●二次方曲线
通过quadraticCurveTo()方法实现
ctx.quadraticCurveTo(cpx,cpy,x,y);
cpx、cpy表示绘制控制点时的坐标;
x、y表示绘制贝塞尔曲线的终点的坐标。
二次方曲线画对话框:
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.moveTo(75,25);
ctx.strokeStyle = "#c00";
ctx.quadraticCurveTo(25,25,25,62.5);
ctx.quadraticCurveTo(25,100,50,100);
ctx.quadraticCurveTo(50,120,30,125);
ctx.quadraticCurveTo(60,120,65,100);
ctx.quadraticCurveTo(125,100,125,62.5);
ctx.quadraticCurveTo(125,25,75,25);
ctx.stroke();
二次方曲线画一棵随机树:
<script>
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
DrawBranches(canvas.width/2,canvas.height,50,0);
function DrawBranches(startX,startY,trunkWidth,level){// 起始点 线条宽度,分枝数
if(level < 12)
{
var changeX = 100 / (level + 1);
var changeY = 200 / (level +1);
var topRightX = startX + Math.random()*changeX;// 随机产生
var topRightY = startY - Math.random()*changeY;
var topLeftX = startX - Math.random()*changeX;
var topLeftY = startY - Math.random()*changeY;
context.beginPath();
context.moveTo(startX + trunkWidth /4,startY);
context.quadraticCurveTo(startX + trunkWidth / 4,startY - trunkWidth,topRightX,topRightY);
context.lineWidth = trunkWidth;
context.lineCap = 'round';// 每个线条的头尾都增加一个半圆形的箭头
context.stroke();
context.closePath();
context.beginPath();
context.moveTo(startX - trunkWidth /4,startY);
context.quadraticCurveTo(startX - trunkWidth / 4,startY - trunkWidth,topLeftX,topLeftY);
context.lineWidth = trunkWidth;
context.lineCap = 'round';// 每个线条的头尾都增加一个半圆形的箭头
context.stroke();
DrawBranches(topRightX,topRightY,trunkWidth*0.7,level + 1);
DrawBranches(topLeftX,topLeftY, trunkWidth * 0.7,level + 1);
}
}
</script>
●三次方曲线
通过调用bezierCurveTo()方法实现
ctx.bezierCurveTo(cp1x,cp1y,cp2x,cp2y,x,y);
cp1x,cp1y表示第一个控制点的坐标
cp2x,cp2y表示第二个控制点的坐标
x,y表示贝塞尔曲线的终点
三次方曲线实现复杂图形:
<script>
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
context.fillStyle = 'white';
context.fillRect(0,0,400,300);
var n = 0,dx = 170, dy = 150, s = 140;
context.beginPath();
context.globalCompositeOperation = 'and';// 图形的合成
context.fillStyle = '#8d95EF';
var x = Math.sin(0);
var y = Math.cos(0);
var dig = Math.PI / 15 *11;
context.moveTo(dx,dy);
for(var i = 0;i < 30 ;i++)
{
var x = Math.sin(i *dig);
var y = Math.cos(i * dig);
context.bezierCurveTo(dx + x *s,dy + y*s-100,dx + x * s+ 100,dy + y*s,dx + x*s , dy + y*s);
}
context.fill();
context.stroke();
context.closePath();
</script>