队列的出队、入队

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class Queue
{
private:
	struct Node { Item item;	struct Node * next; };
	enum {Q_SIZE = 10};
	Node * front;
	Node * rear;
	int items;
	const int qsize;
	...
};

将项目添加到队尾(入队):

bool Queue::enqueue(const Item & item)
{
    if (isfull())
        return false;
    Node * add = new Node;  // create node
// on failure, new throws std::bad_alloc exception
    add->item = item;       // set node pointers
    add->next = NULL;       // or nullptr;
    items++;
    if (front == NULL)      // if queue is empty,
        front = add;        // place item at front
    else
        rear->next = add;   // else place at rear
    rear = add;             // have rear point to new node
    return true;
}

删除队首项目(出队):

bool Queue::dequeue(Item & item)
{
    if (front == NULL)
        return false;
    item = front->item;     // set item to first item in queue
    items--;
    Node * temp = front;    // save location of first item
    front = front->next;    // reset front to next item
    delete temp;            // delete former first item
    if (items == 0)
        rear = NULL;
    return true;
}
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