头文件
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<string.h>
#define ROW 9 //显示的扫雷盘
#define COL 9
#define ROWS 11 //内置的扫雷盘
#define COLS 11
#define Mine_number 10 //雷的个数
void Set_Mine(char Mine[ROWS][COLS], int row, int col, int n); //放雷
//n为放雷个数
void Print(char Mine[ROWS][COLS], int row, int col); //显示扫雷盘
void In_mine(char Mine[ROWS][COLS], int row, int col); //内置扫雷盘重置
//需要将附近的雷数显示 内置为符号数字
void Out_mine(char Show[ROWS][COLS], int row, int col); //玩家扫雷盘重置
// 用'*'遮盖下方的内置扫雷盘
int Find_mine(char Mine[ROWS][COLS],char Show[ROWS][COLS], int row, int col); //找雷
头文件实现
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include"mine_clearance扫雷.h"
void In_mine(char Mine[ROWS][COLS], int row, int col) //内置扫雷盘重置
{
memset(Mine, '0', row*col * sizeof(Mine[0][0]));
}
void Out_mine(char Show[ROWS][COLS], int row, int col) //玩家扫雷盘重置
{
memset(Show, '*', row*col * sizeof(Show[0][0]));
}
void Print(char Mine[ROWS][COLS], int row, int col) //显示扫雷盘
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++) //打印行标
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (j == 1) //顺便打印列标
printf("%d %c", i, Mine[i][j]);
else
printf(" %c", Mine[i][j]);
}
printf("\n");
}
}
void Set_Mine(char Mine[ROWS][COLS], int row, int col, int n) //放雷
{
int x = 0;
int y = 0;
while (n)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (Mine[x][y] == '0')
{
Mine[x][y] = '1';
n--;
}
}
}
static void Move_Mine(char Mine[ROWS][COLS], int x, int y) //当第一次猜到了 将雷移开
{
Mine[x][y] = '0'; //将雷清掉
int a = 0;
int b = 0;
while (1)
{
a = rand() % ROW + 1;
b = rand() % COL + 1;
if (Mine[a][b] != '1') //防止随机到的雷放到原本有雷的区域
{
Mine[a][b] = '1';
break;
}
}
}
static int Mine_Count(char Mine[ROWS][COLS], int x, int y) //统计一圈雷的个数
{
int number = 0;
number = Mine[x - 1][y]
+ Mine[x - 1][y + 1]
+ Mine[x][y + 1]
+ Mine[x + 1][y + 1]
+ Mine[x + 1][y]
+ Mine[x + 1][y - 1]
+ Mine[x][y - 1]
+ Mine[x - 1][y - 1]
- 8 * '0';
return number;
}
static int Open_Mine(char Mine[ROWS][COLS],char Show[ROWS][COLS], int x, int y)
{
if (Mine_Count(Mine, x, y) == 0)
{
Show[x][y] = '0';
if ((x - 1) >= 1 && (x - 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL && Show[x - 1][y - 1] == '*')
Open_Mine(Mine, Show, x - 1, y - 1);
if ((x) >= 1 && (x) <= ROW && (y - 1) >= 1 && (y - 1) <= COL && Show[x][y - 1] == '*')
Open_Mine(Mine, Show, x, y - 1);
if ((x + 1) >= 1 && (x + 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL && Show[x + 1][y - 1] == '*')
Open_Mine(Mine, Show, x + 1, y - 1);
if ((x + 1) >= 1 && (x + 1) <= ROW && (y) >= 1 && (y) <= COL && Show[x + 1][y] == '*')
Open_Mine(Mine, Show, x + 1, y);
if ((x + 1) >= 1 && (x + 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL && Show[x + 1][y + 1] == '*')
Open_Mine(Mine, Show, x + 1, y + 1);
if ((x) >= 1 && (x) <= ROW && (y - 1) >= 1 && (y - 1) <= COL && Show[x][y - 1] == '*')
Open_Mine(Mine, Show, x, y - 1);
if ((x - 1) >= 1 && (x - 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL && Show[x - 1][y + 1] == '*')
Open_Mine(Mine, Show, x - 1, y + 1);
if ((x - 1) >= 1 && (x - 1) <= ROW && (y) >= 1 && (y) <= COL && Show[x - 1][y] == '*')
Open_Mine(Mine, Show, x - 1, y);
}
else
{
Show[x][y] = Mine_Count(Mine, x, y) + '0';
}
return 0;
}
static int Win(char Show[ROWS][COLS], int row, int col) //获胜条件
{
int i = 0;
int j = 0;
int count = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (Show[i][j] == '*')
count++;
}
}
return count;
}
int Find_mine(char Mine[ROWS][COLS],char Show[ROWS][COLS], int row, int col) //找雷
{
int x = 0;
int y = 0;
int flag = 1; //判断是否为第一步
while (Win(Show,row, col) != Mine_number)
{
//Print(Mine, ROW, COL);
printf("请输入坐标:");
scanf("%d %d", &x, &y);
if (x < 1 || x > row || y < 1 || y > col)
{
printf("输入坐标有误\n");
}
if (Show[x][y] != '*')
{
printf("该坐标已经显示\n");
}
if (Mine[x][y] == '1' && flag == 1) //第一次触雷
{
Move_Mine(Mine, x, y); //移动雷
Open_Mine(Mine, Show, x, y); //将附近没有雷的地方开了
Print(Show, ROW, COL); //显示棋盘
flag = 0;
}
if (Mine[x][y] == '1') //待测试
{
printf("你被炸死了\n");
Print(Mine, ROW, COL);
return 0;
}
if (Mine[x][y] == '0')
{
Open_Mine(Mine, Show, x, y);
Print(Show, ROW, COL);
flag = 0;
}
}
printf("成功扫雷\n");
return 0;
}```
测试
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include"mine_clearance扫雷.h"
void menu()
{
{
printf("**********************\n");
printf("***** 1. play *****\n");
printf("***** 0. exit *****\n");
printf("**********************\n");
}
}
void mine_clear()
{
char Mine[ROWS][COLS];
char Show[ROWS][COLS];
In_mine(Mine, ROWS, COLS);
Out_mine(Show, ROWS, COLS);
Set_Mine(Mine, ROW, COL, Mine_number);
Print(Show, ROW, COL);
Find_mine(Mine, Show, ROW, COL);
}
int main()
{
int number = 0;
srand((unsigned)time(NULL));
do
{
menu();
scanf("%d", &number);
switch(number)
{
case 1:
mine_clear();
break;
case 0:
break;
default:
printf("输入错误");
break;
}
} while (number);
system("pause");
return 0;
}