Touch事件中,return true或false的意义

前提

这篇博客主要讲 针对 View 的事件处理机制,所以,不存在 ViewGroup 的事件拦截

知识要点

在这个里面我们 主要关注以下两个方法 :

dispatchTouchEvent 作用:事件分发

onTouchEvent(一般都会被我们复写)

相关源码

// View.java 中的源码

public boolean dispatchTouchEvent(MotionEvent event) {

        、、、省略
        //初始化 result 标志位 false
        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }
         
        //如果 动作为按下 调用 stopNestedScroll() 方法 清除 滚动效果
        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            // ListenerInfo 是一个类 里面封装了很多 事件
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null // 这句话是 true
                    && (mViewFlags & ENABLED_MASK) == ENABLED // 这句话也是 true 默认ENABLED 
                    && li.mOnTouchListener.onTouch(this, event)) { //所以关键是看 这个方法返回 true或false 
                result = true;
            }

            if (!result && onTouchEvent(event)) { //View 中的 onTouchEvent方法里会执行 cliclk监听,注意是 View 里
                result = true;
            }
        }

        、、、省略

        return result;
    }

//其中有一个很重要的内部类 ListenerInfo 
static class ListenerInfo {
        /**
         * Listener used to dispatch focus change events.
         * This field should be made private, so it is hidden from the SDK.
         * {@hide}
         */
        protected OnFocusChangeListener mOnFocusChangeListener;

        /**
         * Listeners for layout change events.
         */
        private ArrayList<OnLayoutChangeListener> mOnLayoutChangeListeners;

        protected OnScrollChangeListener mOnScrollChangeListener;

        /**
         * Listeners for attach events.
         */
        private CopyOnWriteArrayList<OnAttachStateChangeListener> mOnAttachStateChangeListeners;

        /**
         * Listener used to dispatch click events.
         * This field should be made private, so it is hidden from the SDK.
         * {@hide}
         */
        public OnClickListener mOnClickListener;

        /**
         * Listener used to dispatch long click events.
         * This field should be made private, so it is hidden from the SDK.
         * {@hide}
         */
        protected OnLongClickListener mOnLongClickListener;

        /**
         * Listener used to dispatch context click events. This field should be made private, so it
         * is hidden from the SDK.
         * {@hide}
         */
        protected OnContextClickListener mOnContextClickListener;

        /**
         * Listener used to build the context menu.
         * This field should be made private, so it is hidden from the SDK.
         * {@hide}
         */
        protected OnCreateContextMenuListener mOnCreateContextMenuListener;

        private OnKeyListener mOnKeyListener;

        private OnTouchListener mOnTouchListener;

        private OnHoverListener mOnHoverListener;

        private OnGenericMotionListener mOnGenericMotionListener;

        private OnDragListener mOnDragListener;

        private OnSystemUiVisibilityChangeListener mOnSystemUiVisibilityChangeListener;

        OnApplyWindowInsetsListener mOnApplyWindowInsetsListener;

        OnCapturedPointerListener mOnCapturedPointerListener;

        private ArrayList<OnUnhandledKeyEventListener> mUnhandledKeyListeners;
    }

// onTouchEvent 函数
public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                //在抬起事件中会触发 click 事件
                case MotionEvent.ACTION_UP:
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    if ((viewFlags & TOOLTIP) == TOOLTIP) {
                        handleTooltipUp();
                    }
                    if (!clickable) {
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
                    }
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                        }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    //触发的关键点,以前这个地方好像是 performClick()
                                    performClickInternal();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                、、、省略
            }

            return true;
        }

        return false;
    }

//performClickInternal()函数
private boolean performClickInternal() {
        // Must notify autofill manager before performing the click actions to avoid scenarios where
        // the app has a click listener that changes the state of views the autofill service might
        // be interested on.
        notifyAutofillManagerOnClick();

        return performClick();
    }

//performClick()函数
public boolean performClick() {
        // We still need to call this method to handle the cases where performClick() was called
        // externally, instead of through performClickInternal()
        notifyAutofillManagerOnClick();

        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
             //这个就是调用 onClick() 方法的关键之处
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }

        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);

        notifyEnterOrExitForAutoFillIfNeeded(true);

        return result;
    }

关键提炼

  dispatchTouchEvent()

用来分派事件

其中调用了 

mOnTouchListener.onTouch() 一般设置监听 setOnTouchListener

 

onTouchEvent() 一般重写该方法

 

 

源码及其分析已在上面粘贴

setOnTouchListener()

用来监听 Touch 事件

dispatchTouchEvent() 第一个执行的函数,Touch() 方法 返回 true,则不会执行onTouch和click事件

        if (li != null && li.mOnTouchListener != null // 这句话不等于空
                    && (mViewFlags & ENABLED_MASK) == ENABLED // 这句话也是 true 默认ENABLED 
                    && li.mOnTouchListener.onTouch(this, event)) { //所以关键是看 这个方法返回 true或false 
                result = true;
            }

            if (!result && onTouchEvent(event)) { //View 中的 onTouchEvent方法里会执行 cliclk监听,注意是 View 里
                result = true;
            }

这段源码中我们能够很清楚的看到,我们如果在 onTouch 方法中返回 true ,就会执行 result = true; 所以造成  !result 为 false ,导致 onTouchEvent(event) 不执行

onTouchEvent()用来处理事件
返回true则表示该View能处理该事件,事件将终止向上传递(传递给其父View);
返回false表示不能处理,则把事件传递给其父View的onTouchEvent()方法来处理

 

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