双波纹进度球-字体颜色分离

本文介绍了如何实现一个具有动态波纹效果的进度球,并且详细讲解了如何将字体颜色与背景进行分离,使得视觉效果更加突出。通过提供的代码,读者可以了解到具体的实现步骤和技巧。
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1.效果(波纹是会动的哦)

2.上代码

import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PointF;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.RectF;
import android.os.Parcel;
import android.os.Parcelable;
import android.util.AttributeSet;
import android.view.View;

import com.example.accessibilitytest.R;

import java.text.NumberFormat;

public class WaveView extends View {

    private Path aboveWavePath = new Path();

    private Path blowWavePath = new Path();

    private Paint aboveWavePaint = new Paint();

    private Paint blowWavePaint = new Paint();

    private final int default_above_wave_alpha = 50;

    private final int default_blow_wave_alpha = 30;

    private int waveToTop;

    private int aboveWaveColor;

    private int blowWaveColor;

    private int progress;

    private PorterDuffXfermode xfermode_text = new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP);

    /**
     * wave length
     */
    private int x_zoom = 50;

    /**
     * wave crest
     */
    private int y_zoom = 10;// 控制上下起伏的高度

    /**
     * offset of X
     */
    private final float offset = 0.5f;

    private float max_right = x_zoom * offset;

    // wave animation
    private float aboveOffset = 0.0f;

    private float blowOffset = 4.0f;

    private Paint mRingPaint;

    private Paint mCirclePaint;

    private Paint flowPaint;

    private float num;

    /**
     * offset of Y
     */
    private float animOffset = 0.1f;// 控制上下起伏的频率

    // refresh thread
    private RefreshProgressRunnable mRefreshProgressRunnable;

    public WaveView(Context context, AttributeSet attrs) {
        this(context, attrs, R.attr.waveViewStyle);
        init();
    }

    public WaveView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        progress = 0;
        setProgress(progress);
        initializePainters();
        init();
    }

    public void init() {
    
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