题目链接:https://vjudge.net/problem/UVA-10652
题意:有块矩形木板,用面积尽量小的凸多边形把它们包起来,计算木板占整个包装面积的百分比。如图、
题解:这道题不是直接给出木板的顶点,只是给出了木板的中心坐标,宽,高,和木板的顺时针旋转的角度,
先处理出每个木板的顶点,然后正常求凸包就行辣。
代码:
#pragma GCC optimize(2)
#include <bits/stdc++.h>
#define inf 0x3f3f3f3f
#define Pair pair<int,int>
#define int long long
#define fir first
#define sec second
namespace fastIO {
#define BUF_SIZE 100000
#define OUT_SIZE 100000
//fread->read
bool IOerror = 0;
//inline char nc(){char ch=getchar();if(ch==-1)IOerror=1;return ch;}
inline char nc() {
static char buf[BUF_SIZE], * p1 = buf + BUF_SIZE, * pend = buf + BUF_SIZE;
if (p1 == pend) {
p1 = buf; pend = buf + fread(buf, 1, BUF_SIZE, stdin);
if (pend == p1) { IOerror = 1; return -1; }
}
return *p1++;
}
inline bool blank(char ch) { return ch == ' ' || ch == '\n' || ch == '\r' || ch == '\t'; }
template<class T> inline bool read(T& x) {
bool sign = 0; char ch = nc(); x = 0;
for (; blank(ch); ch = nc());
if (IOerror)return false;
if (ch == '-')sign = 1, ch = nc();
for (; ch >= '0' && ch <= '9'; ch = nc())x = x * 10 + ch - '0';
if (sign)x = -x;
return true;
}
inline bool read(double& x) {
bool sign = 0; char ch = nc(); x = 0;
for (; blank(ch); ch = nc());
if (IOerror)return false;
if (ch == '-')sign = 1, ch = nc();
for (; ch >= '0' && ch <= '9'; ch = nc())x = x * 10 + ch - '0';
if (ch == '.') { double tmp = 1; ch = nc(); for (; ch >= '0' && ch <= '9'; ch = nc())tmp /= 10.0, x += tmp * (ch - '0'); }
if (sign)x = -x; return true;
}
inline bool read(char* s) {
char ch = nc();
for (; blank(ch); ch = nc());
if (IOerror)return false;
for (; !blank(ch) && !IOerror; ch = nc())* s++ = ch;
*s = 0;
return true;
}
inline bool read(char& c) {
for (c = nc(); blank(c); c = nc());
if (IOerror) { c = -1; return false; }
return true;
}
template<class T, class... U>bool read(T& h, U& ... t) { return read(h) && read(t...); }
#undef OUT_SIZE
#undef BUF_SIZE
}; using namespace fastIO; using namespace std;
const int N = 1e5 + 5;
const double eps = 1e-10;
const double pi = acos(-1.0);
const int mod = 998244353;
/*---------------------------------------------------------------------------------------------------------------------------*/
struct Point{double x,y;Point(double x=0,double y=0):x(x),y(y){}};
typedef Point Vector;
Vector operator + (Vector A,Vector B){return Vector(A.x+B.x,A.y+B.y);}
Vector operator - (Point A,Point B){return Vector(A.x-B.x,A.y-B.y);}
Vector operator * (Vector A,double p){return Vector(A.x*p,A.y*p);}
Vector operator / (Vector A,double p){return Vector(A.x/p,A.y/p);}
bool operator < (const Point& A,const Point& B){return A.x<B.x || (A.x==B.x&&A.y<B.y);}
int dcmp(double x){if(fabs(x)<eps)return 0;else return x<0?-1:1;}
bool operator == (const Point& A,const Point& B){return dcmp(A.x-B.x)==0 && dcmp(A.y-B.y)==0;}
double Dot(Vector A,Vector B){return A.x*B.x+A.y*B.y;}
double Length(Vector A){return sqrt(Dot(A,A));}
double Angle(Vector A,Vector B){return acos(Dot(A,B)/Length(A)/Length(B));}
double Cross(Vector A,Vector B){return A.x*B.y-A.y*B.x;}
double Area2(Point A,Point B,Point C){return Cross(B-A,C-A);}
double DistanceToLine(Point P,Point A,Point B){Vector v1=B-A,v2=P-A;return fabs(Cross(v1,v2))/Length(v1);}
Vector Normal(Vector A){double L=Length(A);return Vector(-A.y/L,A.x/L);}
Vector Rotate(Vector A,double rad){return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));}
Point GetLineIntersection(Point P,Vector v,Point Q,Vector w){Vector u=P-Q;double t=Cross(w,u)/Cross(v,w);return P+v*t; }
double PolygonArea(vector<Point>p){//duo area
double area=0;
int n=p.size();
for(int i=1;i<n-1;i++)area+=Cross(p[i]-p[0],p[i+1]-p[0]);
return area/2;
}
double torad(double deg){return deg/180*acos(-1);}
vector<Point> ConvexHull(vector<Point>& p){
sort(p.begin(), p.end());
p.erase(unique(p.begin(), p.end()), p.end());
int n = p.size();
int m = 0;
vector<Point> ch(n+1);
for(int i = 0; i < n; i++) {while(m > 1 && Cross(ch[m-1]-ch[m-2], p[i]-ch[m-2]) <= 0) m--;ch[m++] = p[i];}
int k = m;
for(int i = n-2; i >= 0; i--) {while(m > k && Cross(ch[m-1]-ch[m-2], p[i]-ch[m-2]) <= 0) m--;ch[m++] = p[i];}
if(n > 1) m--;
ch.resize(m);
return ch;
}
/*---------------------------------------------------------------------------------------------------------------------------*/
signed main() {
int t;read(t);
while(t--){
vector<Point>P;
double area=0;
int n;read(n);
for(int i=0;i<n;i++){
double x, y, w, h, j, ang;
read(x,y,w,h,j);
Point o(x,y);
ang = -torad(j);
P.push_back(o + Rotate(Vector(-w/2,-h/2), ang));
P.push_back(o + Rotate(Vector(w/2,-h/2), ang));
P.push_back(o + Rotate(Vector(-w/2,h/2), ang));
P.push_back(o + Rotate(Vector(w/2,h/2), ang));
area+=w*h;
}
double area2 = PolygonArea(ConvexHull(P));
printf("%.1lf %%\n", area*100/area2);
}
return 0;
}