import { useState } from 'react';
function Square({value,onSquareClick}) {//使用按键作为棋盘格子
return <button className="square" onClick={onSquareClick}>
{value}
</button>;
}
export default function Board() {
const [squares, setSquares] = useState(Array(9).fill(null));//9个按钮,构成整个棋盘
const [xIsNext, setXIsNext] = useState(true);//判定下一个棋手是X还是O
const [history,setHistory]=useState([]);//存储每一步的棋盘情况,用于实现悔棋
function handleClick(i) {
if (squares[i] || calculateWinner(squares)) {//如果格子已经有旗子或者已经有人胜利,则不再改变棋盘
return;
}
const newHistory=history.slice();
newHistory.push(squares.slice());
setHistory(newHistory);//在下每一步棋前,现将当前棋盘保存在history数组的末尾,用于悔棋读取
不能直接使用history.push(squares.slice())
因为在react中,状态更新是不可变操作,也就使用const [history,setHistory]=useState([]);钩子函数定义的数组history的状态不能被直接改变,不能改变状态变量的内部结构,而应该创建一个新的状态对象或数组,并用这个新的状态替换旧的状态。也即使用setHistory来重新定义history的状态
console.log(history[history.length-1]);
const nextSquares = squares.slice();
if(xIsNext){
nextSquares[i] = "X";
}
else{
nextSquares[i] = "O";
}
setSquares(nextSquares);
setXIsNext(!xIsNext);//每次下棋后,获取棋盘最新状态,并更换棋手
}
function handBackClick() {
if (history.length > 0) {//每次点击悔棋按钮,读取history中最后一个数据,也即上一步的棋盘情况
setSquares(history[history.length-1]);
const last=history.slice();
last.pop();
setHistory(last);
setXIsNext(!xIsNext);//悔棋后,下棋的棋手也要返回成另一个人
}
}
const winner = calculateWinner(squares);
let status;
if (winner) {
status = "Winner: " + winner;
}
else {
status = "Next player: " + (xIsNext ? "X" : "O");
}
return (
<>
<div>
<button className="goback" onClick={handBackClick}>返回上一步</button>
</div>
<div className="status">{status}</div>
<div className="board-row">
<Square value={squares[0]} onSquareClick={() => handleClick(0)} />
<Square value={squares[1]} onSquareClick={() => handleClick(1)} />
<Square value={squares[2]} onSquareClick={() => handleClick(2)} />
</div>
<div className="board-row">
<Square value={squares[3]} onSquareClick={() => handleClick(3)} />
<Square value={squares[4]} onSquareClick={() => handleClick(4)} />
<Square value={squares[5]} onSquareClick={() => handleClick(5)} />
</div>
<div className="board-row">
<Square value={squares[6]} onSquareClick={() => handleClick(6)} />
<Square value={squares[7]} onSquareClick={() => handleClick(7)} />
<Square value={squares[8]} onSquareClick={() => handleClick(8)} />
</div>
</>
);
}
function calculateWinner(squares) {//判定是否有棋手获胜,若有则返回棋手是X还是O
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}