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<!DOCTYPE html>
<html>
<head>
<meta name="keywords" content="风舞红枫,前端技术,canvas"/>
<meta name="description" content="风舞红枫,前端技术,canvas,vue,react,node,个人博客"/>
<title>three.js演示</title>
<script type="text/javascript" src="three.js"></script>
<script type="text/javascript" src="OrbitControls.js"></script>
<style type="text/css">
*{margin:0;padding:0;}
canvas{display:block;}
</style>
</head>
<body>
<div id="fwhf"></div>
<script type="text/javascript">
window.onload = function(){
class FwhfYZH{
constructor(){
this.speedStart = 0;
this.speedMove = 0
this.i = 0;
this.init();
}
init(){
// 创建一个渲染器
this.renderer = new THREE.WebGLRenderer({antialias: true});
this.renderer.setSize(window.innerWidth,window.innerHeight);
this.renderer.setClearColor('#222',1);
this.renderer.shadowMap.enabled = true;
document.getElementById("fwhf").append(this.renderer.domElement);
//创建一个场景
this.scene=new THREE.Scene();
//创建一个相机
this.camera=new THREE.PerspectiveCamera(45,window.innerWidth/window.innerHeight,0.1,1000);
this.camera.position.x=0;
this.camera.position.y=80;
this.camera.position.z=120;
this.help();
this.light();
this.cylinder();
this.character();
this.start();
window.onkeydown = (e)=>{
var e = e || event;
if(e.keyCode == 32){
if(this.cylind[this.i]['scaleIndex'] > 0.5){
this.cylind[this.i]['scaleIndex'] -= 0.02;
this.cylind[this.i].position.y -= 14*0.01;
this.cylind[this.i].scale.set(1,this.cylind[this.i]['scaleIndex'],1);
this.cube.position.y -= 14*0.02;
}
}
}
window.onkeyup = (e)=>{
var e = e || event;
if(e.keyCode == 32){
this.speedStart = (1-this.cylind[this.i]['scaleIndex'])*10;
this.speedMove = (1-this.cylind[this.i]['scaleIndex'])*10;
this.cylind[this.i]['scaleIndex'] = 1;
this.cylind[this.i].position.y = 7;
this.cylind[this.i].scale.set(1,this.cylind[this.i]['scaleIndex'],1);
this.cube.position.y = 17;
}
}
}
help(){
//三维辅助线
var axes=new THREE.AxesHelper(40);
this.scene.add(axes);
}
light(){
// 创建光源
var light = new THREE.SpotLight(0xffffff,1,0);
light.position.set(40,60,100);
light.castShadow = true;
this.scene.add(light);
}
cylinder(){
this.cylind = [];
for(var i = 0 ; i < 50 ; i++){
var texture = new THREE.TextureLoader().load( "tyt512.png" );
var geometry = new THREE.CylinderGeometry( 14, 14, 14, 32 );
var material = new THREE.MeshLambertMaterial( {map:texture,transparent:true,side:THREE.DoubleSide} );
this.cylind[i] = new THREE.Mesh( geometry, material );
this.cylind[i].position.y += 7;
this.cylind[i].position.x -= 40*i;
this.cylind[i]['scaleIndex'] = 1;
this.cylind[i].receiveShadow = true;
this.scene.add( this.cylind[i] );
}
}
character(){
var geometry = new THREE.BoxGeometry( 6, 6, 6 );
var material = new THREE.MeshLambertMaterial();
this.cube = new THREE.Mesh( geometry, material );
this.cube.position.y = 17;
this.cube.castShadow = true;
this.scene.add( this.cube );
// this.camera.lookAt(this.cube.position);
}
characterAnimation(){
if(this.speedStart != 0){
this.cube.position.y += this.speedMove;
this.cube.position.x -= (this.speedMove+this.speedStart)/2;
this.camera.position.x -= (this.speedMove+this.speedStart)/2;
// this.camera.lookAt(this.cube.position);
// this.camera.position.z += (this.speedMove+this.speedStart)/4;
this.speedMove -= 0.1;
if(this.speedMove <= -this.speedStart){
this.speedMove = this.speedStart = 0;
this.cube.position.y = 17;
this.i++;
if(this.cube.position.x < this.i*(-40)-14 || this.cube.position.x > this.i*(-40)+14){
alert('Game over');
location.href = location.href;
}
}
}
}
start(){
this.controls = new THREE.OrbitControls(this.camera);
this.controls.addEventListener('mousemove', this.renderer);
this.controls.update();
this.animate();
}
animate(){
requestAnimationFrame( this.animate.bind(this) );
// this.controls.update();
this.characterAnimation();
this.renderer.render( this.scene, this.camera );
}
rand(n,m){
var c = m - n + 1;
return Math.floor(Math.random() * c + n);
}
}
new FwhfYZH();
}
</script>
</body>
</html>