扫雷

    1.将扫雷界面看成一个二维数组,先对界面进行打印
    2.置雷
    3.排雷
    4.对每次的结果进行游戏输出
    5.提醒用户游戏输赢
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//初始化
void init_board(char mine[ROWS][COLS], int rows, int cols, char set)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < rows; i++)
    {
        for (j = 0; j < cols; j++)
        {
            mine[i][j] = set;
        }
    }
}
//打印棋盘
void print_board(char mine[ROWS][COLS], int row, int col)
{
    int i = 0;
    int j = 0;
    for (j = 0; j <= col; j++)
    {
        printf("%d ", j);
    }
    printf("\n");
    for (i = 1; i <= row; i++)
    {
        printf("%d ", i);
        for (j = 1; j <= col; j++)
        {
            printf("%c ", mine[i][j]);
        }
        printf("\n");
    }
    printf("\n");
}
//置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
    int count = EASY_COUNT;
    while (count)
    {
        int x = rand() % 9 + 1;
        int y = rand() % 9 + 1;
        if (mine[x][y] == '0')
        {
            mine[x][y] = '1';
            count--;
        }
    }
}

//移雷
void move_mine(char mine[ROWS][COLS], int row, int col)
{
    while (1)
    {
        int x = rand() % 9 + 1;
        int y = rand() % 9 + 1;
        if (mine[x][y] == '0')
        {
            mine[x][y] = '1';
            break;
        }
    }
}

// 统计周围雷的个数
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
    int num = 0;
    num = (mine[x - 1][y - 1] - '0') + (mine[x - 1][y] - '0')
        + (mine[x - 1][y + 1] - '0') + (mine[x][y + 1] - '0')
        + (mine[x + 1][y + 1] - '0') + (mine[x + 1][y] - '0')
        + (mine[x + 1][y - 1] - '0') + (mine[x][y - 1] - '0');
    return num;
}

//展开
void reveal(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int  y)
{
    int flag = get_mine_count(mine, x, y);
    if (flag == 0)
    {
        show[x][y] = '0';
        if (x - 1 > 0 && y - 1 > 0 && show[x - 1][y - 1] == '*')
            reveal(mine, show, x - 1, y - 1, ROWS, COLS);
        if (x - 1 > 0 && y > 0 && show[x - 1][y] == '*')
            reveal(mine, show, x - 1, y, ROWS, COLS);
        if (x - 1 > 0 && y + 1 <= COL && show[x - 1][y + 1] == '*')
            reveal(mine, show, x - 1, y + 1, ROWS, COLS);
        if (x > 0 && y - 1 > 0 && show[x][y - 1] == '*')
            reveal(mine, show, x, y - 1, ROWS, COLS);
        if (x > 0 && y + 1 <= COL && show[x][y + 1] == '*')
            reveal(mine, show, x, y + 1, ROWS, COLS);
        if (x + 1 <= ROW && y - 1 > 0 && show[x + 1][y - 1] == '*')
            reveal(mine, show, x + 1, y - 1, ROWS, COLS);
        if (x + 1 <= ROW && y > 0 && show[x + 1][y] == '*')
            reveal(mine, show, x + 1, y, ROWS, COLS);
        if (x + 1 > 0 && y + 1 > 0 && show[x + 1][y + 1] == '*')
            reveal(mine, show, x + 1, y + 1, ROWS, COLS);
    }
    else
        show[x][y] = get_mine_count(mine, x, y) + '0';
}

//排雷
void clearn_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int num)
{
    int x = 0;
    int y = 0;
    int win = 0;
    int count = 0;
    while (win < COL*ROW-EASY_COUNT)
    {
        printf("请输入坐标:>");
        scanf("%d,%d", &x,&y);
        count++;
        if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
        {
            if (count == 1 && mine[x][y] == '1')
            {
                move_mine(mine, row, col);//移雷
                print_board(mine, ROW, COL);
            }
            if (mine[x][y] == '1' && count != 1)
            {
                printf("很遗憾,被炸死\n");
                print_board(mine, ROW, COL);
                break;
            }
            else
            {
                show[x][y] = get_mine_count(mine, x, y) + '0';
                reveal(mine, show, x, y);
                print_board(show, row, col);
                win++;
            }
        }
        else
        {
            printf("坐标有误, 请重新输入\n");
        }
    }
    if (win == ROW * COL - EASY_COUNT)
    {
        printf("排雷成功\n");
        print_board(mine, row, col);
    }
}
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#ifndef __GAME_H__
#define __GAME_H__

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define ROW 9
#define COL 9
#define ROWS ROW + 2
#define COLS COL + 2
#define EASY_COUNT 10

void init_board(char mine[ROWS][COLS], int rows, int cols, char set);
void print_board(char mine[ROWS][COLS], int row, int col);
void set_mine(char mine[ROWS][COLS], int row, int col);
void clearn_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int get_mine_count(char mine[ROWS][COLS], int x, int y);
void move_mine(char mine[ROWS][COLS], int row, int col);
void reveal(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int  y);

#endif//__GAME_H__
Day11.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menue()
{
    printf("*********************************************\n");
    printf("**********0. exit          1. play***********\n");
    printf("*********************************************\n");
}
void game()
{
    srand((unsigned int)time(NULL));
    char mine[ROWS][COLS] = { 0 };
    char show[ROWS][COLS] = { 0 };
    init_board(mine, ROWS, COLS, '0');
    init_board(show, ROWS, COLS, '*');
    //置雷
    set_mine(mine, COL, ROW);
    print_board(mine, ROW, COL);
    print_board(show, ROW, COL);
    //排雷
    clearn_mine(mine, show, COL, ROW, EASY_COUNT);
}
int main()
{
    menue();
    int input = 0;
    do
    {
        printf("请选择:>\n");
        scanf("%d", &input);
        switch (input)
        {
        case 0:
            break;
        case 1:
            game();
            break;
        default:
            printf("参数选择有误,请重新选择:>\n");
            break;
        }
    } while (input);
    return 0;
}
    程序在扩展那里写的没有我期望的好,希望各位可以给我提出宝贵意见,我们一起努力学习C语言
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