1. 串口控制
using System;
using System.IO.Ports;
using System.Windows.Forms;
namespace 串口控制
{
public partial class Form1 : Form
{
const byte DeviceOpen1 = 0x01;
const byte DeviceClose1 = 0x81;
const byte DeviceOpen2 = 0x02;
const byte DeviceClose2 = 0x82;
const byte DeviceOpen3 = 0x03;
const byte DeviceClose3 = 0x83;
byte[] SerialPortDataBuffer = new byte[1];
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
SearchAndAddSerialToComboBox(serialPort1, comboBox1);
}
private void Form1_Load(object sender, EventArgs e)
{
SearchAndAddSerialToComboBox(serialPort1, comboBox1);
}
private void SearchAndAddSerialToComboBox(SerialPort MyPort, ComboBox MyBox)
{
string Buffer;
MyBox.Items.Clear();
for(int i = 1; i < 20; i++)
{
try
{
Buffer = "COM" + i.ToString();
MyPort.PortName = Buffer;
MyPort.Open();
MyBox.Items.Add(Buffer);
MyPort.Close();
}
catch
{
}
}
MyBox.SelectedIndex = 0;
}
private void button2_Click(object sender, EventArgs e)
{
if (serialPort1.IsOpen)
{
try
{
serialPort1.Close();
}
catch
{ }
button2.Text = "打开串口";
}
else
{
try
{
serialPort1.PortName = comboBox1.Text;
serialPort1.Open();
button2.Text = "关闭串口";
}
catch
{
MessageBox.Show("串口打开失败", "错误");
}
}
}
private void WriteByteToSerialPort(byte data)
{
byte[] Buffer = new byte[2] { 0x00, data };
if (serialPort1.IsOpen)
{
try
{
serialPort1.Write(Buffer, 0, 2);
}
catch
{
MessageBox.Show("串口数据发送出错,请检查", "错误");
}
}
else
{
MessageBox.Show("串口未打开,请打开串口", "错误");
}
}
private void button3_Click(object sender, EventArgs e)
{
int i = 0;
try
{
i = Convert.ToInt32(textBox1.Text.Substring(0, textBox1.Text.Length));
}
catch
{
MessageBox.Show("请输入正确的数字");
return;
}
if (serialPort1.IsOpen)
{
if(i == 0)
{
return;
}
else
{
timer1.Interval = i * 1000;
timer1.Start();
button3.Enabled = false;
}
}
WriteByteToSerialPort(DeviceOpen1);
}
private void button4_Click(object sender, EventArgs e)
{
try
{
timer1.Stop();
}
catch
{
}
button3.Enabled = true;
WriteByteToSerialPort(DeviceClose1);
}
private void button5_Click(object sender, EventArgs e)
{
WriteByteToSerialPort(DeviceOpen2);
}
private void button6_Click(object sender, EventArgs e)
{
WriteByteToSerialPort(DeviceClose2);
}
private void button7_Click(object sender, EventArgs e)
{
WriteByteToSerialPort(DeviceOpen3);
}
private void button8_Click(object sender, EventArgs e)
{
WriteByteToSerialPort(DeviceClose3);
}
private void timer1_Tick(object sender, EventArgs e)
{
button3.Enabled = true;
timer1.Stop();
WriteByteToSerialPort(DeviceClose1);
}
}
}
![在这里插入图片描述](https://i-blog.csdnimg.cn/direct/6ca1b95aa0b047aa8a9babd42c06ad1f.png)
2. 带校验的串口开关控制
using System;
using System.Drawing;
using System.IO.Ports;
using System.Windows.Forms;
namespace ReplyAndControl
{
public partial class Form1 : Form
{
byte DataSended = 0;
byte[] DataToSend = new byte[] { 0x01, 0x02, 0x03 };
public Form1()
{
InitializeComponent();
System.Windows.Forms.Control.CheckForIllegalCrossThreadCalls = false;
serialPort1.DataReceived += new SerialDataReceivedEventHandler(SerialPortDataReveived);
}
private void SerialPortDataReveived(object sender, SerialDataReceivedEventArgs e)
{
byte DataReceived = (byte)(serialPort1.ReadByte());
try
{
timer1.Stop();
}
catch
{
}
SetButtonColor(DataReceived);
}
private void SetButtonColor(int which)
{
switch (which)
{
case 0x01:
button2.BackColor = Color.Green;
break;
case 0x11:
button2.BackColor = Color.Red;
break;
case 0x02:
button3.BackColor = Color.Green;
break;
case 0x12:
button3.BackColor = Color.Red;
break;
case 0x03:
button4.BackColor = Color.Green;
break;
case 0x13:
button4.BackColor = Color.Red;
break;
case 0x04:
button2.BackColor = Color.Green;
button3.BackColor = Color.Green;
button4.BackColor= Color.Green;
break;
case 0x14:
button2.BackColor = Color.Red;
button3.BackColor = Color.Red;
button4.BackColor = Color.Red;
break;
default:
break;
}
}
private void Button_Click(object sender, EventArgs e)
{
Button MyButton = (Button)sender;
DataSended = Convert.ToByte(MyButton.Tag);
SendDataToSerialPort(serialPort1, DataToSend[DataSended - 1]);
}
private void SendDataToSerialPort(SerialPort MyPort, byte DataToSend)
{
byte[] DatasToWrite = new byte[] { DataToSend };
if (serialPort1.IsOpen)
{
try
{
MyPort.Write(DatasToWrite, 0, 1);
timer1.Interval = 3 * 1000;
timer1.Start();
}
catch
{
MessageBox.Show("串口数据写入错误", "错误");
}
}
}
private void timer1_Tick(object sender, EventArgs e)
{
string MyStr = DataSended.ToString() + "路数据校验超时,请检查";
timer1.Stop();
MessageBox.Show(MyStr, "错误");
}
private void button1_Click(object sender, EventArgs e)
{
if (serialPort1.IsOpen)
{
try
{
serialPort1.Close();
}
catch
{
}
button1.Text = "打开串口";
}
else
{
try
{
serialPort1.PortName = comboBox1.Text;
serialPort1.Open();
}
catch
{
MessageBox.Show("串口打开错误,请检查", "错误");
}
button1.Text = "关闭窗口";
}
}
private void Form1_Load(object sender, EventArgs e)
{
string Buffer;
comboBox1.Items.Clear();
for (int i = 1; i < 20; i++)
{
try
{
Buffer = "COM" + i.ToString();
serialPort1.PortName = Buffer;
serialPort1.Open();
comboBox1.Items.Add(Buffer);
serialPort1.Close();
}
catch
{
}
}
comboBox1.SelectedIndex = 0;
}
}
}
![在这里插入图片描述](https://i-blog.csdnimg.cn/direct/b40090a0572c4bddbc2acc6ec269c30b.png)