贪吃蛇小游戏
初步思路
1.设定蛇身的长度是4,以后每吃到一次食物就增加1。
2.需要给组成蛇身的每一节一个坐标,设定一个变量var lenth=4;来存放蛇身的长度。
3.用一个for循环for(i=0;i<lenth;i++)就可以根据坐标,一个一个格子地画出蛇身。
蛇的前进
function move()
{for(i=(lenth-1);i>=1;i--)
{worma[i]=worma[i-1];
wormb[i]=wormb[i-1];
}
}
**
食物的随机出现
**
function fkeydown(kd)
{if(Math.abs(direction-kd.keyCode)!=2)
{dnext=kd.keyCode;};
}
**
效果图
**
**
源码
**
<html>
<head>
<title>greedy snake from eev</title>
<script>
var x=0;
var y=0;
var i=0;
var a=0;
var b=0;
var fooda=0;
var foodb=0;
var foodboolean=0;
var lenth=4;
var timer=0;
var direction=39;
var dnext=39;
var crash=0;
var worma=new Array();
var wormb=new Array();
worma[0]=10;
wormb[0]=1;
worma[1]=9;
wormb[1]=1;
worma[2]=8;
wormb[2]=1;
worma[3]=7;
wormb[3]=1;
var nexta=10;
var nextb=1;
function getfood()
{if(foodboolean==0)
{fooda=Math.floor(Math.random()*20);
foodb=Math.floor(Math.random()*30);
foodboolean=1;
};
}
function next()
{direction=dnext;
if (direction==37)
{fleft();}
else if(direction==38)
{fup();}
else if(direction==39)
{fright();}
else if(direction==40)
{fdown();}
}
function eat()
{lenth=lenth+1;
move();
foodboolean=0;
}
function eatormove()
{if((foodboolean==1)&&(nexta==fooda)&&(nextb==foodb))
{eat();}
else
{move();};
}
function move()
{for(i=(lenth-1);i>=1;i--)
{worma[i]=worma[i-1];
wormb[i]=wormb[i-1];
};
worma[0]=nexta;
wormb[0]=nextb;
}
function fleft()
{if(wormb[0]>=1)
nextb=wormb[0]-1;
else
nextb=29;
}
function fright()
{if(wormb[0]<29)
nextb=wormb[0]+1;
else
nextb=0;
}
function fup()
{if(worma[0]>=1)
nexta=worma[0]-1;
else
nexta=19;
}
function fdown()
{if(worma[0]<19)
nexta=worma[0]+1;
else
nexta=0;
}
function fkeydown(kd)
{if(Math.abs(direction-kd.keyCode)!=2)
{dnext=kd.keyCode;};
}
function draw()
{ctx.clearRect(0,0,1200,800);
for(i=0;i<=lenth-1;i++)
{x=wormb[i]*40;
y=worma[i]*40;
ctx.fillStyle="red";
ctx.fillRect(x,y,40,40);
}
if(foodboolean==1)
{ctx.fillStyle="green";
x=foodb*40;
y=fooda*40;
ctx.fillRect(x,y,40,40);
}
}
function refresh()
{timer=timer+1;
for(i=1;i<=lenth-1;i++)
{if ((worma[i]==worma[0])&&(wormb[i]==wormb[0]))
{crash=1;};
}
if ((timer%5==1)&&crash==0)
{next();
eatormove();
};
draw();
getfood();
}
</script>
</head>
<body "fkeydown(event)">
<canvas id="canvas01" width="1200" height="800" style="background-color:black">
</canvas>
<script>
var cvs=document.getElementById("canvas01");
var ctx=cvs.getContext("2d");
ctx.fillStyle="red";
var intval=setInterval("refresh();",100);
</script>
</body>
</html>