STL的sort算法:
当区间长度小于阈值(通常为5~20,STL取16)时,直接采用插入排序,因为插入排序的常系数比较小,数据量小时有不错的效果。
当区间长度大于阈值时,采用内省排序(IntroSort),其行为在大部分情况下几乎与三数取中quick sort完全相同。直到下面两种情况停止:
- 当递归深度过深(递归深度>2*log2(len) ),意味着分割行为有恶化为二次行为的倾向时,能够自我侦测,转而改用Heap Sort,使效率维持在O(nlogn)。
- 当区间长度小于阈值时,停止排序退出introsort调用,等待sort函数最后对大体已经有序的数组整体使用输入敏感的插入排序。
默认<版本,删去使用cmp重载部分源码:
//三数取中
template <class T>
inline const T& __median(const T& a, const T& b, const T& c) {
if (a < b)
if (b < c)
return b;
else if (a < c)
return c;
else
return a;
else if (a < c)
return a;
else if (b < c)
return c;
else
return b;
}
//partition函数
template <class RandomAccessIterator, class T>
RandomAccessIterator __unguarded_partition(RandomAccessIterator first,
RandomAccessIterator last,
T pivot) {
while (true) {
while (*first < pivot) ++first;
--last;
while (pivot < *last) --last;
if (!(first < last)) return first;
iter_swap(first, last);
++first;
}
}
const int __stl_threshold = 16;//阈值设为16
//插入排序部分
template <class RandomAccessIterator, class T>
void __unguarded_linear_insert(RandomAccessIterator last, T value) {
RandomAccessIterator next = last;
--next;
while (value < *next) {
*last = *next;
last = next;
--next;
}
*last = value;
}
template <class RandomAccessIterator, class T>
inline void __linear_insert(RandomAccessIterator first,
RandomAccessIterator last, T*) {
T value = *last;
if (value < *first) {
copy_backward(first, last, last + 1);
*first = value;
}
else
__unguarded_linear_insert(last, value);
}
template <class RandomAccessIterator>
void __insertion_sort(RandomAccessIterator first, RandomAccessIterator last) {
if (first == last) return;
for (RandomAccessIterator i = first + 1; i != last; ++i)
__linear_insert(first, i, value_type(first));
}
template <class RandomAccessIterator, class T>
void __unguarded_insertion_sort_aux(RandomAccessIterator first,
RandomAccessIterator last, T*) {
for (RandomAccessIterator i = first; i != last; ++i)
__unguarded_linear_insert(i, T(*i));
}
template <class RandomAccessIterator>
inline void __unguarded_insertion_sort(RandomAccessIterator first,
RandomAccessIterator last) {
__unguarded_insertion_sort_aux(first, last, value_type(first));
}
template <class RandomAccessIterator>
void __final_insertion_sort(RandomAccessIterator first,
RandomAccessIterator last) {
if (last - first > __stl_threshold) {
__insertion_sort(first, first + __stl_threshold);
__unguarded_insertion_sort(first + __stl_threshold, last);
}
else
__insertion_sort(first, last);
}
//递归深度限制选取
template <class Size>
inline Size __lg(Size n) {
Size k;
for (k = 0; n > 1; n >>= 1) ++k;
return k;
}
//IntroSort
template <class RandomAccessIterator, class T, class Size>
void __introsort_loop(RandomAccessIterator first,
RandomAccessIterator last, T*,
Size depth_limit) {
//区间长度小于阈值后,不再继续使用introsert,等最后插入排序
while (last - first > __stl_threshold) {
if (depth_limit == 0) {//递归深度超出限制改为堆排
partial_sort(first, last, last);//内部为堆排
return;
}
--depth_limit;//递归深度
RandomAccessIterator cut = __unguarded_partition
(first, last, T(__median(*first, *(first + (last - first)/2),
*(last - 1))));
__introsort_loop(cut, last, value_type(first), depth_limit);
last = cut;
}
}
//sort函数
template <class RandomAccessIterator>
inline void sort(RandomAccessIterator first, RandomAccessIterator last)
{
if (first != last) {
__introsort_loop(first, last, value_type(first), __lg(last - first) * 2);
//对大体有序的区间最后使用输入敏感的插入排序
__final_insertion_sort(first, last);
}
}
参考:
《STL源码剖析》
https://blog.csdn.net/MDL13412/article/details/6660612