百度地图API根据经纬度和方向角画扇形,
根据内容对每个扇形多边形添加LABEL标签
当鼠标悬停在扇形上时,扇形改变颜色。
鼠标点击在扇形上,会跳出信息窗口
创建4个按钮,
两个按钮为显示和隐藏扇形的按钮
两个按钮为显示和隐藏扇形标签的按钮
废话不多说,上代码
,最终效果图见最后
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
<style type="text/css">
body, html{width: 100%;height: 100%;margin:0;font-family:"微软雅黑";}
#allmap{height:100%;width:100%;}
#r-result{width:100%;}
#control {
position: absolute;
bottom: 15px;
}
.button {
margin: 5px;
padding: 13px 23px;
border-radius: 10px;
box-shadow: 0 3px 14px rgba(0, 0, 0, 0.4);
font: 16px/14px Tahoma, Verdana, sans-serif;
text-align: center;
color: #fefefe;
background: #1e90ff;
}
</style>
<script type="text/javascript" src="http://api.map.baidu.com/api?v=3.0&ak=你的KEY"></script>
<title>基站地图</title>
</head>
<body>
<div id="allmap"></div>
<!-- <p>在地图上添加一个椭圆,圆的颜色为蓝色、线宽6px、透明度为1,填充颜色为白色,透明度为0.5</p> -->
<div id="control">
<div onclick="showOver()" class="button">显示扇区</div>
<div onclick="hideOver()" class="button">隐藏扇区</div>
<div onclick="showLabel()" class="button">显示标签</div>
<div onclick="hideLabel()" class="button">隐藏标签</div>
</div>
</body>
</html>
<script type="text/javascript">
// 百度地图API功能
var map = new BMap.Map("allmap");
var point = new BMap.Point(126.532, 43.877);
map.centerAndZoom(point, 13);
//点经纬度
var mapPoints = [
['317443', '11', '5704单管塔', '5704单管塔_1', '1', '宏站', 126.42956333622031, 44.00636957571581, '100', '90', '1650', '华为\n'],
['317443', '21', '5704单管塔', '5704单管塔_2', '2', '宏站', 126.42956333622031, 44.00636957571581, '200', '317', '1650', '华为\n'],
['317443', '81', '5704单管塔', '5704单管塔_2(2100MCA)', '8', '宏站', 126.42956333622031, 44.00636957571581, '200', '317', '350', '华为\n']
];
//centre:椭圆中心点,X:横向经度,Y:纵向纬度
function add_oval(centre, x, y) {
var assemble = new Array();
var angle;
var dot;
var tangent = x / y;
for(i = 0; i < 36; i++) {
angle = (2 * Math.PI / 36) * i;
dot = new BMap.Point(centre.lng + Math.sin(angle) * y * tangent, centre.lat + Math.cos(angle) * y);
assemble.push(dot);
}
return assemble;
}
//以画多边形区域的方法画扇形区域 画出以point2点为圆心,半径为radius,夹角从sDegree到eDegree的扇形
//Sector1(point,300,10,60,"hello")
function Sector1(point2, radius, sDegree, eDegree, opts) {
var points = []; //创建构成多边形的点数组
var step = ((eDegree - sDegree) / 10) || 10; //根据扇形的总夹角确定每步夹角度数,最大为10
points.push(point2);
for(var i = sDegree; i < eDegree + 0.001; i += step) { //循环获取每步的圆弧上点的坐标,存入点数组
points.push(EOffsetBearing(point2, radius, i));
}
points.push(point2);
if(sDegree == eDegree) {
var planepoint = points[1];
// var myIcon = new BMap.Icon("../images/uav.png",
// new BMap.Size(36, 36));
var marker = new BMap.Marker(planepoint);
// , {icon: myIcon}
// );
var opts = {
width : 200, // 信息窗口宽度
height: 100, // 信息窗口高度
title : "海底捞王府井店" , // 信息窗口标题
};
map.addOverlay(marker);
var infoWindow = new BMap.InfoWindow("信息:", opts); // 创建信息窗口对象
marker.addEventListener("click", function() {
map.openInfoWindow(infoWindow, planepoint); // 开启信息窗口
//window.external.Test(sDegree);
});
map.addOverlay(marker);
}
return points;
}
//使用数学的方法计算需要画扇形的圆弧上的点坐标
function EOffsetBearing(point3, dist, bearing) {
var lngConv = map.getDistance(point3, new BMap.Point(point3.lng + 0.1, point3.lat)) * 10; //计算1经度与原点的距离
var latConv = map.getDistance(point3, new BMap.Point(point3.lng, point3.lat + 0.1)) * 10; //计算1纬度与原点的距离
var lat = dist * Math.sin(bearing * Math.PI / 180) / latConv; //正弦计算待获取的点的纬度与原点纬度差
