java实现斗地主发牌简单逻辑(ArrayList)

斗地主【2】

斗地主【1】数组实现斗地主简单发牌逻辑
1. 卡牌类

package com.fjh.entity;
/**
 * 卡牌類型
 * @author 冯佳豪
 *
 */
public class Cards {
	/**
	 * 牌值
	 */
	private int value;
	/**
	 * 牌面
	 */
	private String text;
	/**
	 * 花色
	 */
	private String style;
	public int getValue() {
		return value;
	}
	public void setValue(int value) {
		this.value = value;
	}
	public String getText() {
		return text;
	}
	public void setText(String text) {
		this.text = text;
	}
	public String getStyle() {
		return style;
	}
	public void setStyle(String style) {
		this.style = style;
	}
	
	@Override
	public String toString() {
		return "["+this.style+""+this.text+"]";
	}
	/**
	 * 构造函数初始化牌的格式
	 * @param value 牌面值
	 * @param text 手牌显示内容
	 * @param style 花色
	 */
	public Cards(int value, String text, String style) {
		super();
		this.value = value;
		switch (value) {
		case 11:
			this.text = "J";
			break;
		case 12:
			this.text = "Q";
			break;
		case 13:
			this.text = "K";
			break;
		case 14:
			this.text = "A";
			break;
		case 15:
			this.text = "2";
			break;
		case 16:
			this.text = "小王";
			break;
		case 17:
			this.text = "大王";
			break;
		default:
			this.text = value+"";
			break;
		}
		this.style = style;
	}
	public Cards() {
		super();
		// TODO Auto-generated constructor stub
	}
	
}

2. 打牌

package com.fjh.control;

import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Random;

import com.fjh.entity.Cards;
import com.fjh.entity.Gambler;


/**
 * 卡牌操作类
 * 
 * @author 冯佳豪
 *
 */
public class FightTheLandlord {
	/**
	 * 产生扑克牌
	 * 
	 * @return 扑克牌
	 */
	public ArrayList Produce() {
		
		ArrayList<Object> cards = new ArrayList<Object>();
		String[] style = new String[] {"方块", "梅花", "红心", "黑桃"};// 四种花色
		//添加牌和花色
		for(int i = 0 ; i < style.length ; i ++){
			for(int j = 3 ; j <= 15 ; j++){
				Cards card = new Cards(j, "" + i, style[i]);// 牌值在构造函数会进行判断进行相应的转换
				cards.add(card);
			}
			
		}
		cards.add(new Cards(16, "" + 16, ""));//将小王加进扑克
		cards.add(new Cards(17, "" + 17, ""));//将小王加进扑克
		
		//洗牌
		Collections.shuffle(cards);//将cards列表中的元素随机打乱
		
		return cards;
	}
	
	/**
	 * 发牌
	 * @param cards 洗好的卡牌
	 * @param gambler 赌徒
	 */
	public void sendCards(List<Cards> cards){
		ArrayList<Cards> player1 = new ArrayList<Cards>();
		ArrayList<Cards> player2 = new ArrayList<Cards>();
		ArrayList<Cards> player3 = new ArrayList<Cards>();
		//轮流发牌
			for (int i = 0; i < cards.size()-3; i++) {
				
					if(i%3==0)
						player1.add(cards.get(i));
					else if(i%3==1)
						player2.add(cards.get(i));
					else if(i%3==2)
						player3.add(cards.get(i));
				
		}

			
		sort(player1);	
		sort(player2);
		sort(player3);
		System.out.println("玩家1:"+player1);
		System.out.println("玩家2:"+player2);
		System.out.println("玩家3:"+player3);
		System.out.println("底牌为:");
		for(int i = cards.size()-3; i < cards.size(); i++ ){
			System.out.print(cards.get(i));
		}
		
	}
	
	public void sort(List<Cards> cards) {
		// 循环给每一个赌徒整理手牌
		
			for (int i = 0; i < cards.size() - 1; i++) {
				for (int j = 0; j < cards.size() - 1 - i; j++) {
					
						if (cards.get(j).getValue() >cards.get(j+1).getValue()) {
							Cards temp = cards.get(j);
							cards.set(j, cards.get(j+1));
							cards.set(j+1, temp);
							
						}

					}

				}
			}
		
	

	public void printAllCards(List cards){
		System.out.println(cards.size());
		for (int i = 0 ; i < cards.size(); i++) {
			if(i%13 == 0){
				System.out.println();
			}
				System.out.print(cards.get(i));
			}
		}
	}


测试类

package com.fjh.test;

import com.fjh.control.FightTheLandlord;

public class GameStartTest {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		FightTheLandlord landlord = new FightTheLandlord();
		landlord.sendCards(landlord.Produce());
		
	}

}

结果
在这里插入图片描述

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