    },
    // 鼠标移动事件 - 开始绘画
    mouseMove(ev) {
      ev = ev || event
      ev.preventDefault()
      if (this.isDown) {
        let obj = {
          x: ev.offsetX,
          y: ev.offsetY
        }
        this.moveY = obj.y
        this.moveX = obj.x
        this.canvasTxt.strokeStyle = this.strokeStyle
        this.canvasTxt.lineWidth = this.lineWidth
        this.canvasTxt.beginPath()
        this.canvasTxt.moveTo(this.startX, this.startY)
        this.canvasTxt.lineTo(obj.x, obj.y)
        this.canvasTxt.stroke()
        this.canvasTxt.closePath()
        this.startY = obj.y
        this.startX = obj.x
        this.points.push(obj)
      }
    },
    // 触摸移动事件 - 开始绘画
    touchMove(ev) {
      ev = ev || event
      ev.preventDefault()
      if (ev.touches.length == 1) {
        let obj = {
          x: ev.targetTouches[0].clientX - this.stage_info.left,
          y: ev.targetTouches[0].clientY - this.stage_info.top
        }
        this.moveY = obj.y
        this.moveX = obj.x
        // 设置线条颜色
        this.canvasTxt.strokeStyle = this.strokeStyle
        // 设置线条宽度
        this.canvasTxt.lineWidth = this.lineWidth
        // 绘制开始路径
        this.canvasTxt.beginPath()
        // 定义线条开始坐标
        this.canvasTxt.moveTo(this.startX, this.startY)
        // 定义线条结束坐标
        this.canvasTxt.lineTo(obj.x, obj.y)
        // 绘制线条
        this.canvasTxt.stroke()
        this.canvasTxt.closePath()
        this.startY = obj.y
        this.startX = obj.x
        this.points.push(obj)
      }
    },
    // 松开鼠标事件 - 停止绘画
    mouseUp(ev) {
      ev = ev || event
      ev.preventDefault()
      if (ev) {
        let obj = {
          x: ev.offsetX,
          y: ev.offsetY
        }
        this.canvasTxt.beginPath()
        this.canvasTxt.moveTo(this.startX, this.startY)
        this.canvasTxt.lineTo(obj.x, obj.y)
        this.canvasTxt.stroke()
        this.canvasTxt.closePath()
        this.points.push(obj)
        this.points.push({ x: -1, y: -1 })
        this.isDown = false
      }
    },
    // 触摸结束事件 - 停止绘画
    touchEnd(ev) {
      ev = ev || event
      ev.preventDefault()
      if (ev.touches.length == 1) {
        let obj = {
          x: ev.targetTouches[0].clientX - this.stage_info.left,
          y: ev.targetTouches[0].clientY - this.stage_info.top
        }
        this.canvasTxt.beginPath()
        this.canvasTxt.moveTo(this.startX, this.startY)
        this.canvasTxt.lineTo(obj.x, obj.y)
        this.canvasTxt.stroke()
        this.canvasTxt.closePath()
        this.points.push(obj)
        this.points.push({ x: -1, y: -1 })
      }
    },
    // 返回
    handleGoBack() {
      this.handleOverwrite()
      this.$emit('on-back')
    },
    // 重写
    handleOverwrite() {
      this.canvasTxt.clearRect(0, 0, this.$refs.canvasF.width, this.$refs.canvasF.height)
      this.points = []
    },
    // 提交
    handleSubmit() {
      if (this.points.length < 50) {
        if (this.points.length == 0) {
          this.$message.error('请填写你的名称');
        }
        return
      }
      this.$emit('on-content', this.$refs.canvasF.toDataURL())
      this.handleOverwrite()
    }
  }
}
 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值