var lng = dist * Math.cos(bearing * Math.PI / 180) / lngConv; //余弦计算待获取的点的经度与原点经度差
return new BMap.Point(point3.lng + lng, point3.lat + lat);
}
// 创建扇形
function makesectors(mapPoints){
// 读取数据
for(var i=0;i<mapPoints.length;i++){
//判断是否是宏站还是室分
if(mapPoints[i][5] == '宏站') {
var point = new BMap.Point(mapPoints[i][6], mapPoints[i][7]);//取经纬度
var content = mapPoints[i][3]; //取得扇区小区信息
var x = mapPoints[i][9]%3;//计算PCI模几
switch(x) {//判断PCI的模几
case 0://模0的颜色与样式
var opt = {
strokeColor: "red",
strokeWeight: 1,
strokeOpacity: 0.5,
fillColor:"red",
setFillOpacity: 0.5
}
break;
case 1://模1的颜色与样式
var opt = {
strokeColor: "green",
strokeWeight: 1,
strokeOpacity: 0.5,
fillColor:"green",
setFillOpacity: 0.5
}
break;
case 2://模2的颜色与样式
var opt = {
strokeColor: "blue",
strokeWeight: 1,
strokeOpacity: 0.5,
fillColor:"blue",
setFillOpacity: 0.5
}
break;
}
var freqx = Number(mapPoints[i][10])//频点
// alert(freqx);
switch(freqx) {//判断PCI的模几
case 1650://模0的颜色与样式
var radiusx = 250
var widthx =20
break;
case 1506://模1的颜色与样式
var radiusx = 230
var widthx =25
break;
case 350://模2的颜色与样式
var radiusx = 200
var widthx =30
break;
case 3715://模2的颜色与样式
var radiusx = 300
var widthx =10
break;
case 1825://模0的颜色与样式
var radiusx = 250
var widthx =20
break;
case 375://模2的颜色与样式
var radiusx = 200
var widthx =30
break;
}
//画多边形图案
var azimuth1 = 90-mapPoints[i][8]-widthx;
var azimuth2 = 90-mapPoints[i][8]+widthx;
var oval = new BMap.Polygon(Sector1(point,radiusx,azimuth1,azimuth2,"hello"), opt);
map.addOverlay(oval);//添加多边形
var centerPoint = oval.getBounds().getCenter();
//获得中心点
//给多边形添加标签
var sectorName =
'<div>' +
'<div style="transform: translateX(-50%);' +
'position: absolute;background-color:rgba(255,255,255,0.6);font: 16px/14px Tahoma, Verdana, sans-serif;text-align: center;margin: 3px;padding: 3px 3px;border-radius: 5px;' +
'left: 50%;">'+
// margin: 5px;
// padding: 13px 23px;
// border-radius: 10px;
// box-shadow: 0 3px 14px rgba(0, 0, 0, 0.4);
// font: 16px/14px Tahoma, Verdana, sans-serif;
// text-align: center;
// color: #fefefe;
//
'<div>' + mapPoints[i][3] +'</div></div>';
+
'</div>';
var label=new BMap.Label(sectorName, {offset:new BMap.Size(0,0), position:centerPoint});
map.addOverlay(label);
addClickHandler(content,oval);//添加鼠标点击后显示信息窗口
addmouseoverer(oval);//添加鼠标悬停动作
addmouseouter(oval);//鼠标离开动作
}
//判断是否是室分
else if (mapPoints[i][5] == '室分') {
var point = new BMap.Point(mapPoints[i][6], mapPoints[i][7]);//取经纬度
var content = mapPoints[i][3]; //取得扇区小区信息
var x = mapPoints[i][9]%3;//计算PCI模几
switch(x) {//判断PCI的模几
case 0://模0的颜色与样式
var opt = {
strokeColor: "red",
strokeWeight: 2,
strokeOpacity: 0.5,
fillColor:"red",
setFillOpacity: 0.5
}
break;
case 1://模1的颜色与样式
var opt = {
strokeColor: "green",
strokeWeight: 2,
strokeOpacity: 0.5,
fillColor:"green",
setFillOpacity: 0.5
}
break;
case 2://模2的颜色与样式
var opt = {
strokeColor: "blue",
strokeWeight: 2,
strokeOpacity: 0.5,
fillColor:"blue",
setFillOpacity: 0.5
}
break;
}
//创建正方形
var d = 0.001//定义室分方形的大小
//定义4个点
var point1 =new BMap.Point(mapPoints[i][6]+d/2, mapPoints[i][7]+d/3)
var point2 =new BMap.Point(mapPoints[i][6]+d/2, mapPoints[i][7]-d/3)
var point3 =new BMap.Point(mapPoints[i][6]-d/2, mapPoints[i][7]-d/3)
var point4 =new BMap.Point(mapPoints[i][6]-d/2, mapPoints[i][7]+d/3)
//画方形
