5.4可扩展性
用接口来实现聚合
- 给Room类实现的新方法,把方向细节彻底隐藏在Room类内部了
- 今后方向如何实现就和外部无关了
用容器来实现灵活性
- Room的方向是用成员变量来表示的,增加或减少方向就要改变代码
- 如果用Hash表来表示方向,那么方向就不是硬编码的了
5.5框架加数据
以框架加数据来提高可扩展性
- 命令的解析是否可以脱离if-else
- 定义一个Handler来处理命令
- 用Hash表来保存命令和Handler之间的关系
Game.java
package castle;
import java.util.HashMap;
import java.util.Scanner;
public class Game {
private Room currentRoom;
private HashMap<String,Handler> handlers=new HashMap<String,Handler>();
public Game()
{
// handlers.put("go, new HandlerGo()
handlers.put("bye" , new HandlerBye(this));
handlers.put("help", new HandlerHelp(this));
handlers.put("go", new HandlerGo(this));
createRooms();
}
private void createRooms()
{
Room outside, lobby, pub, study, bedroom;
// 制造房间
outside = new Room("城堡外");
lobby = new Room("大堂");
pub = new Room("小酒吧");
study = new Room("书房");
bedroom = new Room("卧室");
// 初始化房间的出口
outside.setExit("east",lobby);
outside.setExit("south", study);
outside.setExit("west", pub);
lobby.setExit("west", outside);
pub.setExit("east", outside);
study.setExit("north", outside);
study.setExit("east", bedroom);
bedroom.setExit("west", study);
lobby.setExit("up", pub);
pub.setExit("down", lobby);
currentRoom = outside; // 从城堡门外开始
}
private void printWelcome() {
System.out.println();
System.out.println("欢迎来到城堡!");
System.out.println("这是一个超级无聊的游戏。");
System.out.println("如果需要帮助,请输入 'help' 。");
System.out.println();
System.out.println("现在你在" + currentRoom);
System.out.print("出口有:");
showPrompt();
}
// 以下为用户命令
//消除代码复制
public void showPrompt() {
System.out.println("你在" + currentRoom);
System.out.print("出口有: ");
System.out.print(currentRoom.getExitDesc());
System.out.println();
}
public void play() {
Scanner in = new Scanner(System.in);
while ( true ) {
String line = in.nextLine();
String[] words = line.split(" ");
Handler handler=handlers.get(words[0]);
String value="";
if (words.length>1)
value=words[1];
if(handler!=null) {
handler.doCmd(value);
if(handler.isBye())
break;
}
// if ( words[0].equals("help") ) {
// printHelp();
// } else if (words[0].equals("go") ) {
// goRoom(words[1]);
// } else if ( words[0].equals("bye") ) {
// break;
// }
}
in.close();
}
public void goRoom(String direction)
{
Room nextRoom = currentRoom.getExit(direction);
if (nextRoom == null) {
System.out.println("那里没有门!");
}
else {
currentRoom = nextRoom;
showPrompt();
}
}
public static void main(String[] args) {
Game game = new Game();
game.printWelcome();
game.play();
System.out.println("感谢您的光临。再见!");
}
}
Room.java
package castle;
import java.util.HashMap;
public class Room {
private String description;
private HashMap<String,Room> exits=new HashMap<String,Room>();
public Room(String description)
{
this.description = description;
}
public void setExit(String dir,Room room) {
exits.put(dir, room);
}
@Override
public String toString()
{
return description;
}
public String getExitDesc() {
StringBuffer sb=new StringBuffer();
for (String dir : exits.keySet()) {
sb.append(dir);
sb.append(' ');
}
return sb.toString();
}
public Room getExit(String direction) {
return exits.get(direction);
}
}
Handler.java
package castle;
public class Handler {
protected Game game;
public Handler(Game game) {
this.game=game;
}
public void doCmd(String word) {}
public boolean isBye() {
return false;
}
}
HandlerBye.java
package castle;
public class HandlerBye extends Handler{
public HandlerBye(Game game) {
super(game);
}
@Override
public boolean isBye() {
// TODO Auto-generated method stub
return true;
}
}
HandlerHelp.java
package castle;
public class HandlerHelp extends Handler {
public HandlerHelp(Game game) {
super(game);
}
@Override
public void doCmd(String word) {
System.out.print("迷路了吗?你可以做的命令有:go bye help");
System.out.println("如:\tgo east");
}
}
HandlerGo.java
package castle;
public class HandlerGo extends Handler {
public HandlerGo(Game game) {
super(game);
}
@Override
public void doCmd(String word) {
game.goRoom(word);
}
}