装饰者模式

package _03;

//装饰器模式:分为四大组件
//1.抽象组件:需要装饰的抽象对象和接口
//2.具体组件:需要装饰的对象(Person)
//3.抽象装饰类:对抽象组件的引用,以及装饰者共有的方法
//4.具体装饰类
public class _3_23Decorate {
    public static void main(String[] args) {
       Person per = new Person();
       per.say();
//       实现放大器对声音的放大效果
       Amplifer amplifer = new Amplifer(per);
       amplifer.say();

       Drink coffee = new COFFEE();
       Milk milk = new Milk(coffee);
       System.out.println(milk.name()+milk.cost());

    }
}


interface SAY{
    void say();
}

class Person implements  SAY{
    private int voice =10;
    @Override
    public void say() {
        System.out.println("person's voice:"+voice);
    }

    public int getVoice() {
        return voice;
    }

    public void setVoice(int voice) {
        this.voice = voice;
    }
}

class Amplifer implements SAY{
    public Person p;

    public Amplifer(Person p){
        this.p = p;
    }
    @Override
    public void say() {
        System.out.println("pperson voice:"+p.getVoice()*100);
    }
}

interface  Drink{
    public double cost();
    public String name();
}

class COFFEE implements  Drink{
    public double COffee_cost = 10;
    public String Coffee_name = "NaTie";

    @Override
    public double cost() {
        return this.COffee_cost;
    }

    @Override
    public String name() {
        return this.Coffee_name;
    }
}

abstract class Decorate implements Drink{

    Drink drink;

    public Decorate(Drink drink){
        this.drink = drink;
    }

    @Override
    public double cost() {
        return drink.cost();
    }

    @Override
    public String name() {
        return drink.name();
    }
}

class Milk extends Decorate{

    public Milk(Drink drink) {
        super(drink);
    }

    @Override
    public double cost() {
        return super.cost()*4;
    }

    @Override
    public String name() {
        return super.name()+"add a little milk";
    }
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值