简简单单实现访问者模式

1.概念

访问者模式实现数据和操作分离,通过访问者对目标对象进行修改。

基本实现:访问者包含访问方法,参数为被访问的对象,目标对象应该包含接收方法,接收访问对象。

 2.go实现

package alian

import "fmt"

type Visitor interface {
	visit (mouse *Mouse)
	visit1 (keyBoard *KeyBoard)
	visit2 (monitor *Monitor)
	visit3 (computer *Computer)
}

type RealVisitor struct {

}

func (this * RealVisitor) visit (mouse *Mouse){
	fmt.Println("mouse../" , mouse)
}
func (this * RealVisitor) visit1 (keyBoard *KeyBoard){
	fmt.Println("KeyBoard../" , keyBoard)
}
func (this * RealVisitor) visit2 (monitor *Monitor){
	fmt.Println("Monitor../" , monitor)
}
func (this * RealVisitor) visit3 (computer *Computer){
	fmt.Println("Computer../" , computer)
}


type ComputerPart interface {
	Accept(visitor *Visitor)
}

type Mouse struct {

}
func (this * Mouse) Accept(visitor *Visitor){
	(*visitor).visit(this)
}

type KeyBoard struct {

}
func (this * KeyBoard) Accept(visitor *Visitor){
	(*visitor).visit1(this)
}

type Monitor struct {

}
func (this * Monitor) Accept(visitor *Visitor){
	(*visitor).visit2(this)
}

type Computer struct {
	Parts []ComputerPart
}
func (this * Computer) Accept(visitor *Visitor){
	for i := range this.Parts{
		this.Parts[i].Accept(visitor)
	}
	(*visitor).visit3(this)
}
package alian

import "testing"

func Test_Visitor(t *testing.T) {
	var visitor Visitor
	visitor = &RealVisitor{}

	mouse := Mouse{}
	mouse.Accept(&visitor)

}

3.java实现

/**
 * @program: demo
 * @author: alian
 * @description:
 * @create: 2023-04-01 22:25
 **/
package alian.visitor;

public interface ComputerPart {
    public void accept(ComputerPartVisitor computerPartVisitor);
}
/**
 * @program: demo
 * @author: alian
 * @description:
 * @create: 2023-04-01 22:26
 **/

package alian.visitor;

public class Computer implements ComputerPart{
    ComputerPart[] parts;

    public Computer(){
        parts = new ComputerPart[] {new Mouse(), new Keyboard(), new Monitor()};
    }

    @Override
    public void accept(ComputerPartVisitor computerPartVisitor) {
        for (int i = 0; i < parts.length; i++) {
            parts[i].accept(computerPartVisitor);
        }
        computerPartVisitor.visit(this);
    }
}
/**
 * @program: demo
 * @author: alian
 * @description:
 * @create: 2023-04-01 22:26
 **/

package alian.visitor;

public class Keyboard implements ComputerPart{
    @Override
    public void accept(ComputerPartVisitor computerPartVisitor) {
        computerPartVisitor.visit(this);
    }
}
/**
 * @program: demo
 * @author: alian
 * @description:
 * @create: 2023-04-01 22:26
 **/

package alian.visitor;

public class Monitor implements ComputerPart{
    @Override
    public void accept(ComputerPartVisitor computerPartVisitor) {
        computerPartVisitor.visit(this);
    }
}
/**
 * @program: demo
 * @author: alian
 * @description:
 * @create: 2023-04-01 22:26
 **/

package alian.visitor;

public class Mouse implements ComputerPart{
    @Override
    public void accept(ComputerPartVisitor computerPartVisitor) {
        computerPartVisitor.visit(this);
    }
}
/**
 * @program: demo
 * @author: alian
 * @description:
 * @create: 2023-04-01 22:25
 **/
package alian.visitor;



public interface ComputerPartVisitor {
    public void visit(Computer computer);
    public void visit(Mouse mouse);
    public void visit(Keyboard keyboard);
    public void visit(Monitor monitor);
}
/**
 * @program: demo
 * @author: alian
 * @description:
 * @create: 2023-04-01 22:25
 **/
package alian.visitor;



public interface ComputerPartVisitor {
    public void visit(Computer computer);
    public void visit(Mouse mouse);
    public void visit(Keyboard keyboard);
    public void visit(Monitor monitor);
}
/**
 * @program: demo
 * @author: alian
 * @description: \
 * @create: 2023-04-01 22:35
 **/

package alian.visitor;

import java.io.Console;

public class Main {
    public static void main(String[] args) {
        ComputerPart computer = new Computer();
        computer.accept(new ComputerPartDisplayVisitor());
//        ComputerPart mouse = new Mouse();
//        mouse.accept(new ComputerPartDisplayVisitor());

    }
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

阿联爱学习

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值