///
/// 判断世界坐标系内的物体,摄像机是否可见
///
///
///
public bool isVisibleOn3dCamera( GameObject obj, Camera camera3d)
{
Vector3 pos = camera3d.WorldToViewportPoint(obj.transform.position);
// Determine the visibility and the target alpha
bool isVisible = (camera3d.orthographic || pos.z > 0f) && (pos.x > 0f && pos.x < 1f && pos.y > 0f && pos.y < 1f);
return isVisible;
}
/// <summary>
///判断世界坐标系内的一个点,摄像机是否可见
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public bool isVisibleOn3dCamera( Vector3 pos, Camera camera3d)
{
pos = camera3d.WorldToViewportPoint(pos);
bool isVisible = (camera3d.orthographic || pos.z > 0f) && (pos.x > 0f && pos.x < 1f && pos.y > 0f && pos.y < 1f);
return isVisible;
}