类和类之间的关系可以是组合的关系,比如电脑由CPU,内存,硬盘,显卡等待组成,看一个例子
#include <iostream>
#include <string>
using namespace std;
class Memory
{
public:
Memory()
{
cout << "Memory()" << endl;
}
~Memory()
{
cout << "~Memory()" << endl;
}
};
class Disk
{
public:
Disk()
{
cout << "Disk()" << endl;
}
~Disk()
{
cout << "~Disk()" << endl;
}
};
class CPU
{
public:
CPU()
{
cout << "CPU()" << endl;
}
~CPU()
{
cout << "~CPU()" << endl;
}
};
class MainBoard
{
public:
MainBoard()
{
cout << "MainBoard()" << endl;
}
~MainBoard()
{
cout << "~MainBoard()" << endl;
}
};
class Computer
{
Memory mMem;
Disk mDisk;
CPU mCPU;
MainBoard mMainBoard;
public:
Computer()
{
cout << "Computer()" << endl;
}
void power()
{
cout << "power()" << endl;
}
void reset()
{
cout << "reset()" << endl;
}
~Computer()
{
cout << "~Computer()" << endl;
}
};
int main()
{
Computer c;
return 0;
}
结果:
Memory()
Disk()
CPU()
MainBoard()
Computer()
~Computer()
~MainBoard()
~CPU()
~Disk()
~Memory()
可以看出组合关系的特点
将其他类的对象作为当类类的成员使用
当前类的对象与成员对象的生命期相同(内存出问题了,电脑就不能开机了)
成员对象在用法上与普通对象完全一致
类和类之间的关系也可以是继承关系,比如惠普电脑类和苹果电脑类继承于电脑类
面向对象中的继承指类之间的父子关系
子类拥有父类的所以属性和行为
子类就是一种特殊的父类
子类对象可以当作父类对象使用
子类中可以添加父类没有的方法和属性
语法:
class Parent
{
int mv;
public:
void method(){};
};
class Child :public Parent//描述继承关系
{
}
先看一个小例子:
#include <iostream>
#include <string>
using namespace std;
class Parent
{
int mv;
public:
Parent()
{
cout<<"Parent()"<<endl;
mv = 200;
}
void method()
{
cout<<"mv="<<mv<<endl;
}
};
class Child : public Parent
{
};
int main()
{
Child c;
c.method();
return 0;
}
结果:
sice@sice:~$ ./a.out
Parent()
mv=200
Child类继承于Parent类,说明了Child类拥有Parent类所有行为(成员函数)和属性(变量),Parent这个类的构造函数将会被继承,意味着创建Child这个类会调用这个构造函数,看下面的例子
#include <iostream>
#include <string>
using namespace std;
class Parent
{
int mv;
public:
Parent()
{
cout<<"Parent()"<<endl;
mv = 200;
}
void method()
{
cout<<"mv="<<mv<<endl;
}
};
class Child : public Parent
{
public:
void hello()
{
cout<<"This is in the Child class!"<<endl;
}
};
int main()
{
Child c;
c.hello();
c.method();
return 0;
}
结果
sice@sice:~$ ./a.out
Parent()
This is in the Child class!
mv=200
可以看出继承还有另一个层面的意义,那就是代码复用,子类不但可以继承父类的属性和行为,并且可以在子类重写已有功能,或者添加新功能
重要规则:
子类就是一个特殊的父类
子类对象可以直接初始化父类对象
子类对象可以直接赋值给父类对象
#include <iostream>
#include <string>
using namespace std;
class Parent
{
int mv;
public:
Parent()
{
cout<<"Parent()"<<endl;
mv = 200;
}
void method()
{
cout<<"mv="<<mv<<endl;
}
};
class Child : public Parent
{
public:
void hello()
{
cout<<"This is in the Child class!"<<endl;
}
};
int main()
{
Child c;
Parent p1 = c;
Parent p2;
p2 = c;
c.hello();
c.method();
return 0;
}
编译通过,这是因为Child就是一个特殊的父类,所以它可以当作父类对象来使用,c就是一个Parent对象,赋值给一个Parent对象就是合法的
强化代码:
#include <iostream>
#include <string>
using namespace std;
class Memory
{
public:
Memory()
{
cout << "Memory()" << endl;
}
~Memory()
{
cout << "~Memory()" << endl;
}
};
class Disk
{
public:
Disk()
{
cout << "Disk()" << endl;
}
~Disk()
{
cout << "~Disk()" << endl;
}
};
class CPU
{
public:
CPU()
{
cout << "CPU()" << endl;
}
~CPU()
{
cout << "~CPU()" << endl;
}
};
class MainBoard
{
public:
MainBoard()
{
cout << "MainBoard()" << endl;
}
~MainBoard()
{
cout << "~MainBoard()" << endl;
}
};
class Computer
{
Memory mMem;
Disk mDisk;
CPU mCPU;
MainBoard mMainBoard;
public:
Computer()
{
cout << "Computer()" << endl;
}
void power()
{
cout << "power()" << endl;
}
void reset()
{
cout << "reset()" << endl;
}
~Computer()
{
cout << "~Computer()" << endl;
}
};
class HPBook : public Computer
{
string mOS;
public:
HPBook()
{
mOS = "Windows 8";
}
void install(string os)
{
mOS = os;
}
void OS()
{
cout << mOS << endl;
}
};
class MacBook : public Computer
{
public:
void OS()
{
cout << "Mac OS" << endl;
}
};
int main()
{
HPBook hp;
hp.power();
hp.install("Ubuntu 16.04 LTS");
hp.OS();
cout << endl;
MacBook mac;
mac.OS();
return 0;
}
结果:
sice@sice:~$ ./a.out
Memory()
Disk()
CPU()
MainBoard()
Computer()
power()
Ubuntu 16.04 LTS
Memory()
Disk()
CPU()
MainBoard()
Computer()
Mac OS
~Computer()
~MainBoard()
~CPU()
~Disk()
~Memory()
~Computer()
~MainBoard()
~CPU()
~Disk()
~Memory()
可以看出我们的代码在main函数中初始化一个hp电脑对象,由于继承于computer类所以会调用父类的构造函数,而且hp对象增加了自己按照系统的函数和获得系统的参数,可见继承是多么灵活