自定义View实现旋转画布

public class MyView extends View implements View.OnClickListener {

    private Paint paint;
    private int[] colors;
    private float start=0;
    private float stepAngle;
    private RectF rectF;
    private int centerX;
    private int centerY;
    private int d=0;
    private float x;
    private float y;
    private Timer timer;

    public MyView(Context context) {
        this(context,null);
    }

    public MyView(Context context, @Nullable AttributeSet attrs) {
        this(context, attrs,0);
    }

    public MyView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        initView();
    }

    private void initView(){
        setOnClickListener(this);
        //初始化画笔
        paint = new Paint();
        //画布颜色
        colors=new int[]{Color.RED,Color.BLUE,Color.YELLOW,Color.GREEN,Color.DKGRAY,Color.BLACK,Color.CYAN,Color.MAGENTA};
        stepAngle = 360 / colors.length;
        rectF = new RectF(-400, -400, 400, 400);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        //算出中心点
        centerX = getMeasuredWidth() / 2;
        centerY = getMeasuredHeight() / 2;
        x=centerX;
        y=centerY;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        paint.setAntiAlias(true);//无锯齿
        canvas.translate(x,y);//移动中心点
        canvas.rotate(d);//旋转画布
        //绘制彩盘
        for (int i = 0; i < colors.length; i++) {
            paint.setColor(colors[i]);
            canvas.drawArc(rectF, start+=stepAngle, stepAngle, true, paint);
        }
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        switch(event.getAction()){
            case MotionEvent.ACTION_MOVE:
                x=event.getX();
                y=event.getY();
//                d+=5;
//                postInvalidate();
//                Log.e("-----------",""+d);
                break;
            case MotionEvent.ACTION_DOWN:
                x=event.getX();
                y=event.getY();
                timer = new Timer();
                TimerTask task=new TimerTask() {
                    @Override
                    public void run() {
                        d+=1;
                        postInvalidate();
                    }
                };
                timer.schedule(task,0,1);
                break;
            case MotionEvent.ACTION_UP:
                timer.cancel();
                break;
        }
        return true;
    }

    @Override
    public void onClick(View view) {

    }
}

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