第一个练习题,只能观赏。
import java.awt.*;
import javax.swing.*;
import javax.swing.*;
public class BallGame extends JFrame{
Image ball =Toolkit.getDefaultToolkit().getImage("img1/ball.png");
Image desk =Toolkit.getDefaultToolkit().getImage("img1/desk.jpg");
double x=100;//小球的横坐标
double y=100;//小球的纵坐标
double degree = 3.14/3;//弧度:60°
//画窗口的方法
public void paint(Graphics g) {
System.out.println("窗口被画了一次!");
g.drawImage(desk, 0, 0, null);
g.drawImage(ball, (int)x, (int)y, null);
x = x+10*Math.cos(degree);
y = y+10*Math.sin(degree);
//上下边界
if(y>500-30-40||y<40+40) {//500是窗口高度;40是桌子边框,30是球直径;最后一个40是标题栏
degree = -degree;
}
//左右边界
if(x<0||x>856-40-30) {
degree = 3.14-degree;
}
}
//窗口加载
void launchFrame() {
setSize(856,500);
setLocation(50,50);
setVisible(true);
//重画窗口
while(true){
repaint();
try {
Thread.sleep(40);//40ms,1s=1000毫秒,大约一秒画25次窗口
}catch(Exception e) {
e.printStackTrace();
}
Image ball =Toolkit.getDefaultToolkit().getImage("img1/ball.png");
Image desk =Toolkit.getDefaultToolkit().getImage("img1/desk.jpg");
double x=100;//小球的横坐标
double y=100;//小球的纵坐标
double degree = 3.14/3;//弧度:60°
//画窗口的方法
public void paint(Graphics g) {
System.out.println("窗口被画了一次!");
g.drawImage(desk, 0, 0, null);
g.drawImage(ball, (int)x, (int)y, null);
x = x+10*Math.cos(degree);
y = y+10*Math.sin(degree);
//上下边界
if(y>500-30-40||y<40+40) {//500是窗口高度;40是桌子边框,30是球直径;最后一个40是标题栏
degree = -degree;
}
//左右边界
if(x<0||x>856-40-30) {
degree = 3.14-degree;
}
}
//窗口加载
void launchFrame() {
setSize(856,500);
setLocation(50,50);
setVisible(true);
//重画窗口
while(true){
repaint();
try {
Thread.sleep(40);//40ms,1s=1000毫秒,大约一秒画25次窗口
}catch(Exception e) {
e.printStackTrace();
}
}
}
public static void main(String[] args) {
System.out.println("你好");
BallGame game = new BallGame();
game.launchFrame();
}
}
public static void main(String[] args) {
System.out.println("你好");
BallGame game = new BallGame();
game.launchFrame();
}
}