一.显示方块
二.产生随机块
20行10列的二维数组数组元素初始化成0如果元素值为1,就画方块,否则不画
#define SIDE_LEN 30
#define G_ARR_ROW (RECT_LOWER_Y/SIDE_LEN)
#define G_ARR_RANK (RECT_LOWER_X/SIDE_LEN)
//全局变量
int g_arrBackGround[G_ARR_ROW][G_ARR_RANK] = {0};//产生背景数组
void OnPaint(HDC hDC)
{
//创建兼容性DC(内存DC)--纸的编号
HDC mDC = CreateCompatibleDC(hDC);
//创建兼容性位图--纸本身
HBITMAP hBitmap = CreateCompatibleBitmap(hDC,WND_WIDTH,WND_HEIGHT);
//将DC与位图关联
SelectObject(mDC, hBitmap);
//画方块
PaintSquare(mDC);
//从内存DC到窗口DC传递
BitBlt(hDC,0,0,RECT_LOWER_X,RECT_LOWER_Y,mDC,0,0,SRCCOPY);
//释放位图
DeleteObject(hBitmap);
//释放DC
DeleteDC(mDC);
}
void PaintSquare(HDC mDC){
int i = 0;
int j = 0;
//画矩形框
Rectangle(mDC,RECT_UPPER_X,RECT_UPPER_Y,RECT_LOWER_X,RECT_LOWER_Y);
g_arrBackGround[2][4] = 1;g_arrBackGround[3][3] = 1;
g_arrBackGround[3][4] = 1;g_arrBackGround[3][5] = 1;
//遍历二维数组
for(i=0;i<G_ARR_ROW;i++)
{
for(j=0;j<G_ARR_RANK;j++)
{
if(1==g_arrBackGround[i][j])
{Rectangle(mDC,j*SIDE_LEN,i*SIDE_LEN,j*SIDE_LEN+SIDE_LEN,i*SIDE_LEN+SIDE_LEN);}
}
}}
2、产生随机块并显示
//全局变量
int g_arrSquare[2][4] = {0};//产生方块数组
七种情况
#include <time.h>
int CreateRandomSquare(){
int nIndex = rand()%7;//7种组合
switch(nIndex)
{
case 0:
g_arrSquare[0][0] = 1;g_arrSquare[0][1] = 1;g_arrSquare[0][2] = 0;g_arrSquare[0][3] = 0;
g_arrSquare[1][0] = 0;g_arrSquare[1][1] = 1;g_arrSquare[1][2] = 1;g_arrSquare[1][3] = 0;
break;
case 1: …… break;
case 2: …… break;
case 3: …… break;
case 4: …… break;
case 5: …… break;
case 6: ……break;
default:break;
}
return nIndex;}
void CopySquareToBack()
{
int i = 0;
int j = 0;
for(i=0;i<COMB_ROW;i++)
{
for(j=0;j<COMB_RANK;j++)
{
g_arrBackGround[i][j+3] = g_arrSquare[i][j];//起始出现位置在中间
}
}
}
效果图: