Winforms实现简单三子棋

功能: 菜单页面有单人模式和双人模式 点击按钮可以进入游戏

 用九个button按钮来布置棋盘

布局:

button1   button2  button3

button4   button5  button6

button7   button8  button9

启动窗口是form2(菜单窗口)

form2窗口代码

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics.Eventing.Reader;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 三子棋
{
    public partial class Form2 : Form
    {

        public static bool play { get; set; }  //控制玩家选择模式
        public Form2()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            play = true;
            Form1 form1 = new Form1();
            form1.Show();
            //this.Hide();
            //form1.FormClosed += (s, args) => Application.Exit(); // 当Form1关闭时退出应用程序
        }

        private void button2_Click(object sender, EventArgs e)
        {
            play = false;
            Form1 form1 = new Form1();
            form1.Show();
            //this.Hide();
            //form1.FormClosed += (s, args) => Application.Exit(); // 当Form1关闭时退出应用程序
        }
    }
}

游戏界面form1页面代码

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 三子棋
{
    public partial class Form1 : Form
    {
        int click_count = 0; //记录点击次数
        int[] bools = new int[9]; 
        bool[] a = new bool[9];
        int i1;
        Random rand = new Random();
        Button[] buttons;


        public Form1()
        {
            InitializeComponent(); ;
            buttons = new Button[]
            {
                button1, button2, button3,
                button4, button5, button6,
                button7, button8, button9
            };
        }
        void UpQi(Button button, int i)
        {
            if (!a[i])
            {
                //双人
                if (Form2.play)
                {
                    if (click_count % 2 == 0)
                    {
                        bools[i] = 1;
                        click_count++;
                        button.BackColor = Color.Red;
                        label2.ForeColor = Color.Black;
                        label2.Text = "下一个: 黑棋";
                    }
                    else
                    {
                        bools[i] = 2;
                        click_count++;
                        button.BackColor = Color.Black;
                        label2.ForeColor = Color.Red;
                        label2.Text = "下一个: 红棋";
                    }
                    a[i] = true;
                    panduan();
                }
                //单人模式 玩家下载一个后系统随机下一个
                else
                {
                    i1 = i;
                    bools[i] = 1;
                    click_count++;
                    button.BackColor = Color.Red; //先下一个红棋
                    a[i] = true;
                    panduan();
                    //随机下
                    int a1;
                    do
                    {
                        a1 = rand.Next(0, 9);
                        if (!a[a1])
                        {
                            bools[a1] = 2;
                            click_count++;
                            buttons[a1].BackColor = Color.Black;
                            a[a1] = true;
                            panduan();
                            break;
                        }
                        if(click_count > 8)
                        {
                            break;
                        }
                    } while (a[a1]);

                }
            }
            else
            {
                MessageBox.Show("当前位置已有棋子");
            }
        }
        //判断胜负
        void panduan()
        {
            if ((bools[0] == 1 && bools[1] == 1 && bools[2] == 1) ||
               (bools[0] == 1 && bools[3] == 1 && bools[6] == 1) ||
               (bools[0] == 1 && bools[4] == 1 && bools[8] == 1) ||
               (bools[1] == 1 && bools[4] == 1 && bools[7] == 1) ||
               (bools[2] == 1 && bools[5] == 1 && bools[8] == 1) ||
               (bools[3] == 1 && bools[4] == 1 && bools[5] == 1) ||
               (bools[6] == 1 && bools[7] == 1 && bools[8] == 1))
            {
                MessageBox.Show("红棋胜利");
                cz();
            }
            if ((bools[0] == 2 && bools[1] == 2 && bools[2] == 2) ||
               (bools[0] == 2 && bools[3] == 2 && bools[6] == 2) ||
               (bools[0] == 2 && bools[4] == 2 && bools[8] == 2) ||
               (bools[1] == 2 && bools[4] == 2 && bools[7] == 2) ||
               (bools[2] == 2 && bools[5] == 2 && bools[8] == 2) ||
               (bools[3] == 2 && bools[4] == 2 && bools[5] == 2) ||
               (bools[6] == 2 && bools[7] == 2 && bools[8] == 2))
            {
                MessageBox.Show("黑棋胜利");
                cz();
            }
            if (click_count == 9)
            {
                MessageBox.Show("平局");
                cz();
            }
        }
        //重置棋盘
        void cz()
        {
            click_count = 0;
            label2.ForeColor = Color.Red;
            label2.Text = "下一个: 红棋";
            //清空棋盘
            button1.BackColor = button2.BackColor = button3.BackColor = button4.BackColor =
                button5.BackColor = button6.BackColor = button7.BackColor = button7.BackColor =
                button8.BackColor = button9.BackColor = Color.White;
            //置零bools
            for (int i = 0; i < bools.Length; i++)
            {
                bools[i] = 0;
                a[i] = false;
            }
        }
        private void button1_Click(object sender, EventArgs e)
        {

            UpQi(button1, 0);
        }
        private void button2_Click(object sender, EventArgs e)
        {
            UpQi(button2, 1);
        }
        private void button3_Click(object sender, EventArgs e)
        {
            UpQi(button3, 2);
        }
        private void button4_Click(object sender, EventArgs e)
        {
            UpQi(button4, 3);
        }
        private void button5_Click(object sender, EventArgs e)
        {
            UpQi(button5, 4);
        }
        private void button6_Click(object sender, EventArgs e)
        {
            UpQi(button6, 5);
        }
        private void button7_Click(object sender, EventArgs e)
        {
            UpQi(button7, 6);
        }
        private void button8_Click(object sender, EventArgs e)
        {
            UpQi(button8, 7);
        }
        private void button9_Click(object sender, EventArgs e)
        {
            UpQi(button9, 8);
        }
        private void timer1_Tick(object sender, EventArgs e)
        {
            label1.Text = DateTime.Now.ToString();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            buttons[0] = button1;
            buttons[1] = button2;
            buttons[2] = button3;
            buttons[3] = button4;
            buttons[4] = button5;
            buttons[5] = button6;
            buttons[6] = button7;
            buttons[7] = button8;
            buttons[8] = button9;
        }
    }
}

把上面代码的按钮事件绑定到窗口属性上面的button按钮属性

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