Rust 标记一个属性或函数为废弃

如题,演示Rust 标记一个属性或函数为废弃的基本使用方法:
示例:

use serde::{Deserialize, Serialize};

#[derive(Clone, Debug, Serialize, Deserialize, Default)]
pub struct GrpcOptions {
    pub addr: String,
    pub max_recv_message_size: u32,
    pub max_send_message_size: u32,
    pub hostname: String,
}

#[derive(Clone, Debug, Serialize, Deserialize, Default)]
#[serde(default)]
pub struct DatanodeOptions {
    pub node_id: Option<u64>,
    pub require_lease_before_startup: bool,
    pub init_regions_in_background: bool,
    #[deprecated(note = "use `grpc.hostname` instead")]
    pub rpc_hostname: Option<String>,
    pub grpc: GrpcOptions,
}

fn main() {
    let mut datanode = DatanodeOptions::default();
    datanode.grpc.hostname = "hostname".to_string();
    datanode.rpc_hostname = Some("dep_hostname".to_string());
    println!("{:?}", datanode);
}

最后输出如下所示:
Rust 标记一个属性或函数为废弃

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好的,以下是一个Rust 语言实现透视变形的函数的示例代码: ```rust use image::{ImageBuffer, Rgb}; fn perspective_transform(src: &ImageBuffer<Rgb<u8>, Vec<u8>>, tl: (f32, f32), tr: (f32, f32), bl: (f32, f32), br: (f32, f32)) -> ImageBuffer<Rgb<u8>, Vec<u8>> { let (width, height) = src.dimensions(); let mut output = ImageBuffer::new(width, height); let a = tl.0 * (tr.1 - br.1) + tr.0 * (br.1 - tl.1) + br.0 * (tl.1 - tr.1); let b = tl.1 * (tr.0 - br.0) + tr.1 * (br.0 - tl.0) + br.1 * (tl.0 - tr.0); let c = tl.0 * (tr.1 * br.0 - br.1 * tr.0) + tr.0 * (br.1 * tl.0 - tl.1 * br.0) + br.0 * (tl.1 * tr.0 - tr.1 * tl.0); let d = bl.0 * (tr.1 - br.1) + br.0 * (bl.1 - tr.1) + tr.0 * (br.1 - bl.1); let e = bl.1 * (tr.0 - br.0) + br.1 * (bl.0 - tr.0) + tr.1 * (br.0 - bl.0); let f = bl.0 * (tr.1 * br.0 - br.1 * tr.0) + br.0 * (bl.1 * tr.0 - tr.1 * bl.0) + tr.0 * (br.1 * bl.1 - bl.1 * br.1); let g = tl.0 * (bl.1 - br.1) + bl.0 * (tl.1 - br.1) + br.0 * (bl.1 - tl.1); let h = tl.1 * (bl.0 - br.0) + bl.1 * (tl.0 - br.0) + br.1 * (bl.0 - tl.0); let i = tl.0 * (bl.1 * br.0 - br.1 * bl.0) + bl.0 * (tl.1 * br.0 - br.1 * tl.0) + br.0 * (bl.1 * tl.0 - tl.1 * bl.0); for y in 0..height { for x in 0..width { let w = a * x as f32 + b * y as f32 + c; let xp = ((d * x as f32) + (e * y as f32) + f) / w; let yp = ((g * x as f32) + (h * y as f32) + i) / w; if xp >= 0.0 && xp < width as f32 && yp >= 0.0 && yp < height as f32 { let pixel = src.get_pixel(xp as u32, yp as u32); output.put_pixel(x, y, *pixel); } } } output } ``` 这个函数接受一个 RGB 图像和四个点的坐标,返回一个透视变形后的图像。具体实现中,使用了透视变换的矩阵表达式,并遍历图像的每个像素,计算出它在透视变形后的位置,然后将原图像对应位置的像素值复制到输出图像中。注意,我们需要对计算出的像素位置进行边界检查,以确保它们在图像范围内。
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