小游戏-滑雪者(python, pygame)

Skier

游戏规则:滑下小山,努力避开树且要尽量捡起小旗,捡起小旗加10分,碰到树则扣100分。

语言:python,需要使用Pygame模块来帮助实现图形

 

import pygame,sys, random

skier_images = ["skier_down.png", "skier_right1.png",
                "skier_right2.png", "skier_left2.png",
                "skier_left1.png"]

class SkierClass(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.image.load("skier_down.png")
        self.rect = self.image.get_rect()
        self.rect.center = [320,100]
        self.angle = 0

    def turn(self,direction):
        self.angle = self.angle +direction
        if self.angle < -2: self.angle = -2
        if self.angle >  2: self.angle = 2
        center = self.rect.center
        self.image = pygame.image.load(skier_images[self.angle])
        self.rect = self.image.get_rect()
        self.rect.center = center
        speed = [self.angle, 6 - abs(self.angle) * 2]
        return speed

    def move(self, speed):
        self.rect.centerx = self.rect.centerx + speed[0]
        if self.rect.centerx < 20: self.rect.centerx = 20
        if self.rect.centerx > 620: self.rect.centerx =620
        

class ObstacleClass(pygame.sprite.Sprite):
    def __init__(self, image_file, location, type):
        pygame.sprite.Sprite.__init__(self)
        self.image_file = image_file
        self.image = pygame.image.load(image_file)
        self.rect = self.image.get_rect()
        self.rect.center = location
        self.type = type
        self.passed = False

    def update(self):
        global speed
        self.rect.centery -= speed[1]
        if self.rect.centery < -32:
            self.kill()
            
def create_map():
    global obstacles
    locations = []
    for i in range(10):
        row = random.randint(0, 9)
        col = random.randint(0, 9)
        location = [col * 64 + 20, row * 64 + 20 +640]

        if not (location in locations):
            locations.append(location)
            type = random.choice(["tree","flag"])
            if type == "tree": img = "skier_tree.png"
            elif type =="flag": img = "skier_flag.png"
            obstacle = ObstacleClass(img, location, type)
            obstacles.add(obstacle)


def animate():
    screen.fill([255, 255, 255])
    obstacles.draw(screen)
    screen.blit(skier.image, skier.rect)
    screen.blit(score_text, [10, 10])
    pygame.display.flip()
    


pygame.init()
screen = pygame.display.set_mode([640, 640])
clock = pygame.time.Clock()
skier = SkierClass()
speed = [0, 6]
obstacles = pygame.sprite.Group()
map_position = 0
points = 0
create_map()
font = pygame.font.Font(None,50)

running = True

while running:
    
    clock.tick(30)
    
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                speed = skier.turn(-1)
            elif event.key == pygame.K_RIGHT:
                speed = skier.turn(1)

    skier.move(speed)

    map_position += speed[1]

    if map_position >= 640:
        create_map()
        map_position = 0

    hit = pygame.sprite.spritecollide(skier, obstacles, False)

    if hit:
        if hit[0].type == "tree"  and not hit[0].passed:
            points = points - 100
            skier.image = pygame .image.load("skier_crash.png")
            animate()
            pygame.time.delay(1000)
            skier.image = pygame.image.load("skier_down.png")
            skier.angle = 0
            speed = [0, 6]
            hit[0].passed = True
        elif hit[0].type == "flag" and not hit[0].passed:
            points += 10
            hit[0].kill()

    obstacles.update()
    score_text = font.render("Score:" + str(points), 1, (0, 0, 0))
    animate()

pygame.quit()

 

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