var square = new BMap.Polygon([point1,point2,point3,point4], opt)
map.addOverlay(square);//添加正方形
var centerPoint = square.getBounds().getCenter();
//获得中心点
//给多边形添加标签
var sectorName = mapPoints[i][3];
var label=new BMap.Label(sectorName, {offset:new BMap.Size(0,0), position:centerPoint});
map.addOverlay(label);
addClickHandler(content,square);//添加鼠标点击后显示信息窗口
addmouseoverer(square);//添加鼠标悬停动作
addmouseouter(square);//鼠标离开动作
}
else{
var point = new BMap.Point(mapPoints[i][6], mapPoints[i][7]);//取经纬度
var content = mapPoints[i][3]; //取得扇区小区信息
var azimuth1 = 90-mapPoints[i][8]-20;
var azimuth2 = 90-mapPoints[i][8]+20;
var x = mapPoints[i][9]%3;//计算PCI模几
switch(x) {//判断PCI的模几
case 0://模0的颜色与样式
var opt = {
strokeColor: "red",
strokeWeight: 1,
strokeOpacity: 0.5,
fillColor:"red",
setFillOpacity: 0.5
}
break;
case 1://模1的颜色与样式
var opt = {
strokeColor: "green",
strokeWeight: 1,
strokeOpacity: 0.5,
fillColor:"green",
setFillOpacity: 0.5
}
break;
case 2://模2的颜色与样式
var opt = {
strokeColor: "blue",
strokeWeight: 1,
strokeOpacity: 0.5,
fillColor:"blue",
setFillOpacity: 0.5
}
break;
}
//画多边形图案
var oval = new BMap.Polygon(Sector1(point,250,azimuth1,azimuth2,"hello"), opt);
map.addOverlay(oval);//添加多边形
var centerPoint = oval.getBounds().getCenter();
//获得中心点
//给多边形添加标签
var sectorName = mapPoints[i][3];
var label=new BMap.Label(sectorName, {offset:new BMap.Size(0,0), position:centerPoint});
map.addOverlay(label);
addClickHandler(content,oval);//添加鼠标点击后显示信息窗口
addmouseoverer(oval);//添加鼠标悬停动作
addmouseouter(oval);//鼠标离开动作
}
}
}
// 点击事件
function addClickHandler(content,marker){
marker.addEventListener("click",function(){
openInfo(content,marker.getBounds().getCenter())
}
);
}
// 定义信息窗口样式
var opts = {
width : 250, // 信息窗口宽度
height: 80, // 信息窗口高度
title : "信息窗口" , // 信息窗口标题
enableMessage:true//设置允许信息窗发送短息
};
// 打开信息窗口
function openInfo(content,infopoint){
var infoWindow = new BMap.InfoWindow(content,opts); // 创建信息窗口对象
map.openInfoWindow(infoWindow,infopoint); //开启信息窗口
}
// 鼠标飘过
function addmouseoverer(oval){
oval.addEventListener("mouseover",function(){
// oval.setStrokeColor("red");
oval.setStrokeWeight(2);//边界变宽
oval.setStrokeOpacity(1);//边界颜色变深
oval.setFillOpacity(1);//填充颜色变深
// map.addOverlay(secRingLabel);
// map.panTo(secRingCenter);
});
}
// 鼠标移开
function addmouseouter(oval){
oval.addEventListener("mouseout",function(){
oval.setStrokeWeight(1);//边界恢复
oval.setStrokeOpacity(.5);//边界透明度变化
oval.setFillOpacity(.5);//填充颜色变化
// map.removeOverlay(secRingLabel);
});
}
makesectors(mapPoints);
map.addControl(new BMap.NavigationControl());
map.addControl(new BMap.ScaleControl());
map.addControl(new BMap.OverviewMapControl());
map.addControl(new BMap.MapTypeControl());
map.enableScrollWheelZoom();
function showOver(){
var markers = map.getOverlays();
for (var i = 0; i < markers.length; i++) {
markers[i].show();
}
}
function hideOver(){
var markers = map.getOverlays();
for (var i = 0; i < markers.length; i++) {
markers[i].hide();
}
}
function showLabel(){
var markers = map.getOverlays();
for (var i = 0; i < markers.length; i++) {
if (markers[i].toString() == "[object Label]") {
markers[i].show();
}
}
}
function hideLabel(){
var markers = map.getOverlays();
for (var i = 0; i < markers.length; i++) {
if (markers[i].toString() == "[object Label]") {
markers[i].hide();
}
}
}
</script>
效果图