第一个threejsplaygnd 3js

第一个threejsplaygnd 3js

<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <style>
            body {
                background-color: #ffffff;
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>

        <script src="http://threejsplaygnd.brangerbriz.net/js/three.min.js"></script>
        <script src="http://threejsplaygnd.brangerbriz.net/js/Detector.js"></script>
        <script>

            if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

            var camera, scene, renderer;
            var geometry, material, mesh;

            function setup() {

                var W = window.innerWidth, H = window.innerHeight;
                renderer = new THREE.WebGLRenderer();
                renderer.setSize( W, H );
                document.body.appendChild( renderer.domElement );

                camera = new THREE.PerspectiveCamera( 50, W/H, 1, 10000 );
                camera.position.z = 500;

                scene = new THREE.Scene();


                // paste your code from the geometryGUI here


                map = THREE.ImageUtils.loadTexture('../texturez/soup.jpg');
                geometry = new THREE.PlaneGeometry(200, 200, 4, 4);
                material = new THREE.MeshBasicMaterial({shading: THREE.FlatShading, color: 0xdcdcdc, map: map});
                mesh = new THREE.Mesh(geometry, material);
                map.wrapS = map.wrapT = THREE.RepeatWrapping;
                map.repeat.set( 1, 1 );
                scene.add(mesh);

            }

            function draw() {

                requestAnimationFrame( draw );

                // experiment with code from the snippets menu here
                camera.position.x = Math.sin( Date.now() * 0.002 ) * 50;
                mesh.position.y = Math.sin( Date.now() * 0.002 ) * 30;
                camera.lookAt(mesh.position);
                renderer.render( scene, camera );

            }

            setup();
            draw();

        </script>

    </body>
</html>
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值