斗地主【2】
斗地主【1】:数组实现斗地主简单发牌逻辑
1. 卡牌类
package com.fjh.entity;
/**
* 卡牌類型
* @author 冯佳豪
*
*/
public class Cards {
/**
* 牌值
*/
private int value;
/**
* 牌面
*/
private String text;
/**
* 花色
*/
private String style;
public int getValue() {
return value;
}
public void setValue(int value) {
this.value = value;
}
public String getText() {
return text;
}
public void setText(String text) {
this.text = text;
}
public String getStyle() {
return style;
}
public void setStyle(String style) {
this.style = style;
}
@Override
public String toString() {
return "["+this.style+""+this.text+"]";
}
/**
* 构造函数初始化牌的格式
* @param value 牌面值
* @param text 手牌显示内容
* @param style 花色
*/
public Cards(int value, String text, String style) {
super();
this.value = value;
switch (value) {
case 11:
this.text = "J";
break;
case 12:
this.text = "Q";
break;
case 13:
this.text = "K";
break;
case 14:
this.text = "A";
break;
case 15:
this.text = "2";
break;
case 16:
this.text = "小王";
break;
case 17:
this.text = "大王";
break;
default:
this.text = value+"";
break;
}
this.style = style;
}
public Cards() {
super();
// TODO Auto-generated constructor stub
}
}
2. 打牌
package com.fjh.control;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import com.fjh.entity.Cards;
import com.fjh.entity.Gambler;
/**
* 卡牌操作类
*
* @author 冯佳豪
*
*/
public class FightTheLandlord {
/**
* 产生扑克牌
*
* @return 扑克牌
*/
public ArrayList Produce() {
ArrayList<Object> cards = new ArrayList<Object>();
String[] style = new String[] {"方块", "梅花", "红心", "黑桃"};// 四种花色
//添加牌和花色
for(int i = 0 ; i < style.length ; i ++){
for(int j = 3 ; j <= 15 ; j++){
Cards card = new Cards(j, "" + i, style[i]);// 牌值在构造函数会进行判断进行相应的转换
cards.add(card);
}
}
cards.add(new Cards(16, "" + 16, ""));//将小王加进扑克
cards.add(new Cards(17, "" + 17, ""));//将小王加进扑克
//洗牌
Collections.shuffle(cards);//将cards列表中的元素随机打乱
return cards;
}
/**
* 发牌
* @param cards 洗好的卡牌
* @param gambler 赌徒
*/
public void sendCards(List<Cards> cards){
ArrayList<Cards> player1 = new ArrayList<Cards>();
ArrayList<Cards> player2 = new ArrayList<Cards>();
ArrayList<Cards> player3 = new ArrayList<Cards>();
//轮流发牌
for (int i = 0; i < cards.size()-3; i++) {
if(i%3==0)
player1.add(cards.get(i));
else if(i%3==1)
player2.add(cards.get(i));
else if(i%3==2)
player3.add(cards.get(i));
}
sort(player1);
sort(player2);
sort(player3);
System.out.println("玩家1:"+player1);
System.out.println("玩家2:"+player2);
System.out.println("玩家3:"+player3);
System.out.println("底牌为:");
for(int i = cards.size()-3; i < cards.size(); i++ ){
System.out.print(cards.get(i));
}
}
public void sort(List<Cards> cards) {
// 循环给每一个赌徒整理手牌
for (int i = 0; i < cards.size() - 1; i++) {
for (int j = 0; j < cards.size() - 1 - i; j++) {
if (cards.get(j).getValue() >cards.get(j+1).getValue()) {
Cards temp = cards.get(j);
cards.set(j, cards.get(j+1));
cards.set(j+1, temp);
}
}
}
}
public void printAllCards(List cards){
System.out.println(cards.size());
for (int i = 0 ; i < cards.size(); i++) {
if(i%13 == 0){
System.out.println();
}
System.out.print(cards.get(i));
}
}
}
测试类
package com.fjh.test;
import com.fjh.control.FightTheLandlord;
public class GameStartTest {
public static void main(String[] args) {
// TODO Auto-generated method stub
FightTheLandlord landlord = new FightTheLandlord();
landlord.sendCards(landlord.Produce());
}
}
结果