一、建立静态服务器
1.0 npm install nginx
1.3 启动和关闭
启动
nginx
关闭
nginx -s stop
启动后,打开浏览器,输入:localhost:8070/xxx.html即可。
- 通过NodeJS的本地服务器
本次选用http-server
2.1 安装
npm install http-server -g
2.2 启动
http-server -1337
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - geometry - cube</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<script type="module">
// 引入three库
// import * as THREE from '../build/three.module.js';
import * as THREE from '../build/three.module.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { KMZLoader } from './jsm/loaders/KMZLoader.js';
import { FBXLoader } from './jsm/loaders/FBXLoader.js';
// 创建相机,场景,渲染器
var camera, scene, renderer;
// 创建网格
var mesh;
// 初始化
init();
// 帧动画
animate();
// 初始化函数
function init() {
// 创建场景
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x999999 );
const light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 0.5, 1.0, 0.5 ).normalize();
scene.add( light );
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
camera.position.y = 5;
camera.position.z = 10;
// camera.position.z = 400;
scene.add( camera );
const grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
scene.add( grid );
const loader = new KMZLoader();
loader.load( './models/kmz/Box.kmz', function ( kmz ) {
kmz.scene.position.y = 0.5;
scene.add( kmz.scene );
render();
} );
// // 创建相机实例 fov70,高宽比,远近裁剪
// camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
// // 设置相机位置
// camera.position.z = 400;
// // 创建场景
// scene = new THREE.Scene();
// 场景中添加 网格模型
scene.add(createCube());
// ImportFbx();
// 创建渲染器 开启抗锯齿
renderer = new THREE.WebGLRenderer({ antialias: true });
// 设置渲染器像素比 = window设备的像素比
renderer.setPixelRatio(window.devicePixelRatio);
// 设置渲染器尺寸
renderer.setSize(window.innerWidth, window.innerHeight);
// html dom节点添加渲染器内容
document.body.appendChild(renderer.domElement);
const controls = new OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.update();
window.addEventListener( 'resize', onWindowResize );
// 添加窗口尺寸变化监听
// window.addEventListener('resize', onWindowResize, false);
}
function ImportFbx()
{
var loader = new THREE.FBXLoader();
loader.load( 'models/fbx/Samba Dancing.fbx', function ( object )
{
// loader.load( '../models/UI.fbx', function ( object )
//加载路径fbx文件
object.traverse( function ( child )
{
if ( child.isMesh )
{
child.castShadow = true;
child.receiveShadow = true;
}
} );
scene.add( object );//模型
} );
}
function createCube()
{
// 创建贴图
var texture = new THREE.TextureLoader().load('textures/crate.gif');
// 创建几何体 = Box几何体缓冲区 scale 200,200,200
var geometry = new THREE.BoxBufferGeometry(1, 1, 1);
// 创建材质 = 基础材质 贴图 = texture
var material = new THREE.MeshBasicMaterial({ map: texture });
// 网格 = 几何体+材质
mesh = new THREE.Mesh(geometry, material);
return mesh;
}
// 窗口变化后执行的函数
function onWindowResize() {
// 相机纵横比重新设置
camera.aspect = window.innerWidth / window.innerHeight;
// 更新相机投影矩阵
camera.updateProjectionMatrix();
// 设置渲染器尺寸
renderer.setSize(window.innerWidth, window.innerHeight);
}
// 设置帧动画函数
function animate() {
// 循环执行帧动画
requestAnimationFrame(animate);
// 旋转mesh x轴
mesh.rotation.x += 0.005;
// 旋转mesh y轴
mesh.rotation.y += 0.01;
// 执行帧渲染
renderer.render(scene, camera);
}
// function onWindowResize() {
// camera.aspect = window.innerWidth / window.innerHeight;
// camera.updateProjectionMatrix();
// renderer.setSize( window.innerWidth, window.innerHeight );
// render();
// }
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>