对图像进行旋转
Mat angleRectify(Mat img,float angle)
{
Mat retMat;
if ((int)angle % 180 == 0)
{
retMat = Mat::zeros(img.rows ,img.cols, CV_8UC3);
}
else
{
retMat = Mat::zeros(img.cols,img.rows, CV_8UC3);
}
float anglePI =(float) (angle * CV_PI / 180);
int xSm, ySm;
for(int i = 0; i < retMat.rows; i++)
for(int j = 0; j < retMat.cols; j++)
{
xSm = (int)((i-retMat.rows/2)*cos(anglePI) - (j-retMat.cols/2)*sin(anglePI) + 0.5);
ySm = (int)((i-retMat.rows/2)*sin(anglePI) + (j-retMat.cols/2)*cos(anglePI) + 0.5);
xSm += img.rows / 2;
ySm += img.cols / 2;
if(xSm >= img.row
s || ySm >= img.cols || xSm <= 0 || ySm <= 0)
{
retMat.at(i, j) = Vec3b(0, 0);
}
else
{
retMat.at(i, j) = img.at(xSm, ySm);
}
}
return retMat;
}