JUC-AQS原理流程

AQS指AbstractQueuedSynchronizer, 抽象的队列同步器

是用来构建锁或者其他同步器组件的重量级基础框架及整个JUC体系的基石,通过内置的FIFO队列来完成资源获取和线程的判断工作,并通过一个int类型变量,表示持有锁的状态

AQS使用一个volatile的int类型成员变量来表示同步状态,通过内置的FIFO队列来完成资源获取和线程排队工作,将暂时获取不到锁的线程加入到队列中,这个队列就是AQS的抽象表现.

它将请求共享资源的线程封装成队列的节点Node,通过CAS、自旋以及LockSupport.park()的方式维护Sate变量的状态,使并发达到同步控制的效果

sate变量+CLH变种的双端队列

AQS同步队列的基本结构

        // AbstractQueuedSynchronizer内部类Node
        static final class Node {
            static final Node SHARED = new Node(); // 共享
            static final Node EXCLUSIVE = null; // 独占

            static final int CANCELLED =  1;
            static final int SIGNAL    = -1;
            static final int CONDITION = -2;
            static final int PROPAGATE = -3;

            volatile int waitStatus;

            volatile Node prev;

            volatile Node next;

            volatile Thread thread;

            Node nextWaiter;
    }

AQS源码主要方法

由lock()开始

// 分为公平FairSync和非公平NonfairSync
final void lock() {
    if (compareAndSetState(0, 1))
        setExclusiveOwnerThread(Thread.currentThread());
    else
        acquire(1);
}

acquire()

    public final void acquire(int arg) {
        if (!tryAcquire(arg) &&
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
    }

tryAcquire(arg); arg=1

        final boolean nonfairTryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            // 可重入锁
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }

addWaiter(Node.EXCLUSIVE)

    private Node addWaiter(Node mode) {
        Node node = new Node(Thread.currentThread(), mode);
        // Try the fast path of enq; backup to full enq on failure
        Node pred = tail;
        if (pred != null) {
            node.prev = pred;
            if (compareAndSetTail(pred, node)) {
                pred.next = node;
                return node;
            }
        }
        // 入队
        enq(node);
        return node;
    }

    private Node enq(final Node node) {
        for (;;) {
            Node t = tail;
            if (t == null) { // Must initialize 创建哨兵节点
                if (compareAndSetHead(new Node()))
                    tail = head;
            } else {
                node.prev = t;
                if (compareAndSetTail(t, node)) {
                    t.next = node;
                    return t;
                }
            }
        }
    }

acquireQueued(addWaiter(Node.EXCLUSIVE)

    final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false; // 中断
            for (;;) {
                final Node p = node.predecessor(); // prev节点
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                // 取消排队
                cancelAcquire(node);
        }
    }

    private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
        // 获取前驱节点的状态
        int ws = pred.waitStatus; // waitStatus默认0
        // 如果是SIGNAL状态,即等待被占用的资源释放,返回true.程序会继续向下执行parkAndCheckInterrupt()方法,将当前线程park挂起
        if (ws == Node.SIGNAL) // Node.SIGNAL=-1
            return true;
        if (ws > 0) {
            do {
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } else {
            // 将当前节点的前驱节点状态设置为SIGNAL,用于后续唤醒操作
            compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }

    private final boolean parkAndCheckInterrupt() {
        // 线程被阻塞,进入队列等待
        LockSupport.park(this);
        // 根据park方法API描述,程序在下面三种情况会继续向下执行
        // 1.被unpark
        // 2.被中断interrupt
        // 3.其他不合逻辑的返回才会继续向下执行
        // 因上述三种情况程序执行至此,返回当前线程的中断状态,并清空中断状态
        // 由于被中断,该方法会返回true
        return Thread.interrupted();
    }

addWaiter()入队流程图,双向链表中,第一个节点为虚节点(哨兵节点),不存储任何信息,只是占位.真正的第一个有数据的节点,是从第二个节点开始的.

由unlock()释放锁

    public void unlock() {
        sync.release(1);
    }

    public final boolean release(int arg) {
        if (tryRelease(arg)) {
            Node h = head;
            if (h != null && h.waitStatus != 0)
                unparkSuccessor(h);
            return true;
        }
        return false;
    }

        protected final boolean tryRelease(int releases) {
            int c = getState() - releases; // 1-1=0
            if (Thread.currentThread() != getExclusiveOwnerThread())
                throw new IllegalMonitorStateException();
            boolean free = false;
            if (c == 0) {
                free = true;
                setExclusiveOwnerThread(null);
            }
            setState(c);
            return free;
        }

unparkSuccessor()

    private void unparkSuccessor(Node node) {
        int ws = node.waitStatus;
        if (ws < 0)
            compareAndSetWaitStatus(node, ws, 0);

        Node s = node.next;
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;
        }
        if (s != null)
            // 唤醒线程
            LockSupport.unpark(s.thread);
    }

  阻塞的线程被唤醒后,会继续执行parkAndCheckInterrupt()方法返回false

    private final boolean parkAndCheckInterrupt() {
        LockSupport.park(this);
        return Thread.interrupted();
    }

接着进入acquireQueued()方法继续自旋,返回false

    final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false; // 中断
            for (;;) {
                final Node p = node.predecessor(); // prev节点
                // 此时tryAcquire()成功返回true
                if (p == head && tryAcquire(arg)) {
                    // 设置新的head节点
                    setHead(node);
                    // 旧的哨兵节点没有引用,GC回收
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                // 取消排队
                cancelAcquire(node);
        }
    }

 

 

 

 

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