定义:
保证一个类仅有一个实例,并提供一个实例的全局访问点
目的作用:
1、在某些特殊的软件系统中,为了保证逻辑正确和良好的效率,必须在系统中存在一个实例。
2、绕过常规的构造器,提供一种机制来保证一个类只有一个实例。
使用场景:
1、读取配置文件
2、频繁实例化并随后销毁时
3、频繁访问IO资源时,如各种数据的连接
4、创建对象时对资源的消耗过多并耗时,但是又经常要用到对象
UML结构:
四种单例模式:
1、饿汉式单例:将实例设置为static变量,当类进行装载时进行创建,且static只会被创建一次。以空间换时间并且线程安全
2、懒汉式单例:实现延迟加载,判断一个实例是否已存在,如不存在则进行创建。时间换空间,如果不加同步即不加锁会导致线程之间竞争从而引发线程安全
3、双锁型单例模式:进入单例方法后先检查实例是否存在,如不存在则进入下一同步块。然后再次检查实例是否存在,如不存在则在同步的情况下创建一个实例。上述过程中直须同步一次从而到达了节省时间。
4、线程安全型单例模式:
代码:
```c++
#include <iostream>
#include <mutex>
#include <thread>
#include <chrono>
#include <atomic>
using namespace std;
#define SWITCH 6
// =default: 用于显式要求编译器提供合成版本的四大函数(构造、拷贝、析构、赋值)
/* =delete: 用于定义删除函数,在旧标准下,我们如果希望阻止拷贝可以通过显式声明
拷贝构造函数和拷贝赋值函数为private,但新标准下允许我们定义删除函数*/
#if SWITCH == 1 //饿汉式单例模式
class Singleton
{
public:
static Singleton *getInstance()
{
static Singleton _singleton;
return &_singleton;
}
private:
Singleton() = default;
Singleton(const Singleton& s) = delete;
Singleton& operator=(const Singleton& s) = delete;
};
#elif SWITCH == 2 //饿汉式单例模式,但是构造在main函数初始化时,保证安全
class Singleton
{
public:
static Singleton *getInstance()
{
return &m_singleton;
}
private:
static Singleton m_singleton;
Singleton()
{
cout << "Singleton constructor!" << endl;
}
Singleton(const Singleton& s) = delete;
Singleton& operator=(const Singleton& s) = delete;
};
Singleton Singleton::m_singleton;
#elif SWITCH == 3 //原始懒汉式单例模式
class Singleton
{
public:
static Singleton *getInstance()
{
if(Singleton::_singleton == nullptr)
{
std::this_thread::sleep_for(std::chrono::milliseconds(10));
_singleton = new Singleton();
}
return _singleton;
}
private:
static Singleton *_singleton;
Singleton() = default;
Singleton(const Singleton& s) = delete;
Singleton& operator=(const Singleton& s) = delete;
class GarbageCollector
{
public:
~GarbageCollector()
{
cout << "~GarbageCollector" << endl;
if(Singleton::_singleton)
{
cout << "free _singleton" << endl;
delete Singleton::_singleton;
Singleton::_singleton = nullptr;
}
}
};
static GarbageCollector m_gc;
};
Singleton *Singleton::_singleton = nullptr;
Singleton::GarbageCollector Singleton::m_gc;
#elif SWITCH == 4 //线程安全的懒汉单例模式
class Singleton
{
public:
static Singleton *getInstance()
{
m_mutex.lock(); //加锁保证线程安全
if(Singleton::_singleton == nullptr)
{
std::this_thread::sleep_for(std::chrono::milliseconds(10));
_singleton = new Singleton();
}
m_mutex.unlock(); 解锁
return _singleton;
}
private:
static Singleton *_singleton;
static mutex m_mutex;
Singleton() = default;
Singleton(const Singleton& s) = delete;
Singleton& operator=(const Singleton& s) = delete;
class GarbageCollector
{
public:
~GarbageCollector()
{
cout << "~GarbageCollector" << endl;
if(Singleton::_singleton)
{
cout << "free _singleton" << endl;
delete Singleton::_singleton;
Singleton::_singleton = nullptr;
}
}
};
static GarbageCollector m_gc;
};
Singleton *Singleton::_singleton = nullptr;
Singleton::GarbageCollector Singleton::m_gc;
mutex Singleton::m_mutex;
#elif SWITCH == 5 //双锁型单例
class Singleton
{
public:
static Singleton *getInstance()
{
if(Singleton::_singleton == nullptr)
{
m_mutex.unlock();
if(Singleton::_singleton == nullptr)
{
std::this_thread::sleep_for(std::chrono::milliseconds(10));
_singleton = new Singleton();
}
m_mutex.unlock(); //解锁
}
return _singleton;
}
private:
static Singleton *_singleton;
static mutex m_mutex;
Singleton() = default;
Singleton(const Singleton& s) = delete;
Singleton& operator=(const Singleton& s) = delete;
class GarbageCollector
{
public:
~GarbageCollector()
{
cout << "~GarbageCollector" << endl;
if(Singleton::_singleton)
{
cout << "free _singleton" << endl;
delete Singleton::_singleton;
Singleton::_singleton = nullptr;
}
}
};
static GarbageCollector m_gc;
};
Singleton *Singleton::_singleton = nullptr;
Singleton::GarbageCollector Singleton::m_gc;
mutex Singleton::m_mutex;
#elif SWITCH == 6 //原
class Singleton
{
public:
void *getSingletonAddress()
{
return m_instance;
}
static Singleton *getInstance()
{
Singleton *tmp = m_instance.load(std::memory_order_relaxed); //为给定原子操作定义内存排序约束
std::atomic_thread_fence(std::memory_order_acquire);
if(tmp == nullptr)
{
std::lock_guard<std::mutex> lock(m_mutex);
tmp = m_instance.load(std::memory_order_relaxed);
if(tmp == nullptr)
{
tmp = new Singleton();
std::atomic_thread_fence(std::memory_order_release);
m_instance.store(tmp, std::memory_order_relaxed);
}
}
return tmp;
}
private:
static std::atomic<Singleton *> m_instance;
static std::mutex m_mutex;
Singleton() = default;
Singleton(const Singleton& s) = default;
Singleton& operator=(const Singleton& s) = default;
class GarbageCollector
{
public:
~GarbageCollector()
{
cout << "~GarbageCollector" << endl;
Singleton *tmp = m_instance.load(std::memory_order_relaxed);
if(tmp)
{
cout << "free _singleton" << endl;
delete tmp;
}
}
};
static GarbageCollector m_gc;
};
std::atomic<Singleton *> Singleton::m_instance;
Singleton::GarbageCollector Singleton::m_gc;
std::mutex Singleton::m_mutex;
#endif
static mutex single_lock;
void print_address()
{
Singleton *singleton = Singleton::getInstance();
single_lock.lock();
cout << singleton << endl;
single_lock.unlock();
}
void thread_Singleton()
{
thread threads[10];
for(auto&t : threads)
{
t = thread(print_address);
}
for(auto&t : threads)
{
t.join();
}
}
int main()
{
thread_Singleton();
cout << endl << Singleton::getInstance() << endl;
}
```